mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
fixed last commit
This commit is contained in:
parent
afb1d5e201
commit
ed4158e837
|
@ -1079,64 +1079,61 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
|
|||
void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
|
||||
{
|
||||
CGameContext *pSelf = (CGameContext *)pUserData;
|
||||
if(!pSelf->m_pController->IsTeamplay())
|
||||
return;
|
||||
|
||||
char aBuf[256];
|
||||
str_format(aBuf, sizeof(aBuf), "swaped the current teams");
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "swapped the current teams");
|
||||
|
||||
for(int i = 0; i < MAX_CLIENTS; ++i)
|
||||
{
|
||||
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
||||
{
|
||||
int Team = pSelf->m_apPlayers[i]->GetTeam();
|
||||
if(Team == TEAM_RED)
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
|
||||
else
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
|
||||
}
|
||||
pSelf->m_apPlayers[i]->SetTeam(pSelf->m_apPlayers[i]->GetTeam()^1);
|
||||
}
|
||||
|
||||
(void)pSelf->m_pController->CheckTeamBalance();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
|
||||
{
|
||||
CGameContext *pSelf = (CGameContext *)pUserData;
|
||||
int counterRed = 0;
|
||||
int counterBlue = 0;
|
||||
int PlayerTeam = (g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots)/2;
|
||||
if(!pSelf->m_pController->IsTeamplay())
|
||||
return;
|
||||
|
||||
char aBuf[256];
|
||||
str_format(aBuf, sizeof(aBuf), "shuffled the current teams");
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
||||
int CounterRed = 0;
|
||||
int CounterBlue = 0;
|
||||
int PlayerTeam = 0;
|
||||
for(int i = 0; i < MAX_CLIENTS; ++i)
|
||||
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
||||
++PlayerTeam;
|
||||
PlayerTeam = (PlayerTeam+1)/2;
|
||||
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "shuffled the current teams");
|
||||
|
||||
for(int i = 0; i < MAX_CLIENTS; ++i)
|
||||
{
|
||||
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
||||
{
|
||||
if( counterRed == PlayerTeam )
|
||||
if(CounterRed == PlayerTeam)
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
|
||||
else if( counterBlue == PlayerTeam )
|
||||
else if(CounterBlue == PlayerTeam)
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
|
||||
else
|
||||
{
|
||||
if(rand() % 2)
|
||||
{
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE);
|
||||
++counterBlue;
|
||||
++CounterBlue;
|
||||
}
|
||||
else
|
||||
{
|
||||
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED);
|
||||
++counterRed;
|
||||
++CounterRed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(void)pSelf->m_pController->CheckTeamBalance();
|
||||
}
|
||||
|
||||
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
|
||||
|
|
Loading…
Reference in a new issue