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Thread safe /rank
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91e286f54d
commit
eda0bab4bb
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@ -188,7 +188,7 @@ bool CSqlScore::Init(CSqlServer* pSqlServer, const CSqlData<CSqlResult> *pGameDa
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void CSqlScore::CheckBirthday(int ClientID)
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{
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/*
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CSqlPlayerData *Tmp = new CSqlPlayerData();
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CSqlPlayerRequest *Tmp = new CSqlPlayerRequest();
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Tmp->m_ClientID = ClientID;
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Tmp->m_Name = Server()->ClientName(ClientID);
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thread_init_and_detach(ExecSqlFunc, new CSqlExecData(CheckBirthdayThread, Tmp), "birthday check");
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@ -804,20 +804,22 @@ bool CSqlScore::SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlP
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void CSqlScore::ShowRank(int ClientID, const char* pName)
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{
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/*
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CSqlScoreData *Tmp = new CSqlScoreData();
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Tmp->m_ClientID = ClientID;
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Tmp->m_Name = pName;
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str_copy(Tmp->m_aRequestingPlayer, Server()->ClientName(ClientID), sizeof(Tmp->m_aRequestingPlayer));
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auto pResult = NewSqlPlayerResult(ClientID);
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if(pResult == nullptr)
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return;
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CSqlPlayerRequest *Tmp = new CSqlPlayerRequest(pResult);
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Tmp->m_Player = pName;
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Tmp->m_Map = g_Config.m_SvMap;
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Tmp->m_RequestingPlayer = Server()->ClientName(ClientID);
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thread_init_and_detach(ExecSqlFunc, new CSqlExecData(ShowRankThread, Tmp), "show rank");
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*/
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thread_init_and_detach(CSqlExecData<CSqlPlayerResult>::ExecSqlFunc,
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new CSqlExecData<CSqlPlayerResult>(ShowRankThread, Tmp),
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"show rank");
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}
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bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure)
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{
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/*
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const CSqlScoreData *pData = dynamic_cast<const CSqlScoreData *>(pGameData);
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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if (HandleFailure)
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return true;
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@ -830,14 +832,33 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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pSqlServer->executeSql("SET @prev := NULL;");
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pSqlServer->executeSql("SET @rank := 1;");
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pSqlServer->executeSql("SET @pos := 0;");
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str_format(aBuf, sizeof(aBuf), "SELECT Rank, Name, Time FROM (SELECT Name, (@pos := @pos+1) pos, (@rank := IF(@prev = Time,@rank, @pos)) rank, (@prev := Time) Time FROM (SELECT Name, min(Time) as Time FROM %s_race WHERE Map = '%s' GROUP BY Name ORDER BY `Time` ASC) as a) as b WHERE Name = '%s';", pSqlServer->GetPrefix(), pData->m_Map.ClrStr(), pData->m_Name.ClrStr());
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str_format(aBuf, sizeof(aBuf),
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"SELECT Rank, Name, Time "
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"FROM ("
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"SELECT "
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"Name, (@pos := @pos+1) pos, "
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"(@rank := IF(@prev = Time,@rank, @pos)) rank, "
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"(@prev := Time) Time "
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"FROM ("
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"SELECT Name, min(Time) as Time "
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"FROM %s_race "
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"WHERE Map = '%s' "
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"GROUP BY Name "
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"ORDER BY `Time` ASC"
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") as a"
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") as b "
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"WHERE Name = '%s';",
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pSqlServer->GetPrefix(),
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pData->m_Map.ClrStr(),
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pData->m_Player.ClrStr()
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);
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pSqlServer->executeSqlQuery(aBuf);
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if(pSqlServer->GetResults()->rowsCount() != 1)
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{
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str_format(aBuf, sizeof(aBuf), "%s is not ranked", pData->m_Name.Str());
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pData->GameServer()->SendChatTarget(pData->m_ClientID, aBuf);
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"%s is not ranked", pData->m_Player.Str());
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}
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else
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{
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@ -847,17 +868,21 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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int Rank = pSqlServer->GetResults()->getInt("Rank");
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if(g_Config.m_SvHideScore)
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{
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str_format(aBuf, sizeof(aBuf), "Your time: %02d:%05.2f", (int)(Time/60), Time-((int)Time/60*60));
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pData->GameServer()->SendChatTarget(pData->m_ClientID, aBuf);
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"Your time: %02d:%05.2f", (int)(Time/60), Time-((int)Time/60*60));
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}
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else
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{
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str_format(aBuf, sizeof(aBuf), "%d. %s Time: %02d:%05.2f, requested by %s", Rank, pSqlServer->GetResults()->getString("Name").c_str(), (int)(Time/60), Time-((int)Time/60*60), pData->m_aRequestingPlayer);
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pData->GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, pData->m_ClientID);
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pData->m_pResult->m_MessageTarget = CSqlPlayerResult::ALL;
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"%d. %s Time: %02d:%05.2f, requested by %s",
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Rank, pSqlServer->GetResults()->getString("Name").c_str(),
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(int)(Time/60), Time-((int)Time/60*60), pData->m_RequestingPlayer.Str());
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}
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}
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dbg_msg("sql", "Showing rank done");
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pData->m_pResult->m_Done = true;
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return true;
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}
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catch (sql::SQLException &e)
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@ -865,13 +890,6 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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dbg_msg("sql", "MySQL Error: %s", e.what());
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dbg_msg("sql", "ERROR: Could not show rank");
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}
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catch (CGameContextError &e)
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{
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dbg_msg("sql", "WARNING: Aborted showing rank due to reload/change of map.");
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return true;
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}
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return false;
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*/
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return false;
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}
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@ -88,6 +88,14 @@ struct CSqlMapData : CSqlData<CSqlPlayerResult>
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Name;
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};
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struct CSqlPlayerRequest : CSqlData<CSqlPlayerResult>
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{
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using CSqlData<CSqlPlayerResult>::CSqlData;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Player;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Map;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_RequestingPlayer;
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};
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// used for mapvote
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struct CSqlMapVoteData : CSqlMapData
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{
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@ -186,8 +194,6 @@ class CSqlScore: public IScore
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static bool LoadScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlResult> *pGameData, bool HandleFailure = false);
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static bool MapInfoThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool SaveScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool ShowTop5Thread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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@ -200,6 +206,9 @@ class CSqlScore: public IScore
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static bool SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlResult> *pGameData, bool HandleFailure = false);
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static bool LoadTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlResult> *pGameData, bool HandleFailure = false);
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static bool SaveScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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static bool SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
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CGameContext *GameServer() { return m_pGameServer; }
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IServer *Server() { return m_pServer; }
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