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Make 0.7 skin color variables unsigned to get rid of the casts
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@ -356,7 +356,7 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
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5.0f, // BottomMargin
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&Right,
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Localize("Custom colors"),
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(unsigned int *)CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected],
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CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected],
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ColorRGBA(1.0f, 1.0f, 0.5f), // DefaultColor
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true, // CheckBoxSpacing
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CSkins7::ms_apUCCVariables[(int)m_Dummy][m_TeePartSelected], // CheckBoxValue
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@ -23,7 +23,7 @@ const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue",
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char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
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int *CSkins7::ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
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int *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
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int unsigned *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
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#define SKINS_DIR "skins7"
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@ -241,12 +241,12 @@ void CSkins7::OnInit()
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ms_apUCCVariables[Dummy][protocol7::SKINPART_HANDS] = &Config()->m_ClPlayer7UseCustomColorHands;
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ms_apUCCVariables[Dummy][protocol7::SKINPART_FEET] = &Config()->m_ClPlayer7UseCustomColorFeet;
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ms_apUCCVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7UseCustomColorEyes;
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ms_apColorVariables[Dummy][protocol7::SKINPART_BODY] = (int *)&Config()->m_ClPlayer7ColorBody;
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ms_apColorVariables[Dummy][protocol7::SKINPART_MARKING] = (int *)&Config()->m_ClPlayer7ColorMarking;
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ms_apColorVariables[Dummy][protocol7::SKINPART_DECORATION] = (int *)&Config()->m_ClPlayer7ColorDecoration;
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ms_apColorVariables[Dummy][protocol7::SKINPART_HANDS] = (int *)&Config()->m_ClPlayer7ColorHands;
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ms_apColorVariables[Dummy][protocol7::SKINPART_FEET] = (int *)&Config()->m_ClPlayer7ColorFeet;
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ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = (int *)&Config()->m_ClPlayer7ColorEyes;
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ms_apColorVariables[Dummy][protocol7::SKINPART_BODY] = &Config()->m_ClPlayer7ColorBody;
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ms_apColorVariables[Dummy][protocol7::SKINPART_MARKING] = &Config()->m_ClPlayer7ColorMarking;
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ms_apColorVariables[Dummy][protocol7::SKINPART_DECORATION] = &Config()->m_ClPlayer7ColorDecoration;
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ms_apColorVariables[Dummy][protocol7::SKINPART_HANDS] = &Config()->m_ClPlayer7ColorHands;
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ms_apColorVariables[Dummy][protocol7::SKINPART_FEET] = &Config()->m_ClPlayer7ColorFeet;
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ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7ColorEyes;
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Dummy = 1;
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ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClDummy7SkinBody;
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@ -261,12 +261,12 @@ void CSkins7::OnInit()
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ms_apUCCVariables[Dummy][protocol7::SKINPART_HANDS] = &Config()->m_ClDummy7UseCustomColorHands;
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ms_apUCCVariables[Dummy][protocol7::SKINPART_FEET] = &Config()->m_ClDummy7UseCustomColorFeet;
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ms_apUCCVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClDummy7UseCustomColorEyes;
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ms_apColorVariables[Dummy][protocol7::SKINPART_BODY] = (int *)&Config()->m_ClDummy7ColorBody;
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ms_apColorVariables[Dummy][protocol7::SKINPART_MARKING] = (int *)&Config()->m_ClDummy7ColorMarking;
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ms_apColorVariables[Dummy][protocol7::SKINPART_DECORATION] = (int *)&Config()->m_ClDummy7ColorDecoration;
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ms_apColorVariables[Dummy][protocol7::SKINPART_HANDS] = (int *)&Config()->m_ClDummy7ColorHands;
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ms_apColorVariables[Dummy][protocol7::SKINPART_FEET] = (int *)&Config()->m_ClDummy7ColorFeet;
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ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = (int *)&Config()->m_ClDummy7ColorEyes;
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ms_apColorVariables[Dummy][protocol7::SKINPART_BODY] = &Config()->m_ClDummy7ColorBody;
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ms_apColorVariables[Dummy][protocol7::SKINPART_MARKING] = &Config()->m_ClDummy7ColorMarking;
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ms_apColorVariables[Dummy][protocol7::SKINPART_DECORATION] = &Config()->m_ClDummy7ColorDecoration;
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ms_apColorVariables[Dummy][protocol7::SKINPART_HANDS] = &Config()->m_ClDummy7ColorHands;
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ms_apColorVariables[Dummy][protocol7::SKINPART_FEET] = &Config()->m_ClDummy7ColorFeet;
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ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClDummy7ColorEyes;
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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@ -56,7 +56,7 @@ public:
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static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
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static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color
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static int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
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static unsigned int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
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IGraphics::CTextureHandle m_XmasHatTexture;
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IGraphics::CTextureHandle m_BotTexture;
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