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gamecontext.h: Remove unused player.h include
See the upstream commit 24bda2faa0
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parent
164cb9907a
commit
f16937b361
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@ -8,6 +8,7 @@
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#include <game/version.h>
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#include "entities/character.h"
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#include "player.h"
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bool CheckClientID(int ClientID);
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@ -3,6 +3,7 @@
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#include <engine/shared/config.h>
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#include <game/server/entities/character.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/player.h>
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#include <game/server/save.h>
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#include <game/server/teams.h>
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#include <game/version.h>
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@ -4,6 +4,7 @@
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#include <engine/shared/config.h>
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#include <game/mapitems.h>
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#include <game/server/gamecontext.h>
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#include <game/server/player.h>
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#include <new>
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#include "character.h"
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@ -3,6 +3,7 @@
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/player.h>
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#include "character.h"
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#include "door.h"
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@ -6,6 +6,7 @@
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/player.h>
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#include <game/server/teams.h>
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#include "character.h"
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@ -3,6 +3,7 @@
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#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/player.h>
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#include <game/server/teams.h>
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#include "character.h"
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@ -5,6 +5,7 @@
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#include <game/generated/protocol.h>
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#include <game/mapitems.h>
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#include <game/server/gamecontext.h>
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#include <game/server/player.h>
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#include "character.h"
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@ -3,6 +3,7 @@
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#include "pickup.h"
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/player.h>
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#include <game/server/teams.h>
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@ -5,6 +5,7 @@
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/player.h>
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#include <game/server/teams.h>
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#include "character.h"
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@ -4,6 +4,7 @@
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/player.h>
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#include <engine/shared/config.h>
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#include <game/server/teams.h>
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@ -3,6 +3,7 @@
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#include "entity.h"
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#include "gamecontext.h"
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#include "player.h"
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//////////////////////////////////////////////////
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// Entity
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@ -2,6 +2,7 @@
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "eventhandler.h"
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#include "gamecontext.h"
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#include "player.h"
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//////////////////////////////////////////////////
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// Event handler
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@ -25,6 +25,7 @@
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#include "entities/character.h"
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#include "gamemodes/DDRace.h"
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#include "player.h"
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#include "score.h"
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enum
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@ -18,7 +18,6 @@
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#include "eventhandler.h"
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#include "gamecontroller.h"
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#include "gameworld.h"
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#include "player.h"
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#include "teehistorian.h"
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#include <memory>
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@ -9,6 +9,7 @@
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#include "entities/pickup.h"
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#include "gamecontext.h"
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#include "gamecontroller.h"
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#include "player.h"
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#include "entities/door.h"
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#include "entities/dragger.h"
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@ -5,6 +5,7 @@
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#include "entities/character.h"
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#include "entity.h"
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#include "gamecontext.h"
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#include "player.h"
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#include <algorithm>
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#include <engine/shared/config.h>
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#include <utility>
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@ -5,6 +5,7 @@
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#include "entities/character.h"
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#include "gamemodes/DDRace.h"
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#include "player.h"
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#include "teams.h"
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#include <engine/shared/config.h>
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@ -1,6 +1,7 @@
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#include "score.h"
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#include "entities/character.h"
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#include "gamemodes/DDRace.h"
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#include "player.h"
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#include "save.h"
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#include <base/system.h>
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@ -5,6 +5,7 @@
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#include <engine/shared/config.h>
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#include "entities/character.h"
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#include "player.h"
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CGameTeams::CGameTeams(CGameContext *pGameContext) :
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m_pGameContext(pGameContext)
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@ -4,6 +4,7 @@
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#include <engine/shared/config.h>
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#include <game/server/gamecontext.h>
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#include <game/server/score.h>
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#include <game/teamscore.h>
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#include <utility>
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