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Fix invalid prediction tuning in tune zone 0
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15cd607a2d
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@ -608,7 +608,7 @@ void CGameClient::OnReset()
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// m_Snap was cleared in InvalidateSnapshot
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// m_Snap was cleared in InvalidateSnapshot
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std::fill(std::begin(m_aLocalTuneZone), std::end(m_aLocalTuneZone), 0);
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std::fill(std::begin(m_aLocalTuneZone), std::end(m_aLocalTuneZone), -1);
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std::fill(std::begin(m_aReceivedTuning), std::end(m_aReceivedTuning), false);
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std::fill(std::begin(m_aReceivedTuning), std::end(m_aReceivedTuning), false);
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std::fill(std::begin(m_aExpectingTuningForZone), std::end(m_aExpectingTuningForZone), -1);
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std::fill(std::begin(m_aExpectingTuningForZone), std::end(m_aExpectingTuningForZone), -1);
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std::fill(std::begin(m_aExpectingTuningSince), std::end(m_aExpectingTuningSince), 0);
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std::fill(std::begin(m_aExpectingTuningSince), std::end(m_aExpectingTuningSince), 0);
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@ -959,7 +959,6 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dumm
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m_aReceivedTuning[Conn] = true;
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m_aReceivedTuning[Conn] = true;
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// apply new tuning
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// apply new tuning
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m_aTuning[Conn] = NewTuning;
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m_aTuning[Conn] = NewTuning;
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TuningList()[0] = NewTuning;
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return;
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return;
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}
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}
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@ -2895,6 +2894,7 @@ void CGameClient::UpdatePrediction()
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{
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{
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if(m_aReceivedTuning[g_Config.m_ClDummy])
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if(m_aReceivedTuning[g_Config.m_ClDummy])
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{
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{
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TuningList()[m_aExpectingTuningForZone[g_Config.m_ClDummy]] = m_aTuning[g_Config.m_ClDummy];
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m_GameWorld.TuningList()[m_aExpectingTuningForZone[g_Config.m_ClDummy]] = m_aTuning[g_Config.m_ClDummy];
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m_GameWorld.TuningList()[m_aExpectingTuningForZone[g_Config.m_ClDummy]] = m_aTuning[g_Config.m_ClDummy];
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m_aReceivedTuning[g_Config.m_ClDummy] = false;
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m_aReceivedTuning[g_Config.m_ClDummy] = false;
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m_aExpectingTuningForZone[g_Config.m_ClDummy] = -1;
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m_aExpectingTuningForZone[g_Config.m_ClDummy] = -1;
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