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fixed chat messages for players with empty names. closes #1775
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@ -369,7 +369,7 @@ void CChat::OnMessage(int MsgType, void *pRawMsg)
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void CChat::AddLine(int ClientID, int Mode, const char *pLine, int TargetID)
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void CChat::AddLine(int ClientID, int Mode, const char *pLine, int TargetID)
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{
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{
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if(*pLine == 0 || (ClientID != -1 && (!g_Config.m_ClShowsocial || m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
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if(*pLine == 0 || (ClientID != -1 && (!g_Config.m_ClShowsocial || !m_pClient->m_aClients[ClientID].m_Active || // unknown client
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m_pClient->m_aClients[ClientID].m_ChatIgnore ||
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m_pClient->m_aClients[ClientID].m_ChatIgnore ||
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g_Config.m_ClFilterchat == 2 ||
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g_Config.m_ClFilterchat == 2 ||
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(m_pClient->m_LocalClientID != ClientID && g_Config.m_ClFilterchat == 1 && !m_pClient->m_aClients[ClientID].m_Friend))))
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(m_pClient->m_LocalClientID != ClientID && g_Config.m_ClFilterchat == 1 && !m_pClient->m_aClients[ClientID].m_Friend))))
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