mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 17:48:19 +00:00
Generate passphrase for save-code
* when none is given * if the given save-code already exist * if the database connection fails therefore it can't be checked if the save-code already exists Using the short word list from eff: https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
This commit is contained in:
parent
528ca377ed
commit
ea31171873
1296
data/wordlist.txt
Normal file
1296
data/wordlist.txt
Normal file
File diff suppressed because it is too large
Load diff
|
@ -30,6 +30,7 @@ public:
|
|||
const char* GetPass() { return m_aPass; }
|
||||
const char* GetIP() { return m_aIp; }
|
||||
int GetPort() { return m_Port; }
|
||||
sql::Connection *Connection() const { return m_pConnection; }
|
||||
|
||||
static int ms_NumReadServer;
|
||||
static int ms_NumWriteServer;
|
||||
|
|
|
@ -693,17 +693,20 @@ void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
|
|||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
|
||||
const char* pCode = pResult->GetString(0);
|
||||
const char* pCode = "";
|
||||
if(pResult->NumArguments() > 0)
|
||||
pCode = pResult->GetString(0);
|
||||
|
||||
char aCountry[5];
|
||||
if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'
|
||||
if(str_length(pCode) >= 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'
|
||||
&& pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z')
|
||||
{
|
||||
if(pCode[3] == ' ')
|
||||
if(str_length(pCode) == 3 || pCode[3] == ' ')
|
||||
{
|
||||
str_copy(aCountry, pCode, 4);
|
||||
pCode = str_skip_whitespaces_const(pCode + 4);
|
||||
}
|
||||
else if(str_length(pCode) > 4 && pCode[4] == ' ')
|
||||
else if(str_length(pCode) == 4 || (str_length(pCode) > 4 && pCode[4] == ' '))
|
||||
{
|
||||
str_copy(aCountry, pCode, 5);
|
||||
pCode = str_skip_whitespaces_const(pCode + 5);
|
||||
|
|
|
@ -27,7 +27,7 @@ CHAT_COMMAND("dnd", "", CFGFLAG_CHAT|CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConD
|
|||
CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
|
||||
CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
|
||||
CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT|CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
|
||||
CHAT_COMMAND("save", "r[code]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSave, this, "Save team with code r to current server. To save to another server, use '/save s r' where s = server (case-sensitive: GER, RUS, etc) and r = code.")
|
||||
CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSave, this, "Save team with code r to current server. To save to another server, use '/save s r' where s = server (case-sensitive: GER, RUS, etc) and r = code.")
|
||||
CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
|
||||
CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT|CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")
|
||||
CHAT_COMMAND("rankteam", "?r[player name]", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)")
|
||||
|
|
|
@ -6,11 +6,14 @@
|
|||
|
||||
#include <fstream>
|
||||
#include <cstring>
|
||||
#include <random>
|
||||
#include <cppconn/prepared_statement.h>
|
||||
|
||||
#include <base/system.h>
|
||||
#include <engine/server/sql_connector.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <engine/shared/console.h>
|
||||
#include <engine/shared/linereader.h>
|
||||
#include <engine/storage.h>
|
||||
#include <algorithm>
|
||||
|
||||
|
@ -100,6 +103,18 @@ void CSqlScore::ExecPlayerThread(
|
|||
pThreadName);
|
||||
}
|
||||
|
||||
void CSqlScore::GeneratePassphrase(char *pBuf, int BufSize)
|
||||
{
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
if(i != 0)
|
||||
str_append(pBuf, " ", BufSize);
|
||||
// TODO: decide if the slight bias towards lower numbers is ok
|
||||
int Rand = m_Prng.RandomBits() % m_aWordlist.size();
|
||||
str_append(pBuf, m_aWordlist[Rand].c_str(), BufSize);
|
||||
}
|
||||
}
|
||||
|
||||
LOCK CSqlScore::ms_FailureFileLock = lock_create();
|
||||
|
||||
void CSqlScore::OnShutdown()
|
||||
|
@ -169,6 +184,33 @@ CSqlScore::CSqlScore(CGameContext *pGameServer) :
|
|||
((CGameControllerDDRace*)(pGameServer->m_pController))->m_pInitResult = InitResult;
|
||||
Tmp->m_Map = g_Config.m_SvMap;
|
||||
|
||||
IOHANDLE File = GameServer()->Storage()->OpenFile("wordlist.txt", IOFLAG_READ, IStorage::TYPE_ALL);
|
||||
if(!File)
|
||||
{
|
||||
dbg_msg("sql", "failed to open wordlist");
|
||||
Server()->SetErrorShutdown("sql open wordlist error");
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 aSeed[2];
|
||||
secure_random_fill(aSeed, sizeof(aSeed));
|
||||
m_Prng.Seed(aSeed);
|
||||
CLineReader LineReader;
|
||||
LineReader.Init(File);
|
||||
char *pLine;
|
||||
while((pLine = LineReader.Get()))
|
||||
{
|
||||
char Word[32] = {0};
|
||||
sscanf(pLine, "%*s %31s", Word);
|
||||
Word[31] = 0;
|
||||
m_aWordlist.push_back(Word);
|
||||
}
|
||||
if(m_aWordlist.size() < 1000)
|
||||
{
|
||||
dbg_msg("sql", "too few words in wordlist");
|
||||
Server()->SetErrorShutdown("sql too few words in wordlist");
|
||||
return;
|
||||
}
|
||||
thread_init_and_detach(CSqlExecData<CSqlInitResult>::ExecSqlFunc,
|
||||
new CSqlExecData<CSqlInitResult>(Init, Tmp),
|
||||
"SqlScore constructor");
|
||||
|
@ -1463,11 +1505,13 @@ void CSqlScore::SaveTeam(int ClientID, const char* Code, const char* Server)
|
|||
pController->m_Teams.SetSaving(Team, SaveResult);
|
||||
|
||||
CSqlTeamSave *Tmp = new CSqlTeamSave(SaveResult);
|
||||
Tmp->m_Code = Code;
|
||||
Tmp->m_Map = g_Config.m_SvMap;
|
||||
str_copy(Tmp->m_Code, Code, sizeof(Tmp->m_Code));
|
||||
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
|
||||
Tmp->m_pResult->m_SaveID = RandomUuid();
|
||||
str_copy(Tmp->m_Server, Server, sizeof(Tmp->m_Server));
|
||||
str_copy(Tmp->m_ClientName, this->Server()->ClientName(ClientID), sizeof(Tmp->m_ClientName));
|
||||
Tmp->m_aGeneratedCode[0] = '\0';
|
||||
GeneratePassphrase(Tmp->m_aGeneratedCode, sizeof(Tmp->m_aGeneratedCode));
|
||||
|
||||
pController->m_Teams.KillSavedTeam(ClientID, Team);
|
||||
char aBuf[512];
|
||||
|
@ -1487,7 +1531,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlSaveRe
|
|||
char aSaveID[UUID_MAXSTRSIZE];
|
||||
FormatUuid(pData->m_pResult->m_SaveID, aSaveID, UUID_MAXSTRSIZE);
|
||||
|
||||
sqlstr::CSqlString<65536> SaveState = pData->m_pResult->m_SavedTeam.GetString();
|
||||
char *pSaveState = pData->m_pResult->m_SavedTeam.GetString();
|
||||
if(HandleFailure)
|
||||
{
|
||||
if (!g_Config.m_SvSqlFailureFile[0])
|
||||
|
@ -1498,13 +1542,16 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlSaveRe
|
|||
if(File)
|
||||
{
|
||||
dbg_msg("sql", "ERROR: Could not save Teamsave, writing insert to a file now...");
|
||||
sqlstr::CSqlString<65536> SaveState = pSaveState;
|
||||
sqlstr::CSqlString<128> Code = pData->m_aGeneratedCode;
|
||||
sqlstr::CSqlString<128> Map = pData->m_Map;
|
||||
|
||||
char aBuf[65536];
|
||||
str_format(aBuf, sizeof(aBuf),
|
||||
"INSERT IGNORE INTO %%s_saves(Savegame, Map, Code, Timestamp, Server, SaveID, DDNet7) "
|
||||
"VALUES ('%s', '%s', '%s', CURRENT_TIMESTAMP(), '%s', '%s', false)",
|
||||
SaveState.ClrStr(), pData->m_Map.ClrStr(),
|
||||
pData->m_Code.ClrStr(), pData->m_Server, aSaveID
|
||||
SaveState.ClrStr(), Map.ClrStr(),
|
||||
Code.ClrStr(), pData->m_Server, aSaveID
|
||||
);
|
||||
io_write(File, aBuf, str_length(aBuf));
|
||||
io_write_newline(File);
|
||||
|
@ -1514,43 +1561,79 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlSaveRe
|
|||
pData->m_pResult->m_Status = CSqlSaveResult::SAVE_SUCCESS;
|
||||
strcpy(pData->m_pResult->m_aBroadcast,
|
||||
"Database connection failed, teamsave written to a file instead. Admins will add it manually in a few days.");
|
||||
|
||||
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
|
||||
"Team successfully saved by %s. Use '/load %s' to continue",
|
||||
pData->m_ClientName, Code.Str());
|
||||
return true;
|
||||
}
|
||||
lock_unlock(ms_FailureFileLock);
|
||||
dbg_msg("sql", "ERROR: Could not save Teamsave, NOT even to a file");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
char aBuf[512];
|
||||
char aBuf[65536];
|
||||
str_format(aBuf, sizeof(aBuf), "lock tables %s_saves write;", pSqlServer->GetPrefix());
|
||||
pSqlServer->executeSql(aBuf);
|
||||
str_format(aBuf, sizeof(aBuf),
|
||||
"SELECT Savegame "
|
||||
"FROM %s_saves "
|
||||
"WHERE Code = '%s' AND Map = '%s';",
|
||||
pSqlServer->GetPrefix(), pData->m_Code.ClrStr(), pData->m_Map.ClrStr());
|
||||
pSqlServer->executeSqlQuery(aBuf);
|
||||
|
||||
if (pSqlServer->GetResults()->rowsCount() == 0)
|
||||
char Code[128] = {0};
|
||||
str_format(aBuf, sizeof(aBuf), "SELECT Savegame FROM %s_saves WHERE Code = ? AND Map = ?", pSqlServer->GetPrefix());
|
||||
std::unique_ptr<sql::PreparedStatement> pPrepStmt;
|
||||
std::unique_ptr<sql::ResultSet> pResult;
|
||||
pPrepStmt.reset(pSqlServer->Connection()->prepareStatement(aBuf));
|
||||
bool UseCode = false;
|
||||
if(pData->m_Code[0] != '\0')
|
||||
{
|
||||
char aBuf[65536];
|
||||
pPrepStmt->setString(1, pData->m_Code);
|
||||
pPrepStmt->setString(2, pData->m_Map);
|
||||
pResult.reset(pPrepStmt->executeQuery());
|
||||
if(pResult->rowsCount() == 0)
|
||||
{
|
||||
UseCode = true;
|
||||
str_copy(Code, pData->m_Code, sizeof(Code));
|
||||
}
|
||||
}
|
||||
if(!UseCode)
|
||||
{
|
||||
// use random generated passphrase if save code exists or no save code given
|
||||
pPrepStmt->setString(1, pData->m_aGeneratedCode);
|
||||
pPrepStmt->setString(2, pData->m_Map);
|
||||
pResult.reset(pPrepStmt->executeQuery());
|
||||
if(pResult->rowsCount() == 0)
|
||||
{
|
||||
UseCode = true;
|
||||
str_copy(Code, pData->m_aGeneratedCode, sizeof(Code));
|
||||
}
|
||||
}
|
||||
|
||||
if(UseCode)
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf),
|
||||
"INSERT IGNORE INTO %s_saves(Savegame, Map, Code, Timestamp, Server, SaveID, DDNet7) "
|
||||
"VALUES ('%s', '%s', '%s', CURRENT_TIMESTAMP(), '%s', '%s', false)",
|
||||
pSqlServer->GetPrefix(), SaveState.ClrStr(), pData->m_Map.ClrStr(),
|
||||
pData->m_Code.ClrStr(), pData->m_Server, aSaveID
|
||||
);
|
||||
"VALUES (?, ?, ?, CURRENT_TIMESTAMP(), ?, ?, false)",
|
||||
pSqlServer->GetPrefix());
|
||||
pPrepStmt.reset(pSqlServer->Connection()->prepareStatement(aBuf));
|
||||
pPrepStmt->setString(1, pSaveState);
|
||||
pPrepStmt->setString(2, pData->m_Map);
|
||||
pPrepStmt->setString(3, Code);
|
||||
pPrepStmt->setString(4, pData->m_Server);
|
||||
pPrepStmt->setString(5, aSaveID);
|
||||
dbg_msg("sql", "%s", aBuf);
|
||||
pSqlServer->executeSql(aBuf);
|
||||
pPrepStmt->execute();
|
||||
|
||||
if(str_comp(pData->m_Server, g_Config.m_SvSqlServerName) == 0)
|
||||
{
|
||||
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
|
||||
"Team successfully saved by %s. Use '/load %s' to continue",
|
||||
pData->m_ClientName, pData->m_Code.Str());
|
||||
pData->m_ClientName, Code);
|
||||
}
|
||||
else
|
||||
{
|
||||
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
|
||||
"Team successfully saved by %s. Use '/load %s' on %s to continue",
|
||||
pData->m_ClientName, Code, pData->m_Server);
|
||||
}
|
||||
pData->m_pResult->m_Status = CSqlSaveResult::SAVE_SUCCESS;
|
||||
}
|
||||
else
|
||||
|
@ -1570,7 +1653,6 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlSaveRe
|
|||
pSqlServer->executeSql("unlock tables;");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
pSqlServer->executeSql("unlock tables;");
|
||||
return true;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#define GAME_SERVER_SCORE_SQL_H
|
||||
|
||||
#include <engine/server/sql_string_helpers.h>
|
||||
#include <game/prng.h>
|
||||
|
||||
#include "../score.h"
|
||||
|
||||
|
@ -40,7 +41,7 @@ struct CSqlPlayerResult
|
|||
|
||||
struct CSqlSaveResult {
|
||||
CSqlSaveResult(int PlayerID, IGameController* Controller) :
|
||||
m_Status(SAVE_SUCCESS),
|
||||
m_Status(SAVE_FAILED),
|
||||
m_SavedTeam(CSaveTeam(Controller)),
|
||||
m_RequestingPlayer(PlayerID)
|
||||
{
|
||||
|
@ -137,8 +138,9 @@ struct CSqlTeamSave : CSqlData<CSqlSaveResult>
|
|||
|
||||
char m_ClientName[MAX_NAME_LENGTH];
|
||||
|
||||
sqlstr::CSqlString<128> m_Map;
|
||||
sqlstr::CSqlString<128> m_Code;
|
||||
char m_Map[128];
|
||||
char m_Code[128];
|
||||
char m_aGeneratedCode[128];
|
||||
char m_Server[5];
|
||||
};
|
||||
|
||||
|
@ -188,7 +190,6 @@ class CSqlScore: public IScore
|
|||
{
|
||||
static LOCK ms_FailureFileLock;
|
||||
|
||||
|
||||
static bool Init(CSqlServer* pSqlServer, const CSqlData<CSqlInitResult> *pGameData, bool HandleFailure);
|
||||
|
||||
static bool RandomMapThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure = false);
|
||||
|
@ -218,6 +219,10 @@ class CSqlScore: public IScore
|
|||
CGameContext *m_pGameServer;
|
||||
IServer *m_pServer;
|
||||
|
||||
std::vector<std::string> m_aWordlist;
|
||||
CPrng m_Prng;
|
||||
void GeneratePassphrase(char *pBuf, int BufSize);
|
||||
|
||||
char m_aMap[64];
|
||||
char m_aGameUuid[UUID_MAXSTRSIZE];
|
||||
|
||||
|
|
Loading…
Reference in a new issue