fixed a server problem on dbgstress

This commit is contained in:
oy 2018-10-14 10:24:42 +02:00
parent ff6fb5a71b
commit ee253ddf57

View file

@ -1126,17 +1126,16 @@ void IGameController::DoTeamChange(CPlayer *pPlayer, int Team, bool DoChatMsg)
int IGameController::GetStartTeam() int IGameController::GetStartTeam()
{ {
// this will force the auto balancer to work overtime aswell
if(g_Config.m_DbgStress)
return TEAM_RED;
if(g_Config.m_SvTournamentMode) if(g_Config.m_SvTournamentMode)
return TEAM_SPECTATORS; return TEAM_SPECTATORS;
// determine new team // determine new team
int Team = TEAM_RED; int Team = TEAM_RED;
if(IsTeamplay()) if(IsTeamplay())
{
if(!g_Config.m_DbgStress) // this will force the auto balancer to work overtime aswell
Team = m_aTeamSize[TEAM_RED] > m_aTeamSize[TEAM_BLUE] ? TEAM_BLUE : TEAM_RED; Team = m_aTeamSize[TEAM_RED] > m_aTeamSize[TEAM_BLUE] ? TEAM_BLUE : TEAM_RED;
}
// check if there're enough player slots left // check if there're enough player slots left
if(m_aTeamSize[TEAM_RED]+m_aTeamSize[TEAM_BLUE] < Server()->MaxClients()-g_Config.m_SvSpectatorSlots) if(m_aTeamSize[TEAM_RED]+m_aTeamSize[TEAM_BLUE] < Server()->MaxClients()-g_Config.m_SvSpectatorSlots)