Add missing capability for GLES backend

This commit is contained in:
Jupeyy 2022-06-25 16:10:22 +02:00
parent fda0eccf37
commit eb3406c4cf

View file

@ -538,6 +538,8 @@ bool CCommandProcessorFragment_OpenGL::InitOpenGL(const SCommand_Init *pCommand)
pCommand->m_pCapabilities->m_3DTextures = false;
pCommand->m_pCapabilities->m_2DArrayTextures = false;
pCommand->m_pCapabilities->m_NPOTTextures = false;
pCommand->m_pCapabilities->m_TrianglesAsQuads = false;
}
else
{
@ -551,6 +553,8 @@ bool CCommandProcessorFragment_OpenGL::InitOpenGL(const SCommand_Init *pCommand)
pCommand->m_pCapabilities->m_3DTextures = true;
pCommand->m_pCapabilities->m_2DArrayTextures = true;
pCommand->m_pCapabilities->m_NPOTTextures = true;
pCommand->m_pCapabilities->m_TrianglesAsQuads = true;
}
}