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fixed last commit
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@ -1079,64 +1079,61 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(!pSelf->m_pController->IsTeamplay())
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return;
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "swaped the current teams");
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "swapped the current teams");
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for(int i = 0; i < MAX_CLIENTS; ++i)
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{
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if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
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{
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int Team = pSelf->m_apPlayers[i]->GetTeam();
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if(Team == TEAM_RED)
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pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
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else
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pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
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}
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pSelf->m_apPlayers[i]->SetTeam(pSelf->m_apPlayers[i]->GetTeam()^1);
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}
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(void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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int counterRed = 0;
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int counterBlue = 0;
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int PlayerTeam = (g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots)/2;
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "shuffled the current teams");
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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if(!pSelf->m_pController->IsTeamplay())
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return;
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int CounterRed = 0;
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int CounterBlue = 0;
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int PlayerTeam = 0;
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for(int i = 0; i < MAX_CLIENTS; ++i)
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if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
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++PlayerTeam;
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PlayerTeam = (PlayerTeam+1)/2;
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "shuffled the current teams");
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for(int i = 0; i < MAX_CLIENTS; ++i)
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{
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if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
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{
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if( counterRed == PlayerTeam )
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if(CounterRed == PlayerTeam)
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pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
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else if( counterBlue == PlayerTeam )
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else if(CounterBlue == PlayerTeam)
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pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
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else
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{
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if(rand() % 2)
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{
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pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
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++counterBlue;
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++CounterBlue;
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}
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else
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{
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pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
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++counterRed;
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++CounterRed;
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}
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}
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}
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}
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(void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
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