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Initialize m_TeleGunTeleport to false
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@ -45,6 +45,7 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
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m_HasTeleGun = false;
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m_HasTeleGun = false;
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m_HasTeleLaser = false;
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m_HasTeleLaser = false;
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m_HasTeleGrenade = false;
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m_HasTeleGrenade = false;
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m_TeleGunTeleport = false;
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m_pPlayer = pPlayer;
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m_pPlayer = pPlayer;
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m_Pos = Pos;
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m_Pos = Pos;
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