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Modified Checkpoint behavior
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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@ -65,7 +65,6 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
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m_ActiveWeapon = WEAPON_GUN;
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m_LastWeapon = WEAPON_HAMMER;
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m_QueuedWeapon = -1;
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m_CpActive = -2;
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m_pPlayer = pPlayer;
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m_Pos = Pos;
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m_OlderPos = Pos;
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@ -702,12 +701,12 @@ void CCharacter::Tick()
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m_StartTime = Server()->Tick();
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m_RefreshTime = Server()->Tick();
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m_RaceState = RACE_STARTED;
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m_CpActive = -2;
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}
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if(((TileIndex == TILE_END) || (TileFIndex == TILE_END)) && m_RaceState == RACE_STARTED)
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{
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char aBuf[128];
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m_CpActive=-2;
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str_format(aBuf, sizeof(aBuf), "%s finished in: %d minute(s) %5.2f second(s)", Server()->ClientName(m_pPlayer->GetCID()), (int)time/60, time-((int)time/60*60));
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if(!g_Config.m_SvHideScore)
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GameServer()->SendChatTarget(m_pPlayer->GetCID(), aBuf);
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