diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index 439f6d03d..6cfe9011b 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -273,7 +273,7 @@ CServer::CServer(): m_Register(false), m_RegSixup(true) m_pGameServer = 0; m_CurrentGameTick = 0; - m_RunServer = 1; + m_RunServer = UNINITIALIZED; for(int i = 0; i < 2; i++) { @@ -2075,6 +2075,9 @@ void CServer::ExpireServerInfo() void CServer::UpdateServerInfo(bool Resend) { + if(m_RunServer == UNINITIALIZED) + return; + for(int i = 0; i < 3; i++) for(int j = 0; j < 2; j++) CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j); @@ -2292,6 +2295,9 @@ void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterS int CServer::Run() { + if(m_RunServer == UNINITIALIZED) + m_RunServer = RUNNING; + m_AuthManager.Init(); if(g_Config.m_Debug) @@ -2351,7 +2357,7 @@ int CServer::Run() GameServer()->OnInit(); if(ErrorShutdown()) { - m_RunServer = false; + m_RunServer = STOPPING; } str_format(aBuf, sizeof(aBuf), "version %s", GameServer()->NetVersion()); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); @@ -2374,7 +2380,7 @@ int CServer::Run() m_GameStartTime = time_get(); UpdateServerInfo(); - while(m_RunServer) + while(m_RunServer < STOPPING) { if(NonActive) PumpNetwork(); @@ -2549,7 +2555,7 @@ int CServer::Run() } if(g_Config.m_SvShutdownWhenEmpty) - m_RunServer = false; + m_RunServer = STOPPING; else net_socket_read_wait(m_NetServer.Socket(), 1000000); } @@ -2960,7 +2966,7 @@ void CServer::ConNameBans(IConsole::IResult *pResult, void *pUser) void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser) { - ((CServer *)pUser)->m_RunServer = 0; + ((CServer *)pUser)->m_RunServer = STOPPING; } void CServer::DemoRecorder_HandleAutoStart() diff --git a/src/engine/server/server.h b/src/engine/server/server.h index 158553a84..198cff6f2 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -221,7 +221,16 @@ public: int64 m_GameStartTime; //int m_CurrentGameTick; + + enum + { + UNINITIALIZED=0, + RUNNING=1, + STOPPING=2 + }; + int m_RunServer; + int m_MapReload; bool m_ReloadedWhenEmpty; int m_RconClientID;