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fix-ClDyncamMinDistance camera spawn
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@ -51,8 +51,8 @@ void CCamera::OnRender()
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{
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if(m_CamType != CAMTYPE_PLAYER)
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{
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if(m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClMouseMinDistance)
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy].x = m_LastPos[g_Config.m_ClDummy].x + g_Config.m_ClMouseMinDistance;
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if((m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClMouseMinDistance) || (m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClDyncamMinDistance))
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy].x = m_LastPos[g_Config.m_ClDummy].x + g_Config.m_ClMouseMinDistance + g_Config.m_ClDyncamMinDistance;
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else
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] = m_LastPos[g_Config.m_ClDummy];
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m_pClient->m_pControls->ClampMousePos();
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