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Reset damage indicators when skipping in demo
Prevent old damage indicators still persisting in demo player after skipping.
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@ -78,6 +78,7 @@ void CMenus::HandleDemoSeeking(float PositionToSeek, float TimeToSeek)
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if((PositionToSeek >= 0.0f && PositionToSeek <= 1.0f) || TimeToSeek != 0.0f)
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if((PositionToSeek >= 0.0f && PositionToSeek <= 1.0f) || TimeToSeek != 0.0f)
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{
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{
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m_pClient->m_Chat.Reset();
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m_pClient->m_Chat.Reset();
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m_pClient->m_DamageInd.OnReset();
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m_pClient->m_InfoMessages.OnReset();
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m_pClient->m_InfoMessages.OnReset();
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m_pClient->m_Particles.OnReset();
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m_pClient->m_Particles.OnReset();
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m_pClient->m_Sounds.OnReset();
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m_pClient->m_Sounds.OnReset();
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