let the chat lines disappear gradually. Closes #342

This commit is contained in:
oy 2010-12-16 04:20:50 +01:00
parent 0121f27311
commit ec09fbf23b

View file

@ -324,7 +324,7 @@ void CChat::OnRender()
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES;
if(Now > m_aLines[r].m_Time+15*time_freq() && !m_Show)
if(Now > m_aLines[r].m_Time+16*time_freq() && !m_Show)
break;
// get the y offset (calculate it if we haven't done that yet)
@ -342,35 +342,37 @@ void CChat::OnRender()
if(y < HeightLimit)
break;
float Blend = Now > m_aLines[r].m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-m_aLines[r].m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f;
// reset the cursor
TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = LineWidth;
// render name
if(m_aLines[r].m_ClientId == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, 1.0f); // system
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
else if(m_aLines[r].m_Team)
TextRender()->TextColor(0.45f, 0.9f, 0.45f, 1.0f); // team message
TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message
else if(m_aLines[r].m_NameColor == 0)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, 1.0f); // red
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // red
else if(m_aLines[r].m_NameColor == 1)
TextRender()->TextColor(0.7f, 0.7f, 1.0f, 1.0f); // blue
TextRender()->TextColor(0.7f, 0.7f, 1.0f, Blend); // blue
else if(m_aLines[r].m_NameColor == -1)
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f); // spectator
TextRender()->TextColor(0.75f, 0.5f, 0.75f, Blend); // spectator
else
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
TextRender()->TextColor(0.8f, 0.8f, 0.8f, Blend);
TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1);
// render line
if(m_aLines[r].m_ClientId == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, 1.0f); // system
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
else if(m_aLines[r].m_Highlighted)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, 1.0f); // highlighted
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted
else if(m_aLines[r].m_Team)
TextRender()->TextColor(0.65f, 1.0f, 0.65f, 1.0f); // team message
TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message
else
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Blend);
TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1);
}