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Merge #4640
4640: Don't clamp "zoom" command, we already clamp in ChangeZoom r=heinrich5991 a=def- Thanks to chillerdragon for noticing <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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@ -211,7 +211,7 @@ void CCamera::ConZoomMinus(IConsole::IResult *pResult, void *pUserData)
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}
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void CCamera::ConZoom(IConsole::IResult *pResult, void *pUserData)
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{
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float TargetLevel = pResult->NumArguments() ? clamp<float>(pResult->GetFloat(0), 0, 20) : g_Config.m_ClDefaultZoom;
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float TargetLevel = pResult->NumArguments() ? pResult->GetFloat(0) : g_Config.m_ClDefaultZoom;
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((CCamera *)pUserData)->ChangeZoom(pow(ZoomStep, TargetLevel - 10));
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}
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void CCamera::ConSetView(IConsole::IResult *pResult, void *pUserData)
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