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Hopefully fix spectating
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@ -50,6 +50,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
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m_DefEmote = EMOTE_NORMAL;
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m_DefEmote = EMOTE_NORMAL;
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m_Afk = false;
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m_Afk = false;
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m_LastWhisperTo = -1;
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m_LastWhisperTo = -1;
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m_LastSetSpectatorMode = 0;
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m_TuneZone = 0;
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m_TuneZone = 0;
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m_TuneZoneOld = m_TuneZone;
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m_TuneZoneOld = m_TuneZone;
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