4640: Don't clamp "zoom" command, we already clamp in ChangeZoom r=heinrich5991 a=def-

Thanks to chillerdragon for noticing

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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bors[bot] 2022-01-26 13:06:41 +00:00 committed by GitHub
commit f1f0cd0bc5
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@ -211,7 +211,7 @@ void CCamera::ConZoomMinus(IConsole::IResult *pResult, void *pUserData)
} }
void CCamera::ConZoom(IConsole::IResult *pResult, void *pUserData) void CCamera::ConZoom(IConsole::IResult *pResult, void *pUserData)
{ {
float TargetLevel = pResult->NumArguments() ? clamp<float>(pResult->GetFloat(0), 0, 20) : g_Config.m_ClDefaultZoom; float TargetLevel = pResult->NumArguments() ? pResult->GetFloat(0) : g_Config.m_ClDefaultZoom;
((CCamera *)pUserData)->ChangeZoom(pow(ZoomStep, TargetLevel - 10)); ((CCamera *)pUserData)->ChangeZoom(pow(ZoomStep, TargetLevel - 10));
} }
void CCamera::ConSetView(IConsole::IResult *pResult, void *pUserData) void CCamera::ConSetView(IConsole::IResult *pResult, void *pUserData)