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Don't store HSL separately
This commit is contained in:
parent
95a3a69e08
commit
e637064a68
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@ -10,20 +10,6 @@
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Title: Color handling
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*/
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/*
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Function: HueToRgb
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Converts Hue to RGB
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*/
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inline float HueToRgb(float v1, float v2, float h)
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{
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if(h < 0.0f) h += 1;
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if(h > 1.0f) h -= 1;
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if((6.0f * h) < 1.0f) return v1 + (v2 - v1) * 6.0f * h;
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if((2.0f * h) < 1.0f) return v2;
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if((3.0f * h) < 2.0f) return v1 + (v2 - v1) * ((2.0f/3.0f) - h) * 6.0f;
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return v1;
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}
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inline float RgbToHue(vec3 rgb)
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{
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float h_min = min(rgb.r, rgb.g, rgb.b);
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@ -247,38 +247,16 @@ MACRO_CONFIG_INT(SvRejoinTeam0, sv_rejoin_team_0, 1, 0, 1, CFGFLAG_SERVER, "Make
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MACRO_CONFIG_INT(ClReconnectTimeout, cl_reconnect_timeout, 120, 0, 600, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How many seconds to wait before reconnecting (after timeout, 0 for off)")
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MACRO_CONFIG_INT(ClReconnectFull, cl_reconnect_full, 5, 0, 600, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How many seconds to wait before reconnecting (when server is full, 0 for off)")
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MACRO_CONFIG_INT(ClMessageSystemHue, cl_message_system_hue, 42, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color hue")
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MACRO_CONFIG_INT(ClMessageSystemSat, cl_message_system_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color saturation")
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MACRO_CONFIG_INT(ClMessageSystemLht, cl_message_system_lht, 192, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color lightness")
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MACRO_CONFIG_INT(ClMessageClientHue, cl_message_client_hue, 147, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Client message color hue")
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MACRO_CONFIG_INT(ClMessageClientSat, cl_message_client_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Client message color saturation")
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MACRO_CONFIG_INT(ClMessageClientLht, cl_message_client_lht, 192, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Client message color lightness")
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MACRO_CONFIG_INT(ClMessageHighlightHue, cl_message_highlight_hue, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color hue")
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MACRO_CONFIG_INT(ClMessageHighlightSat, cl_message_highlight_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color saturation")
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MACRO_CONFIG_INT(ClMessageHighlightLht, cl_message_highlight_lht, 192, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color lightness")
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MACRO_CONFIG_COL(ClMessageSystemCol, cl_message_system_col, 2817983, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color")
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MACRO_CONFIG_COL(ClMessageClientCol, cl_message_client_col, 65472, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Client message color")
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MACRO_CONFIG_COL(ClMessageHighlightCol, cl_message_highlight_col, 65471, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color")
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MACRO_CONFIG_COL(ClMessageTeamCol, cl_message_team_col, 5636050, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color")
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MACRO_CONFIG_COL(ClMessageCol, cl_message_col, 255, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color")
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MACRO_CONFIG_COL(ClLaserInnerCol, cl_laser_inner_col, 11206591, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color")
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MACRO_CONFIG_COL(ClLaserOutlineCol, cl_laser_outline_col, 11176233, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color")
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MACRO_CONFIG_INT(ClMessageFriend, cl_message_friend, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable coloring and the heart for friends")
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MACRO_CONFIG_INT(ClMessageFriendHue, cl_message_friend_hue, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Friend message color hue")
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MACRO_CONFIG_INT(ClMessageFriendSat, cl_message_friend_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Friend message color saturation")
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MACRO_CONFIG_INT(ClMessageFriendLht, cl_message_friend_lht, 145, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Friend message color lightness")
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MACRO_CONFIG_INT(ClMessageTeamHue, cl_message_team_hue, 85, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color hue")
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MACRO_CONFIG_INT(ClMessageTeamSat, cl_message_team_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color saturation")
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MACRO_CONFIG_INT(ClMessageTeamLht, cl_message_team_lht, 212, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color lightness")
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MACRO_CONFIG_INT(ClMessageHue, cl_message_hue, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color hue")
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MACRO_CONFIG_INT(ClMessageSat, cl_message_sat, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color saturation")
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MACRO_CONFIG_INT(ClMessageLht, cl_message_lht, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color lightness")
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MACRO_CONFIG_INT(ClLaserInnerHue, cl_laser_inner_hue, 170, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color hue")
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MACRO_CONFIG_INT(ClLaserInnerSat, cl_laser_inner_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color saturation")
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MACRO_CONFIG_INT(ClLaserInnerLht, cl_laser_inner_lht, 191, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color lightness")
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MACRO_CONFIG_INT(ClLaserOutlineHue, cl_laser_outline_hue, 170, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color hue")
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MACRO_CONFIG_INT(ClLaserOutlineSat, cl_laser_outline_sat, 137, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color saturation")
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MACRO_CONFIG_INT(ClLaserOutlineLht, cl_laser_outline_lht, 41, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color lightness")
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MACRO_CONFIG_COL(ClMessageFriendCol, cl_message_friend_col, 65425, 0, 0xFFFFFF, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Friend message color")
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MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 100, 5, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout")
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MACRO_CONFIG_INT(ConnTimeoutProtection, conn_timeout_protection, 1000, 5, 10000, CFGFLAG_SERVER, "Network timeout protection")
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@ -771,6 +771,10 @@ static void ColVariableCommand(IConsole::IResult *pResult, void *pUserData)
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ColorHSLA hsl(*(pData->m_pVariable));
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str_format(aBuf, sizeof(aBuf), "H: %d deg, S: %d, L: %d", round_truncate(hsl.h * 360), round_truncate(hsl.s * 100), round_truncate(hsl.l * 100));
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pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
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ColorRGBA rgb = color_cast<ColorRGBA>(hsl);
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str_format(aBuf, sizeof(aBuf), "R: %d, G: %d, B: %d", round_truncate(rgb.r * 255), round_truncate(rgb.g * 255), round_truncate(rgb.b * 255));
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pData->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
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}
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}
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@ -804,7 +804,7 @@ void CChat::OnPrepareLines()
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if(g_Config.m_ClMessageFriend)
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageFriendHue / 255.0f, g_Config.m_ClMessageFriendSat / 255.0f, g_Config.m_ClMessageFriendLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, m_aLines[r].m_Friend ? 1.f : 0.f); //Less ugly hack to align messages
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m_aLines[r].m_TextContainerIndex = TextRender()->CreateTextContainer(&Cursor, "♥ ");
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}
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@ -812,17 +812,17 @@ void CChat::OnPrepareLines()
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// render name
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if(m_aLines[r].m_ClientID == -1) // system
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else if(m_aLines[r].m_ClientID == -2) // client
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageClientHue / 255.0f, g_Config.m_ClMessageClientSat / 255.0f, g_Config.m_ClMessageClientLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else if(m_aLines[r].m_Team)
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{
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vec3 rgb = CalculateNameColor(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
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ColorRGBA rgb = CalculateNameColor(ColorHSLA(g_Config.m_ClMessageTeamCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f); // team message
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}
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else if(m_aLines[r].m_NameColor == TEAM_RED)
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@ -847,27 +847,27 @@ void CChat::OnPrepareLines()
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// render line
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if(m_aLines[r].m_ClientID == -1) // system
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else if(m_aLines[r].m_ClientID == -2) // client
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageClientHue / 255.0f, g_Config.m_ClMessageClientSat / 255.0f, g_Config.m_ClMessageClientLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else if(m_aLines[r].m_Highlighted) // highlighted
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else if(m_aLines[r].m_Team) // team message
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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else // regular message
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{
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageCol));
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.f);
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}
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@ -588,7 +588,7 @@ void CGameConsole::OnRender()
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}
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}
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightCol));
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// render log (actual page, wrap lines)
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CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.Last();
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@ -204,7 +204,7 @@ void CItems::RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent,
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void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
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{
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vec3 RGB;
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ColorRGBA RGB;
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vec2 Pos = vec2(pCurrent->m_X, pCurrent->m_Y);
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vec2 From = vec2(pCurrent->m_FromX, pCurrent->m_FromY);
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vec2 Dir = normalize(Pos-From);
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@ -225,7 +225,7 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
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Graphics()->QuadsBegin();
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// do outline
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RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserOutlineCol));
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vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
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Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
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Out = vec2(Dir.y, -Dir.x) * (7.0f*Ia);
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@ -238,7 +238,7 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
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Graphics()->QuadsDrawFreeform(&Freeform, 1);
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// do inner
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RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserInnerCol));
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vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
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Out = vec2(Dir.y, -Dir.x) * (5.0f*Ia);
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Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
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@ -1513,34 +1513,39 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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static int s_DefaultButton = 0;
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if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 0.5f)) * 255.0f; // default values
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g_Config.m_ClMessageSystemHue = HSL.h;
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g_Config.m_ClMessageSystemSat = HSL.s;
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g_Config.m_ClMessageSystemLht = HSL.l;
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 1.0f, 0.5f));
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g_Config.m_ClMessageSystemCol = HSL.Pack() & 0xFFFFFF;
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}
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}
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ColorHSLA SMColor(g_Config.m_ClMessageSystemCol);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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g_Config.m_ClMessageSystemHue = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemHue, &Button, g_Config.m_ClMessageSystemHue / 255.0f)*255.0f);
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SMColor.h = DoScrollbarH(&SMColor.h, &Button, SMColor.h);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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g_Config.m_ClMessageSystemSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemSat, &Button, g_Config.m_ClMessageSystemSat / 255.0f)*255.0f);
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SMColor.s = DoScrollbarH(&SMColor.s, &Button, SMColor.s);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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g_Config.m_ClMessageSystemLht = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemLht, &Button, g_Config.m_ClMessageSystemLht / 255.0f)*255.0f);
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SMColor.l = DoScrollbarH(&SMColor.l, &Button, SMColor.l);
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g_Config.m_ClMessageSystemCol = SMColor.Pack() & 0xFFFFFF;
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Left.HSplitTop(10.0f, &Label, &Left);
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vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
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ColorRGBA rgb = color_cast<ColorRGBA>(SMColor);
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
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@ -1565,33 +1570,35 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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static int s_DefaultButton = 0;
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if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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vec3 HSL = RgbToHsl(vec3(1.0f, 0.5f, 0.5f)) * 255.0f; // default values
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g_Config.m_ClMessageHighlightHue = HSL.h;
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g_Config.m_ClMessageHighlightSat = HSL.s;
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g_Config.m_ClMessageHighlightLht = HSL.l;
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 0.5f, 0.5f));
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g_Config.m_ClMessageHighlightCol = HSL.Pack() & 0xFFFFFF;
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}
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}
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ColorHSLA HMColor(g_Config.m_ClMessageHighlightCol);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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g_Config.m_ClMessageHighlightHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightHue, &Button, g_Config.m_ClMessageHighlightHue / 255.0f)*255.0f);
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HMColor.h = DoScrollbarH(&HMColor.h, &Button, HMColor.h);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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g_Config.m_ClMessageHighlightSat = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightSat, &Button, g_Config.m_ClMessageHighlightSat / 255.0f)*255.0f);
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HMColor.s = DoScrollbarH(&HMColor.s, &Button, HMColor.s);
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|
||||
Right.HSplitTop(20.0f, &Button, &Right);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||||
g_Config.m_ClMessageHighlightLht = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightLht, &Button, g_Config.m_ClMessageHighlightLht / 255.0f)*255.0f);
|
||||
HMColor.l = DoScrollbarH(&HMColor.l, &Button, HMColor.l);
|
||||
|
||||
g_Config.m_ClMessageHighlightCol = HMColor.Pack() & 0xFFFFFF;
|
||||
Right.HSplitTop(10.0f, &Label, &Right);
|
||||
|
||||
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
|
||||
|
@ -1599,7 +1606,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Label.VSplitLeft(tw, &Label, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Spectator"), 12.0f, -1);
|
||||
|
||||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
|
||||
ColorRGBA rgb = color_cast<ColorRGBA>(HMColor);
|
||||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||||
char name[16];
|
||||
str_copy(name, g_Config.m_PlayerName, sizeof(name));
|
||||
|
@ -1623,40 +1630,44 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
static int s_DefaultButton = 0;
|
||||
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||||
{
|
||||
vec3 HSL = RgbToHsl(vec3(0.65f, 1.0f, 0.65f)) * 255.0f; // default values
|
||||
g_Config.m_ClMessageTeamHue = HSL.h;
|
||||
g_Config.m_ClMessageTeamSat = HSL.s;
|
||||
g_Config.m_ClMessageTeamLht = HSL.l;
|
||||
ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.65f, 1.0f, 0.65f));
|
||||
g_Config.m_ClMessageTeamCol = HSL.Pack() & 0xFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
ColorHSLA TMColor(g_Config.m_ClMessageTeamCol);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||||
g_Config.m_ClMessageTeamHue = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamHue, &Button, g_Config.m_ClMessageTeamHue / 255.0f)*255.0f);
|
||||
TMColor.h = DoScrollbarH(&TMColor.h, &Button, TMColor.h);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||||
g_Config.m_ClMessageTeamSat = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamSat, &Button, g_Config.m_ClMessageTeamSat / 255.0f)*255.0f);
|
||||
TMColor.s = DoScrollbarH(&TMColor.s, &Button, TMColor.s);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||||
g_Config.m_ClMessageTeamLht = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamLht, &Button, g_Config.m_ClMessageTeamLht / 255.0f)*255.0f);
|
||||
TMColor.l = DoScrollbarH(&TMColor.l, &Button, TMColor.l);
|
||||
|
||||
g_Config.m_ClMessageTeamCol = TMColor.Pack() & 0xFFFFFF;
|
||||
Left.HSplitTop(10.0f, &Label, &Left);
|
||||
|
||||
vec3 rgbn = CalculateNameColor(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
|
||||
ColorRGBA rgbn = CalculateNameColor(TMColor);
|
||||
TextRender()->TextColor(rgbn.r, rgbn.g, rgbn.b, 1.0f);
|
||||
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
|
||||
Label.VSplitLeft(tw, &Label, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
|
||||
|
||||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
|
||||
ColorRGBA rgb = color_cast<ColorRGBA>(TMColor);
|
||||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||||
str_format(aBuf, sizeof(aBuf), ": %s!", Localize("We will win"));
|
||||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||||
|
@ -1675,11 +1686,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
{
|
||||
static int s_DefaultButton = 0;
|
||||
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||||
{
|
||||
g_Config.m_ClMessageFriendHue = 0;
|
||||
g_Config.m_ClMessageFriendSat = 255;
|
||||
g_Config.m_ClMessageFriendLht = 145;
|
||||
}
|
||||
g_Config.m_ClMessageFriendCol = ColorHSLA(0, 1, 145/255.0f).Pack() & 0xFFFFFF;
|
||||
}
|
||||
|
||||
if(DoButton_CheckBox(&g_Config.m_ClMessageFriend, "", g_Config.m_ClMessageFriend, &Enable))
|
||||
|
@ -1687,30 +1694,33 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
g_Config.m_ClMessageFriend ^= 1;
|
||||
}
|
||||
|
||||
ColorHSLA FMColor(g_Config.m_ClMessageFriendCol);
|
||||
|
||||
Right.HSplitTop(20.0f, &Button, &Right);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||||
g_Config.m_ClMessageFriendHue = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendHue, &Button, g_Config.m_ClMessageFriendHue / 255.0f)*255.0f);
|
||||
FMColor.h = DoScrollbarH(&FMColor.h, &Button, FMColor.h);
|
||||
|
||||
Right.HSplitTop(20.0f, &Button, &Right);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||||
g_Config.m_ClMessageFriendSat = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendSat, &Button, g_Config.m_ClMessageFriendSat / 255.0f)*255.0f);
|
||||
FMColor.s = DoScrollbarH(&FMColor.s, &Button, FMColor.s);
|
||||
|
||||
Right.HSplitTop(20.0f, &Button, &Right);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||||
g_Config.m_ClMessageFriendLht = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendLht, &Button, g_Config.m_ClMessageFriendLht / 255.0f)*255.0f);
|
||||
FMColor.l = DoScrollbarH(&FMColor.l, &Button, FMColor.l);
|
||||
|
||||
g_Config.m_ClMessageFriendCol = FMColor.Pack() & 0xFFFFFF;
|
||||
Right.HSplitTop(10.0f, &Label, &Right);
|
||||
|
||||
vec3 rgbf = HslToRgb(vec3(g_Config.m_ClMessageFriendHue / 255.0f, g_Config.m_ClMessageFriendSat / 255.0f, g_Config.m_ClMessageFriendLht / 255.0f));
|
||||
ColorRGBA rgbf = color_cast<ColorRGBA>(FMColor);
|
||||
TextRender()->TextColor(rgbf.r, rgbf.g, rgbf.b, 1.0f);
|
||||
float hw = TextRender()->TextWidth(0, 12.0f, "♥ ", -1);
|
||||
Label.VSplitLeft(hw, &Heart, &Label);
|
||||
|
@ -1721,7 +1731,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Label.VSplitLeft(tw, &Label, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Friend"), 12.0f, -1);
|
||||
|
||||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
|
||||
ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageCol));
|
||||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||||
str_format(aBuf, sizeof(aBuf), ": %s", Localize("Hi o/"));
|
||||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||||
|
@ -1738,31 +1748,35 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
static int s_DefaultButton = 0;
|
||||
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||||
{
|
||||
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 1.0f)) * 255.0f; // default values
|
||||
g_Config.m_ClMessageHue = HSL.h;
|
||||
g_Config.m_ClMessageSat = HSL.s;
|
||||
g_Config.m_ClMessageLht = HSL.l;
|
||||
ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 1.0f, 1.0f));
|
||||
g_Config.m_ClMessageCol = HSL.Pack() & 0xFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
ColorHSLA MColor(g_Config.m_ClMessageCol);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||||
g_Config.m_ClMessageHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHue, &Button, g_Config.m_ClMessageHue / 255.0f)*255.0f);
|
||||
MColor.h = DoScrollbarH(&MColor.h, &Button, MColor.h);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||||
g_Config.m_ClMessageSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSat, &Button, g_Config.m_ClMessageSat / 255.0f)*255.0f);
|
||||
MColor.s = DoScrollbarH(&MColor.s, &Button, MColor.s);
|
||||
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||||
g_Config.m_ClMessageLht = (int)(DoScrollbarH(&g_Config.m_ClMessageLht, &Button, g_Config.m_ClMessageLht / 255.0f)*255.0f);
|
||||
MColor.l = DoScrollbarH(&MColor.l, &Button, MColor.l);
|
||||
|
||||
g_Config.m_ClMessageCol = MColor.Pack() & 0xFFFFFF;
|
||||
Left.HSplitTop(10.0f, &Label, &Left);
|
||||
|
||||
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
|
@ -1770,7 +1784,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Label.VSplitLeft(tw, &Label, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
|
||||
|
||||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
|
||||
ColorRGBA rgb = color_cast<ColorRGBA>(MColor);
|
||||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||||
str_format(aBuf, sizeof(aBuf), ": %s :D", Localize("Hello and welcome"));
|
||||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||||
|
@ -1795,32 +1809,35 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
static int s_DefaultButton = 0;
|
||||
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||||
{
|
||||
vec3 HSL = RgbToHsl(vec3(0.5f, 0.5f, 1.0f)) * 255.0f; // default values
|
||||
g_Config.m_ClLaserInnerHue = HSL.h;
|
||||
g_Config.m_ClLaserInnerSat = HSL.s;
|
||||
g_Config.m_ClLaserInnerLht = HSL.l;
|
||||
ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.5f, 0.5f, 1.0f));
|
||||
g_Config.m_ClLaserInnerCol = HSL.Pack() & 0xFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
ColorHSLA LIColor(g_Config.m_ClLaserInnerCol);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(20.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
|
||||
g_Config.m_ClLaserInnerHue = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerHue, &Button, g_Config.m_ClLaserInnerHue / 255.0f)*255.0f);
|
||||
LIColor.h = DoScrollbarH(&LIColor.h, &Button, LIColor.h);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(20.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
|
||||
g_Config.m_ClLaserInnerSat = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerSat, &Button, g_Config.m_ClLaserInnerSat / 255.0f)*255.0f);
|
||||
LIColor.s = DoScrollbarH(&LIColor.s, &Button, LIColor.s);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(20.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
|
||||
g_Config.m_ClLaserInnerLht = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerLht, &Button, g_Config.m_ClLaserInnerLht / 255.0f)*255.0f);
|
||||
LIColor.l = DoScrollbarH(&LIColor.l, &Button, LIColor.l);
|
||||
|
||||
g_Config.m_ClLaserInnerCol = LIColor.Pack() & 0xFFFFFF;
|
||||
Laser.HSplitTop(10.0f, 0, &Laser);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Label, &Laser);
|
||||
|
@ -1831,37 +1848,39 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
static int s_DefaultButton = 0;
|
||||
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||||
{
|
||||
vec3 HSL = RgbToHsl(vec3(0.075f, 0.075f, 0.25f)) * 255.0f; // default values
|
||||
g_Config.m_ClLaserOutlineHue = HSL.h;
|
||||
g_Config.m_ClLaserOutlineSat = HSL.s;
|
||||
g_Config.m_ClLaserOutlineLht = HSL.l;
|
||||
ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.075f, 0.075f, 0.25f));
|
||||
g_Config.m_ClLaserOutlineCol = HSL.Pack() & 0xFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
ColorRGBA LOColor(g_Config.m_ClLaserOutlineCol);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
|
||||
g_Config.m_ClLaserOutlineHue = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineHue, &Button, g_Config.m_ClLaserOutlineHue / 255.0f)*255.0f);
|
||||
LOColor.h = DoScrollbarH(&LOColor.h, &Button, LOColor.h);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
|
||||
g_Config.m_ClLaserOutlineSat = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineSat, &Button, g_Config.m_ClLaserOutlineSat / 255.0f)*255.0f);
|
||||
LOColor.s = DoScrollbarH(&LOColor.s, &Button, LOColor.s);
|
||||
|
||||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||||
Button.VSplitLeft(15.0f, 0, &Button);
|
||||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
|
||||
g_Config.m_ClLaserOutlineLht = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineLht, &Button, g_Config.m_ClLaserOutlineLht / 255.0f)*255.0f);
|
||||
|
||||
LOColor.l = DoScrollbarH(&LOColor.l, &Button, LOColor.l);
|
||||
|
||||
g_Config.m_ClLaserOutlineCol = LOColor.Pack() & 0xFFFFFF;
|
||||
//Laser.HSplitTop(8.0f, &Weapon, &Laser);
|
||||
Weapon.VSplitLeft(30.0f, 0, &Weapon);
|
||||
|
||||
vec3 RGB;
|
||||
ColorRGBA RGB;
|
||||
vec2 From = vec2(Weapon.x, Weapon.y + Weapon.h / 2.0f);
|
||||
vec2 Pos = vec2(Weapon.x + Weapon.w - 10.0f, Weapon.y + Weapon.h / 2.0f);
|
||||
|
||||
|
@ -1872,7 +1891,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Graphics()->QuadsBegin();
|
||||
|
||||
// do outline
|
||||
RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
|
||||
RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserOutlineCol));
|
||||
vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
|
||||
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
|
||||
Out = vec2(0.0f, -1.0f) * (3.15f);
|
||||
|
@ -1885,7 +1904,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Graphics()->QuadsDrawFreeform(&Freeform, 1);
|
||||
|
||||
// do inner
|
||||
RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
|
||||
RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserInnerCol));
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vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
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Out = vec2(0.0f, -1.0f) * (2.25f);
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Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
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||||
|
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|
@ -1829,9 +1829,9 @@ int CGameClient::IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2& NewPos2, in
|
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return ClosestID;
|
||||
}
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||||
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||||
vec3 CalculateNameColor(vec3 TextColorHSL)
|
||||
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
|
||||
{
|
||||
return HslToRgb(vec3(TextColorHSL.h, TextColorHSL.s * 0.68f, TextColorHSL.l * 0.81f));
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||||
return color_cast<ColorRGBA>(ColorHSLA(TextColorHSL.h, TextColorHSL.s * 0.68f, TextColorHSL.l * 0.81f));
|
||||
}
|
||||
|
||||
void CGameClient::UpdatePrediction()
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||||
|
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|
@ -431,6 +431,6 @@ private:
|
|||
class CTeamsCore m_TeamsPredicted;
|
||||
};
|
||||
|
||||
vec3 CalculateNameColor(vec3 TextColorHSL);
|
||||
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue