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Rename variables i
to ModType
and n
to LayerType
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parent
29d924e061
commit
f1deec2c84
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@ -219,9 +219,9 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
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uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize);
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// build game layer
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for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n)
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for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType)
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{
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dbg_assert(!m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][n].IsValid(), "entities texture already loaded when it should not be");
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dbg_assert(!m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType].IsValid(), "entities texture already loaded when it should not be");
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// set everything transparent
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mem_zero(pBuildImgData, BuildImageSize);
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@ -236,10 +236,10 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
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{
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if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST)
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{
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if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH && !IsValidGameTile((int)TileIndex) && !IsValidFrontTile((int)TileIndex) && !IsValidSpeedupTile((int)TileIndex) &&
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if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH && !IsValidGameTile((int)TileIndex) && !IsValidFrontTile((int)TileIndex) && !IsValidSpeedupTile((int)TileIndex) &&
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!IsValidTeleTile((int)TileIndex) && !IsValidTuneTile((int)TileIndex))
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ValidTile = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH)
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else if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH)
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{
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if(!IsValidSwitchTile((int)TileIndex))
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ValidTile = false;
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@ -260,7 +260,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
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}
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}
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if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN)
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if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN)
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TileIndex = 8;
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int X = TileIndex % 16;
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@ -274,7 +274,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
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}
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}
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m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, TextureLoadFlag, aPath);
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m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, TextureLoadFlag, aPath);
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}
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free(pBuildImgData);
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@ -322,20 +322,20 @@ void CMapImages::ChangeEntitiesPath(const char *pPath)
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str_format(m_aEntitiesPath, sizeof(m_aEntitiesPath), "assets/entities/%s", pPath);
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}
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for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT * 2; ++i)
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for(int ModType = 0; ModType < MAP_IMAGE_MOD_TYPE_COUNT * 2; ++ModType)
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{
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if(m_aEntitiesIsLoaded[i])
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if(m_aEntitiesIsLoaded[ModType])
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{
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for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n)
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for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType)
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{
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if(m_aaEntitiesTextures[i][n].IsValid())
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if(m_aaEntitiesTextures[ModType][LayerType].IsValid())
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{
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Graphics()->UnloadTexture(&(m_aaEntitiesTextures[i][n]));
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Graphics()->UnloadTexture(&(m_aaEntitiesTextures[ModType][LayerType]));
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}
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m_aaEntitiesTextures[i][n] = IGraphics::CTextureHandle();
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m_aaEntitiesTextures[ModType][LayerType] = IGraphics::CTextureHandle();
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}
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m_aEntitiesIsLoaded[i] = false;
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m_aEntitiesIsLoaded[ModType] = false;
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}
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}
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}
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