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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts: src/game/server/player.cpp
This commit is contained in:
commit
e56b75090c
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@ -360,10 +360,10 @@ function OptCCompiler(name, default_driver, default_c, default_cxx, desc)
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-- no need todo anything if we have a driver
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-- TODO: test if we can find the compiler
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else
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if ExecuteSilent("g++ -v") == 0 then
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option.driver = "gcc"
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elseif ExecuteSilent("cl") == 0 then
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if ExecuteSilent("cl") == 0 then
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option.driver = "cl"
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elseif ExecuteSilent("g++ -v") == 0 then
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option.driver = "gcc"
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else
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error("no c/c++ compiler found")
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end
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@ -150,7 +150,8 @@ void CInput::Update()
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{
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// handle keys
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case SDL_KEYDOWN:
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AddEvent(Event.key.keysym.unicode, 0, 0); // ignore_convention
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if(Event.key.keysym.unicode < 255) // ignore_convention
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AddEvent(Event.key.keysym.unicode, 0, 0); // ignore_convention
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Key = Event.key.keysym.sym; // ignore_convention
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break;
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case SDL_KEYUP:
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@ -1,4 +1,5 @@
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#include <engine/sound.h>
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#include <engine/shared/config.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include <game/client/components/camera.h>
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@ -52,7 +53,7 @@ void CSounds::ClearQueue()
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void CSounds::Enqueue(int SetId)
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{
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// add sound to the queue
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if(m_QueuePos < QUEUE_SIZE)
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if(!g_Config.m_ClEditor && m_QueuePos < QUEUE_SIZE)
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m_aQueue[m_QueuePos++] = SetId;
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}
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@ -279,7 +279,7 @@ void CGameClient::OnInit()
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// load textures
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for(int i = 0; i < g_pData->m_NumImages; i++)
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{
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g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/gs_LoadTotal);
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g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/(float)gs_LoadTotal);
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g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, CImageInfo::FORMAT_AUTO, 0);
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gs_LoadCurrent++;
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}
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@ -28,7 +28,7 @@ bool CGameControllerCTF::OnEntity(int Index, vec2 Pos)
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int Team = -1;
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if(Index == ENTITY_FLAGSTAND_RED) Team = 0;
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if(Index == ENTITY_FLAGSTAND_BLUE) Team = 1;
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if(Team == -1)
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if(Team == -1 || m_apFlags[Team])
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return false;
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CFlag *F = new CFlag(&GameServer()->m_World, Team);
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@ -51,6 +51,9 @@ CPlayer::~CPlayer()
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void CPlayer::Tick()
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{
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Server()->SetClientAuthed(m_ClientID, m_Authed);
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if(!Server()->ClientIngame(m_ClientID))
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return;
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Server()->SetClientScore(m_ClientID, m_Score);
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if(m_Muted > 0) m_Muted--;
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@ -114,6 +117,9 @@ void CPlayer::Tick()
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void CPlayer::Snap(int SnappingClient)
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{
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if(!Server()->ClientIngame(m_ClientID))
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return;
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CNetObj_ClientInfo *ClientInfo = static_cast<CNetObj_ClientInfo *>(Server()->SnapNewItem(NETOBJTYPE_CLIENTINFO, m_ClientID, sizeof(CNetObj_ClientInfo)));
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StrToInts(&ClientInfo->m_Name0, 6, Server()->ClientName(m_ClientID));
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StrToInts(&ClientInfo->m_Skin0, 6, m_TeeInfos.m_SkinName);
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