added tuning parameters for player collision and player hooking

This commit is contained in:
Magnus Auvinen 2009-01-11 14:40:45 +00:00
parent e673e607dc
commit e60236e304
2 changed files with 5 additions and 2 deletions

View file

@ -312,7 +312,7 @@ void CHARACTER_CORE::tick(bool use_input)
}
// Check against other players first
if(world)
if(world && world->tuning.player_hooking)
{
float dist = 0.0f;
for(int i = 0; i < MAX_CLIENTS; i++)
@ -407,7 +407,7 @@ void CHARACTER_CORE::tick(bool use_input)
}
}
if(world)
if(world && world->tuning.player_collision)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{

View file

@ -36,3 +36,6 @@ MACRO_TUNING_PARAM(laser_bounce_delay, 150)
MACRO_TUNING_PARAM(laser_bounce_num, 1)
MACRO_TUNING_PARAM(laser_bounce_cost, 0)
MACRO_TUNING_PARAM(laser_damage, 5)
MACRO_TUNING_PARAM(player_collision, 1)
MACRO_TUNING_PARAM(player_hooking, 1)