diff --git a/src/game/ddracecommands.h b/src/game/ddracecommands.h index fe5f3ec19..3d18f5f56 100644 --- a/src/game/ddracecommands.h +++ b/src/game/ddracecommands.h @@ -9,9 +9,9 @@ CONSOLE_COMMAND("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill") CONSOLE_COMMAND("totele", "i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v") CONSOLE_COMMAND("totelecp", "i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v") -CONSOLE_COMMAND("tele", "v[id] ?i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConTeleport, this, "Teleports you (or player v) to player i") +CONSOLE_COMMAND("tele", "?i[id] ?i[id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConTeleport, this, "Teleports player i (or you) to player i (or you to where you look at)") CONSOLE_COMMAND("addweapon", "i[weapon-id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4, ninja = 5)") -CONSOLE_COMMAND("removeweapon", "i[weapon-id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4)") +CONSOLE_COMMAND("removeweapon", "i[weapon-id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4, ninja = 5)") CONSOLE_COMMAND("shotgun", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you") CONSOLE_COMMAND("grenade", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you") CONSOLE_COMMAND("rifle", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConRifle, this, "Gives a rifle to you") diff --git a/src/game/server/ddracecommands.cpp b/src/game/server/ddracecommands.cpp index e56c4dafe..a9099036d 100644 --- a/src/game/server/ddracecommands.cpp +++ b/src/game/server/ddracecommands.cpp @@ -295,13 +295,11 @@ void CGameContext::ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserD void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; - int TeleTo = pResult->GetInteger(1); - int Tele = pResult->m_ClientID; - if (pResult->NumArguments() > 0) - Tele = pResult->GetVictim(); + int Tele = pResult->NumArguments() == 2 ? pResult->GetInteger(0) : pResult->m_ClientID; + int TeleTo = pResult->NumArguments() ? pResult->GetInteger(pResult->NumArguments() - 1) : pResult->m_ClientID; - CCharacter* pChr = pSelf->GetPlayerChar(Tele); - if (pChr && pSelf->GetPlayerChar(TeleTo)) + CCharacter *pChr = pSelf->GetPlayerChar(Tele); + if(pChr && pSelf->GetPlayerChar(TeleTo)) { pChr->Core()->m_Pos = pSelf->m_apPlayers[TeleTo]->m_ViewPos; pChr->m_Pos = pSelf->m_apPlayers[TeleTo]->m_ViewPos;