5687: Use copy assignment rather than copy variable one by one r=heinrich5991 a=Chairn

Less code and i find it more clear :)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
This commit is contained in:
bors[bot] 2022-07-31 20:47:08 +00:00 committed by GitHub
commit e5e26097bb
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@ -512,18 +512,13 @@ void ServerBrowserFormatAddresses(char *pBuffer, int BufferSize, NETADDR *pAddrs
void CServerBrowser::SetInfo(CServerEntry *pEntry, const CServerInfo &Info)
{
TRISTATE Fav = pEntry->m_Info.m_Favorite;
TRISTATE FavAllowPing = pEntry->m_Info.m_FavoriteAllowPing;
bool Off = pEntry->m_Info.m_Official;
NETADDR aAddresses[MAX_SERVER_ADDRESSES];
mem_copy(aAddresses, pEntry->m_Info.m_aAddresses, sizeof(aAddresses));
int NumAddresses = pEntry->m_Info.m_NumAddresses;
CServerInfo TmpInfo = pEntry->m_Info;
pEntry->m_Info = Info;
pEntry->m_Info.m_Favorite = Fav;
pEntry->m_Info.m_FavoriteAllowPing = FavAllowPing;
pEntry->m_Info.m_Official = Off;
mem_copy(pEntry->m_Info.m_aAddresses, aAddresses, sizeof(pEntry->m_Info.m_aAddresses));
pEntry->m_Info.m_NumAddresses = NumAddresses;
pEntry->m_Info.m_Favorite = TmpInfo.m_Favorite;
pEntry->m_Info.m_FavoriteAllowPing = TmpInfo.m_FavoriteAllowPing;
pEntry->m_Info.m_Official = TmpInfo.m_Official;
mem_copy(pEntry->m_Info.m_aAddresses, TmpInfo.m_aAddresses, sizeof(pEntry->m_Info.m_aAddresses));
pEntry->m_Info.m_NumAddresses = TmpInfo.m_NumAddresses;
ServerBrowserFormatAddresses(pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aAddress), pEntry->m_Info.m_aAddresses, pEntry->m_Info.m_NumAddresses);
class CPlayerScoreNameLess