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Merge #4440
4440: Center timer in HUD (fixes #4438) r=heinrich5991 a=def- ![path45](https://user-images.githubusercontent.com/2335377/145616253-46f1f176-c6b8-4efa-9d2b-8e31f80b013c.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [x] Tested in combination with possibly related configuration options - [x] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -127,8 +127,7 @@ void CHud::RenderGameTimer()
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str_time(Time * 100, TIME_DAYS, aBuf, sizeof(aBuf));
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float FontSize = 10.0f;
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float w;
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w = TextRender()->TextWidth(0, 12,
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float w = TextRender()->TextWidth(0, FontSize,
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Time >= 3600 * 24 ? "00d 00:00:00" : Time >= 3600 ? "00:00:00" : "00:00",
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-1, -1.0f);
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// last 60 sec red, last 10 sec blink
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