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prevent quick join/quit flood. #1070
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@ -188,6 +188,7 @@ public:
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// Needed for GotProblems in NetClient
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// Needed for GotProblems in NetClient
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int64 LastRecvTime() const { return m_LastRecvTime; }
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int64 LastRecvTime() const { return m_LastRecvTime; }
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int64 ConnectTime() const { return m_LastUpdateTime; }
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int AckSequence() const { return m_Ack; }
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int AckSequence() const { return m_Ack; }
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};
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};
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@ -69,12 +69,18 @@ int CNetServer::Drop(int ClientID, const char *pReason)
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int CNetServer::Update()
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int CNetServer::Update()
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{
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{
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int64 Now = time_get();
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for(int i = 0; i < MaxClients(); i++)
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for(int i = 0; i < MaxClients(); i++)
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{
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{
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m_aSlots[i].m_Connection.Update();
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m_aSlots[i].m_Connection.Update();
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR)
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR)
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{
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if(Now - m_aSlots[i].m_Connection.ConnectTime() < time_freq()/2 && NetBan())
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NetBan()->BanAddr(ClientAddr(i), 60, "Stressing network");
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else
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Drop(i, m_aSlots[i].m_Connection.ErrorString());
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Drop(i, m_aSlots[i].m_Connection.ErrorString());
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}
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}
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}
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return 0;
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return 0;
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}
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}
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