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Show who locked and unlocked a team
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@ -650,21 +650,26 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
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if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
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{
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char aBuf[512];
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if(Lock)
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{
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((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, false);
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str_format(aBuf, sizeof(aBuf), "Your team is now unlocked (by %s).", pSelf->Server()->ClientName(pResult->m_ClientID));
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for (int i = 0; i < MAX_CLIENTS; i++)
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if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)
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pSelf->SendChatTarget(i, "Your team is now unlocked.");
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pSelf->SendChatTarget(i, aBuf);
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}
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else
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{
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((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);
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str_format(aBuf, sizeof(aBuf), "Your team is now locked (by %s). After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
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for (int i = 0; i < MAX_CLIENTS; i++)
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if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)
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pSelf->SendChatTarget(i, "Your team is now locked. After the race started killing will kill everyone in your team.");
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pSelf->SendChatTarget(i, aBuf);
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}
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}
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else
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