3614: Mac OS X -> macOS r=heinrich5991 a=def-

Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that

> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2021-02-12 13:49:29 +00:00 committed by GitHub
commit e6846827cf
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 28 additions and 28 deletions

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@ -535,8 +535,8 @@ elseif(TARGET_OS STREQUAL "mac")
find_library(OPENGL OpenGL) find_library(OPENGL OpenGL)
find_library(SECURITY Security) find_library(SECURITY Security)
set(PLATFORM_CLIENT set(PLATFORM_CLIENT
src/osx/notifications.mm src/macos/notifications.mm
src/osxlaunch/client.m src/macoslaunch/client.m
) )
set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL}) set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL})
set(PLATFORM_LIBS ${CARBON} ${SECURITY}) set(PLATFORM_LIBS ${CARBON} ${SECURITY})
@ -2073,7 +2073,7 @@ list(APPEND TARGETS_OWN ${TARGET_SERVER})
list(APPEND TARGETS_LINK ${TARGET_SERVER}) list(APPEND TARGETS_LINK ${TARGET_SERVER})
if(TARGET_OS AND TARGET_OS STREQUAL "mac") if(TARGET_OS AND TARGET_OS STREQUAL "mac")
set(SERVER_LAUNCHER_SRC src/osxlaunch/server.mm) set(SERVER_LAUNCHER_SRC src/macoslaunch/server.mm)
set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher) set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher)
add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC}) add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC})
target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA}) target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA})

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@ -63,8 +63,8 @@
#if defined(MACOSX) || defined(__APPLE__) || defined(__DARWIN__) #if defined(MACOSX) || defined(__APPLE__) || defined(__DARWIN__)
#define CONF_FAMILY_UNIX 1 #define CONF_FAMILY_UNIX 1
#define CONF_FAMILY_STRING "unix" #define CONF_FAMILY_STRING "unix"
#define CONF_PLATFORM_MACOSX 1 #define CONF_PLATFORM_MACOS 1
#define PLATFORM_STRING "macosx" #define PLATFORM_STRING "macos"
#endif #endif
#if defined(__sun) #if defined(__sun)

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@ -35,7 +35,7 @@
#include <dirent.h> #include <dirent.h>
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
// some lock and pthread functions are already defined in headers // some lock and pthread functions are already defined in headers
// included from Carbon.h // included from Carbon.h
// this prevents having duplicate definitions of those // this prevents having duplicate definitions of those
@ -882,7 +882,7 @@ void sphore_init(SEMAPHORE *sem)
void sphore_wait(SEMAPHORE *sem) { WaitForSingleObject((HANDLE)*sem, INFINITE); } void sphore_wait(SEMAPHORE *sem) { WaitForSingleObject((HANDLE)*sem, INFINITE); }
void sphore_signal(SEMAPHORE *sem) { ReleaseSemaphore((HANDLE)*sem, 1, NULL); } void sphore_signal(SEMAPHORE *sem) { ReleaseSemaphore((HANDLE)*sem, 1, NULL); }
void sphore_destroy(SEMAPHORE *sem) { CloseHandle((HANDLE)*sem); } void sphore_destroy(SEMAPHORE *sem) { CloseHandle((HANDLE)*sem); }
#elif defined(CONF_PLATFORM_MACOSX) #elif defined(CONF_PLATFORM_MACOS)
void sphore_init(SEMAPHORE *sem) void sphore_init(SEMAPHORE *sem)
{ {
char aBuf[64]; char aBuf[64];
@ -935,7 +935,7 @@ int64 time_get_impl(void)
{ {
static int64 last = 0; static int64 last = 0;
{ {
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
static int got_timebase = 0; static int got_timebase = 0;
mach_timebase_info_data_t timebase; mach_timebase_info_data_t timebase;
uint64 time; uint64 time;
@ -986,7 +986,7 @@ int64 time_get(void)
int64 time_freq(void) int64 time_freq(void)
{ {
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
return 1000000000; return 1000000000;
#elif defined(CONF_FAMILY_UNIX) #elif defined(CONF_FAMILY_UNIX)
return 1000000; return 1000000;
@ -2061,13 +2061,13 @@ int fs_storage_path(const char *appname, char *path, int max)
return 0; return 0;
#else #else
char *home = getenv("HOME"); char *home = getenv("HOME");
#if !defined(CONF_PLATFORM_MACOSX) #if !defined(CONF_PLATFORM_MACOS)
int i; int i;
#endif #endif
if(!home) if(!home)
return -1; return -1;
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
snprintf(path, max, "%s/Library/Application Support/%s", home, appname); snprintf(path, max, "%s/Library/Application Support/%s", home, appname);
#else #else
snprintf(path, max, "%s/.%s", home, appname); snprintf(path, max, "%s/.%s", home, appname);

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@ -611,7 +611,7 @@ void lock_unlock(LOCK lock) RELEASE(lock);
/* Group: Semaphores */ /* Group: Semaphores */
#if defined(CONF_FAMILY_WINDOWS) #if defined(CONF_FAMILY_WINDOWS)
typedef void *SEMAPHORE; typedef void *SEMAPHORE;
#elif defined(CONF_PLATFORM_MACOSX) #elif defined(CONF_PLATFORM_MACOS)
#include <semaphore.h> #include <semaphore.h>
typedef sem_t *SEMAPHORE; typedef sem_t *SEMAPHORE;
#elif defined(CONF_FAMILY_UNIX) #elif defined(CONF_FAMILY_UNIX)
@ -1655,7 +1655,7 @@ int fs_makedir_rec_for(const char *path);
Remarks: Remarks:
- Returns ~/.appname on UNIX based systems - Returns ~/.appname on UNIX based systems
- Returns ~/Library/Applications Support/appname on Mac OS X - Returns ~/Library/Applications Support/appname on macOS
- Returns %APPDATA%/Appname on Windows based systems - Returns %APPDATA%/Appname on Windows based systems
*/ */
int fs_storage_path(const char *appname, char *path, int max); int fs_storage_path(const char *appname, char *path, int max);

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@ -74,7 +74,7 @@ void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
pThis->m_Activity.Wait(); pThis->m_Activity.Wait();
if(pThis->m_pBuffer) if(pThis->m_pBuffer)
{ {
#ifdef CONF_PLATFORM_MACOSX #ifdef CONF_PLATFORM_MACOS
CAutoreleasePool AutoreleasePool; CAutoreleasePool AutoreleasePool;
#endif #endif
pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer); pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
@ -4757,7 +4757,7 @@ void CGraphicsBackend_SDL_OpenGL::Maximize()
bool CGraphicsBackend_SDL_OpenGL::Fullscreen(bool State) bool CGraphicsBackend_SDL_OpenGL::Fullscreen(bool State)
{ {
#if defined(CONF_PLATFORM_MACOSX) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen) #if defined(CONF_PLATFORM_MACOS) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen)
return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) == 0; return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) == 0;
#else #else
return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN : 0) == 0; return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN : 0) == 0;
@ -4836,7 +4836,7 @@ void CGraphicsBackend_SDL_OpenGL::NotifyWindow()
desc.dwTimeout = 0; desc.dwTimeout = 0;
FlashWindowEx(&desc); FlashWindowEx(&desc);
#elif defined(SDL_VIDEO_DRIVER_X11) && !defined(CONF_PLATFORM_MACOSX) #elif defined(SDL_VIDEO_DRIVER_X11) && !defined(CONF_PLATFORM_MACOS)
Display *dpy = info.info.x11.display; Display *dpy = info.info.x11.display;
Window win = info.info.x11.window; Window win = info.info.x11.window;

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@ -11,7 +11,7 @@
#include <atomic> #include <atomic>
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
#include <objc/objc-runtime.h> #include <objc/objc-runtime.h>
class CAutoreleasePool class CAutoreleasePool

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@ -4255,7 +4255,7 @@ void CClient::HandleMapPath(const char *pPath)
Upstream latency Upstream latency
*/ */
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
extern "C" int TWMain(int argc, const char **argv) // ignore_convention extern "C" int TWMain(int argc, const char **argv) // ignore_convention
#else #else
int main(int argc, const char **argv) // ignore_convention int main(int argc, const char **argv) // ignore_convention

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@ -347,7 +347,7 @@ int CInput::Update()
m_InputGrabbed = true; m_InputGrabbed = true;
} }
break; break;
#if defined(CONF_PLATFORM_MACOSX) // Todo: remove this when fixed in SDL #if defined(CONF_PLATFORM_MACOS) // Todo: remove this when fixed in SDL
case SDL_WINDOWEVENT_MAXIMIZED: case SDL_WINDOWEVENT_MAXIMIZED:
MouseModeAbsolute(); MouseModeAbsolute();
MouseModeRelative(); MouseModeRelative();

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@ -2,8 +2,8 @@
#include <base/detect.h> #include <base/detect.h>
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
// Code is in src/osx/notification.mm. // Code is in src/macos/notification.mm.
#elif defined(CONF_FAMILY_UNIX) #elif defined(CONF_FAMILY_UNIX)
#include <libnotify/notify.h> #include <libnotify/notify.h>
void NotificationsInit() void NotificationsInit()

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@ -215,7 +215,7 @@ void CVideo::NextVideoFrameThread()
{ {
if(m_NextFrame && m_Recording) if(m_NextFrame && m_Recording)
{ {
// #ifdef CONF_PLATFORM_MACOSX // #ifdef CONF_PLATFORM_MACOS
// CAutoreleasePool AutoreleasePool; // CAutoreleasePool AutoreleasePool;
// #endif // #endif
m_Vseq += 1; m_Vseq += 1;
@ -243,7 +243,7 @@ void CVideo::NextVideoFrame()
{ {
if(m_Recording) if(m_Recording)
{ {
// #ifdef CONF_PLATFORM_MACOSX // #ifdef CONF_PLATFORM_MACOS
// CAutoreleasePool AutoreleasePool; // CAutoreleasePool AutoreleasePool;
// #endif // #endif

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@ -10,7 +10,7 @@
#else #else
#include "SDL_opengl.h" #include "SDL_opengl.h"
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
#include "OpenGL/glu.h" #include "OpenGL/glu.h"
#else #else
#include "GL/glu.h" #include "GL/glu.h"

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@ -98,7 +98,7 @@ MACRO_CONFIG_INT(SndHighlight, snd_highlight, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CL
MACRO_CONFIG_INT(GfxScreen, gfx_screen, 0, 0, 15, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen index") MACRO_CONFIG_INT(GfxScreen, gfx_screen, 0, 0, 15, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen index")
MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen resolution width") MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen resolution width")
MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen resolution height") MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen resolution height")
#if !defined(CONF_PLATFORM_MACOSX) #if !defined(CONF_PLATFORM_MACOS)
MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)") MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Fullscreen") MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Fullscreen")
#else #else
@ -395,7 +395,7 @@ MACRO_CONFIG_INT(GfxOpenGLTextureLODBIAS, gfx_opengl_texture_lod_bias, -500, -15
MACRO_CONFIG_INT(Gfx3DTextureAnalysisDone, gfx_3d_texture_analysis_done, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Analyzed, if sampling 3D/2D array textures was correct") MACRO_CONFIG_INT(Gfx3DTextureAnalysisDone, gfx_3d_texture_analysis_done, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Analyzed, if sampling 3D/2D array textures was correct")
MACRO_CONFIG_INT(GfxDriverIsBlocked, gfx_driver_is_blocked, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "If 1, the current driver is in a blocked error state.") MACRO_CONFIG_INT(GfxDriverIsBlocked, gfx_driver_is_blocked, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "If 1, the current driver is in a blocked error state.")
#if !defined(CONF_PLATFORM_MACOSX) #if !defined(CONF_PLATFORM_MACOS)
MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.") MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
#else #else
MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.") MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")

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@ -269,7 +269,7 @@ public:
} }
else else
{ {
#if defined(CONF_PLATFORM_MACOSX) #if defined(CONF_PLATFORM_MACOS)
str_append(m_aBinarydir, "/../../../DDNet-Server.app/Contents/MacOS", sizeof(m_aBinarydir)); str_append(m_aBinarydir, "/../../../DDNet-Server.app/Contents/MacOS", sizeof(m_aBinarydir));
str_format(aBuf, sizeof(aBuf), "%s/" PLAT_SERVER_EXEC, m_aBinarydir); str_format(aBuf, sizeof(aBuf), "%s/" PLAT_SERVER_EXEC, m_aBinarydir);
IOHANDLE File = io_open(aBuf, IOFLAG_READ); IOHANDLE File = io_open(aBuf, IOFLAG_READ);

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@ -7,7 +7,7 @@
# There are 3 special paths available: # There are 3 special paths available:
# $USERDIR # $USERDIR
# - ~/.appname on UNIX based systems # - ~/.appname on UNIX based systems
# - ~/Library/Applications Support/appname on Mac OS X # - ~/Library/Applications Support/appname on macOS
# - %APPDATA%/Appname on Windows based systems # - %APPDATA%/Appname on Windows based systems
# $DATADIR # $DATADIR
# - the 'data' directory which is part of an official # - the 'data' directory which is part of an official