mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 22:48:18 +00:00
Refresh the jumps after teleporting
This commit is contained in:
parent
3eda861c37
commit
ed90392636
|
@ -1605,6 +1605,7 @@ void CGameContext::ConTeleTo(IConsole::IResult *pResult, void *pUserData)
|
||||||
|
|
||||||
// Teleport tee
|
// Teleport tee
|
||||||
pSelf->Teleport(pCallingCharacter, Pos);
|
pSelf->Teleport(pCallingCharacter, Pos);
|
||||||
|
pCallingCharacter->ResetJumps();
|
||||||
pCallingCharacter->UnFreeze();
|
pCallingCharacter->UnFreeze();
|
||||||
pCallingCharacter->ResetVelocity();
|
pCallingCharacter->ResetVelocity();
|
||||||
pCallingPlayer->m_LastTeleTee.Save(pCallingCharacter);
|
pCallingPlayer->m_LastTeleTee.Save(pCallingCharacter);
|
||||||
|
@ -1682,6 +1683,7 @@ void CGameContext::ConTeleXY(IConsole::IResult *pResult, void *pUserData)
|
||||||
|
|
||||||
// Teleport tee
|
// Teleport tee
|
||||||
pSelf->Teleport(pCallingCharacter, Pos);
|
pSelf->Teleport(pCallingCharacter, Pos);
|
||||||
|
pCallingCharacter->ResetJumps();
|
||||||
pCallingCharacter->UnFreeze();
|
pCallingCharacter->UnFreeze();
|
||||||
pCallingCharacter->ResetVelocity();
|
pCallingCharacter->ResetVelocity();
|
||||||
pCallingPlayer->m_LastTeleTee.Save(pCallingCharacter);
|
pCallingPlayer->m_LastTeleTee.Save(pCallingCharacter);
|
||||||
|
@ -1734,6 +1736,7 @@ void CGameContext::ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
|
||||||
Pos = pChrTo->m_Pos;
|
Pos = pChrTo->m_Pos;
|
||||||
}
|
}
|
||||||
pSelf->Teleport(pChr, Pos);
|
pSelf->Teleport(pChr, Pos);
|
||||||
|
pChr->ResetJumps();
|
||||||
pChr->UnFreeze();
|
pChr->UnFreeze();
|
||||||
pChr->ResetVelocity();
|
pChr->ResetVelocity();
|
||||||
pPlayer->m_LastTeleTee.Save(pChr);
|
pPlayer->m_LastTeleTee.Save(pChr);
|
||||||
|
|
|
@ -413,6 +413,7 @@ void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData)
|
||||||
Pos += vec2(pChr->Core()->m_Input.m_TargetX, pChr->Core()->m_Input.m_TargetY);
|
Pos += vec2(pChr->Core()->m_Input.m_TargetX, pChr->Core()->m_Input.m_TargetY);
|
||||||
}
|
}
|
||||||
pSelf->Teleport(pChr, Pos);
|
pSelf->Teleport(pChr, Pos);
|
||||||
|
pChr->ResetJumps();
|
||||||
pChr->UnFreeze();
|
pChr->UnFreeze();
|
||||||
pChr->SetVelocity(vec2(0, 0));
|
pChr->SetVelocity(vec2(0, 0));
|
||||||
}
|
}
|
||||||
|
|
|
@ -2197,6 +2197,12 @@ bool CCharacter::UnFreeze()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CCharacter::ResetJumps()
|
||||||
|
{
|
||||||
|
m_Core.m_JumpedTotal = 0;
|
||||||
|
m_Core.m_Jumped = 0;
|
||||||
|
}
|
||||||
|
|
||||||
void CCharacter::GiveWeapon(int Weapon, bool Remove)
|
void CCharacter::GiveWeapon(int Weapon, bool Remove)
|
||||||
{
|
{
|
||||||
if(Weapon == WEAPON_NINJA)
|
if(Weapon == WEAPON_NINJA)
|
||||||
|
|
|
@ -185,6 +185,7 @@ public:
|
||||||
bool UnFreeze();
|
bool UnFreeze();
|
||||||
void GiveAllWeapons();
|
void GiveAllWeapons();
|
||||||
void ResetPickups();
|
void ResetPickups();
|
||||||
|
void ResetJumps();
|
||||||
int m_DDRaceState;
|
int m_DDRaceState;
|
||||||
int Team();
|
int Team();
|
||||||
bool CanCollide(int ClientId);
|
bool CanCollide(int ClientId);
|
||||||
|
|
Loading…
Reference in a new issue