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https://github.com/ddnet/ddnet.git
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Merge pull request #8682 from Robyt3/Client-RaceHelper-Refactoring
Refactor `CRaceHelper`, mark `CCollision` functions as `const` and add tile getters
This commit is contained in:
commit
e4bc5bde5d
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@ -216,7 +216,7 @@ void CGhost::CheckStartLocal(bool Predicted)
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vec2 PrevPos = m_pClient->m_PredictedPrevChar.m_Pos;
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vec2 Pos = m_pClient->m_PredictedChar.m_Pos;
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if(((!m_Rendering && RenderTick == -1) || m_AllowRestart) && CRaceHelper::IsStart(m_pClient, PrevPos, Pos))
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if(((!m_Rendering && RenderTick == -1) || m_AllowRestart) && GameClient()->RaceHelper()->IsStart(PrevPos, Pos))
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{
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if(m_Rendering && !m_RenderingStartedByServer) // race restarted: stop rendering
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StopRender();
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@ -240,7 +240,7 @@ void CGhost::CheckStartLocal(bool Predicted)
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int TickDiff = CurTick - PrevTick;
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for(int i = 0; i < TickDiff; i++)
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{
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if(CRaceHelper::IsStart(m_pClient, mix(PrevPos, Pos, (float)i / TickDiff), mix(PrevPos, Pos, (float)(i + 1) / TickDiff)))
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if(GameClient()->RaceHelper()->IsStart(mix(PrevPos, Pos, (float)i / TickDiff), mix(PrevPos, Pos, (float)(i + 1) / TickDiff)))
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{
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RecordTick = PrevTick + i + 1;
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if(!m_AllowRestart)
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@ -79,7 +79,7 @@ void CRaceDemo::OnNewSnapshot()
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vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y);
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vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y);
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if(ForceStart || (!ServerControl && CRaceHelper::IsStart(m_pClient, PrevPos, Pos)))
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if(ForceStart || (!ServerControl && GameClient()->RaceHelper()->IsStart(PrevPos, Pos)))
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{
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if(m_RaceState == RACE_STARTED)
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Client()->RaceRecord_Stop();
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@ -491,21 +491,7 @@ void CGameClient::OnConnected()
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m_Layers.Init(Kernel());
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m_Collision.Init(Layers());
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m_GameWorld.m_Core.InitSwitchers(m_Collision.m_HighestSwitchNumber);
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CRaceHelper::ms_aFlagIndex[0] = -1;
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CRaceHelper::ms_aFlagIndex[1] = -1;
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CTile *pGameTiles = static_cast<CTile *>(Layers()->Map()->GetData(Layers()->GameLayer()->m_Data));
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// get flag positions
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for(int i = 0; i < m_Collision.GetWidth() * m_Collision.GetHeight(); i++)
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{
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if(pGameTiles[i].m_Index - ENTITY_OFFSET == ENTITY_FLAGSTAND_RED)
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CRaceHelper::ms_aFlagIndex[TEAM_RED] = i;
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else if(pGameTiles[i].m_Index - ENTITY_OFFSET == ENTITY_FLAGSTAND_BLUE)
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CRaceHelper::ms_aFlagIndex[TEAM_BLUE] = i;
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i += pGameTiles[i].m_Skip;
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}
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m_RaceHelper.Init(this);
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// render loading before going through all components
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m_Menus.RenderLoading(pConnectCaption, pLoadMapContent, 0, false);
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@ -16,6 +16,7 @@
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#include <game/teamscore.h>
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#include <game/client/prediction/gameworld.h>
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#include <game/client/race.h>
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#include <game/generated/protocol7.h>
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#include <game/generated/protocolglue.h>
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@ -195,6 +196,7 @@ private:
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CLayers m_Layers;
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CCollision m_Collision;
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CUi m_UI;
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CRaceHelper m_RaceHelper;
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void ProcessEvents();
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void UpdatePositions();
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@ -258,6 +260,8 @@ public:
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class CRenderTools *RenderTools() { return &m_RenderTools; }
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class CLayers *Layers() { return &m_Layers; }
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CCollision *Collision() { return &m_Collision; }
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const CCollision *Collision() const { return &m_Collision; }
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const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
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class IEditor *Editor() { return m_pEditor; }
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class IFriends *Friends() { return m_pFriends; }
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class IFriends *Foes() { return m_pFoes; }
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@ -1,12 +1,39 @@
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#include <cctype>
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#include <list>
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#include <vector>
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#include <game/client/gameclient.h>
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#include <game/collision.h>
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#include <game/mapitems.h>
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#include "race.h"
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int CRaceHelper::ms_aFlagIndex[2] = {-1, -1};
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void CRaceHelper::Init(const CGameClient *pGameClient)
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{
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m_pGameClient = pGameClient;
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m_aFlagIndex[TEAM_RED] = -1;
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m_aFlagIndex[TEAM_BLUE] = -1;
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const CTile *pGameTiles = m_pGameClient->Collision()->GameLayer();
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const int MapSize = m_pGameClient->Collision()->GetWidth() * m_pGameClient->Collision()->GetHeight();
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for(int Index = 0; Index < MapSize; Index++)
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{
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const int EntityIndex = pGameTiles[Index].m_Index - ENTITY_OFFSET;
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if(EntityIndex == ENTITY_FLAGSTAND_RED)
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{
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m_aFlagIndex[TEAM_RED] = Index;
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if(m_aFlagIndex[TEAM_BLUE] != -1)
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break; // Found both flags
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}
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else if(EntityIndex == ENTITY_FLAGSTAND_BLUE)
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{
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m_aFlagIndex[TEAM_BLUE] = Index;
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if(m_aFlagIndex[TEAM_RED] != -1)
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break; // Found both flags
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}
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Index += pGameTiles[Index].m_Skip;
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}
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}
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int CRaceHelper::TimeFromSecondsStr(const char *pStr)
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{
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@ -66,30 +93,32 @@ int CRaceHelper::TimeFromFinishMessage(const char *pStr, char *pNameBuf, int Nam
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return TimeFromStr(pFinished + str_length(s_pFinishedStr));
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}
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bool CRaceHelper::IsStart(CGameClient *pClient, vec2 Prev, vec2 Pos)
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bool CRaceHelper::IsStart(vec2 Prev, vec2 Pos) const
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{
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CCollision *pCollision = pClient->Collision();
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if(pClient->m_GameInfo.m_FlagStartsRace)
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if(m_pGameClient->m_GameInfo.m_FlagStartsRace)
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{
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int EnemyTeam = pClient->m_aClients[pClient->m_Snap.m_LocalClientId].m_Team ^ 1;
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return ms_aFlagIndex[EnemyTeam] != -1 && distance(Pos, pCollision->GetPos(ms_aFlagIndex[EnemyTeam])) < 32;
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int EnemyTeam = m_pGameClient->m_aClients[m_pGameClient->m_Snap.m_LocalClientId].m_Team ^ 1;
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return m_aFlagIndex[EnemyTeam] != -1 && distance(Pos, m_pGameClient->Collision()->GetPos(m_aFlagIndex[EnemyTeam])) < 32;
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}
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else
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{
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std::vector<int> vIndices = pCollision->GetMapIndices(Prev, Pos);
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std::vector<int> vIndices = m_pGameClient->Collision()->GetMapIndices(Prev, Pos);
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if(!vIndices.empty())
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for(int &Indice : vIndices)
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{
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for(const int Index : vIndices)
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{
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if(pCollision->GetTileIndex(Indice) == TILE_START)
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if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START)
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return true;
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if(pCollision->GetFTileIndex(Indice) == TILE_START)
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if(m_pGameClient->Collision()->GetFTileIndex(Index) == TILE_START)
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return true;
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}
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}
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else
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{
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if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
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const int Index = m_pGameClient->Collision()->GetPureMapIndex(Pos);
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if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START)
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return true;
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if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
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if(m_pGameClient->Collision()->GetFTileIndex(Index) == TILE_START)
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return true;
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}
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}
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@ -3,17 +3,23 @@
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#include <base/vmath.h>
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class CGameClient;
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class CRaceHelper
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{
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const CGameClient *m_pGameClient;
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int m_aFlagIndex[2] = {-1, -1};
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public:
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static int ms_aFlagIndex[2];
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void Init(const CGameClient *pGameClient);
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// these functions return the time in milliseconds, time -1 is invalid
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static int TimeFromSecondsStr(const char *pStr); // x.xxx
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static int TimeFromStr(const char *pStr); // x minute(s) x.xxx second(s)
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static int TimeFromFinishMessage(const char *pStr, char *pNameBuf, int NameBufSize); // xxx finished in: x minute(s) x.xxx second(s)
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static bool IsStart(class CGameClient *pClient, vec2 Prev, vec2 Pos);
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bool IsStart(vec2 Prev, vec2 Pos) const;
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};
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#endif // GAME_CLIENT_RACE_H
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@ -123,8 +123,8 @@ void CCollision::Init(class CLayers *pLayers)
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{
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for(int i = 0; i < m_Width * m_Height; i++)
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{
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int Number = TeleLayer()[i].m_Number;
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int Type = TeleLayer()[i].m_Type;
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int Number = m_pTele[i].m_Number;
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int Type = m_pTele[i].m_Type;
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if(Number > 0)
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{
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if(Type == TILE_TELEIN)
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@ -171,7 +171,7 @@ void CCollision::Unload()
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m_pDoor = nullptr;
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}
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void CCollision::FillAntibot(CAntibotMapData *pMapData)
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void CCollision::FillAntibot(CAntibotMapData *pMapData) const
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{
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pMapData->m_Width = m_Width;
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pMapData->m_Height = m_Height;
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@ -9,6 +9,14 @@
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#include <map>
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#include <vector>
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class CTile;
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class CLayers;
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class CTeleTile;
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class CSpeedupTile;
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class CSwitchTile;
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class CTuneTile;
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class CDoorTile;
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enum
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{
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CANTMOVE_LEFT = 1 << 0,
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@ -28,9 +36,9 @@ public:
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CCollision();
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~CCollision();
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void Init(class CLayers *pLayers);
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void Init(CLayers *pLayers);
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void Unload();
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void FillAntibot(CAntibotMapData *pMapData);
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void FillAntibot(CAntibotMapData *pMapData) const;
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bool CheckPoint(float x, float y) const { return IsSolid(round_to_int(x), round_to_int(y)); }
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bool CheckPoint(vec2 Pos) const { return CheckPoint(Pos.x, Pos.y); }
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@ -60,7 +68,7 @@ public:
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int GetFIndex(int x, int y) const;
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int GetMoveRestrictions(CALLBACK_SWITCHACTIVE pfnSwitchActive, void *pUser, vec2 Pos, float Distance = 18.0f, int OverrideCenterTileIndex = -1) const;
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int GetMoveRestrictions(vec2 Pos, float Distance = 18.0f)
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int GetMoveRestrictions(vec2 Pos, float Distance = 18.0f) const
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{
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return GetMoveRestrictions(nullptr, nullptr, Pos, Distance);
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}
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@ -107,10 +115,14 @@ public:
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vec2 CpSpeed(int index, int Flags = 0) const;
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class CTeleTile *TeleLayer() { return m_pTele; }
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class CSwitchTile *SwitchLayer() { return m_pSwitch; }
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class CTuneTile *TuneLayer() { return m_pTune; }
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class CLayers *Layers() { return m_pLayers; }
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const CLayers *Layers() const { return m_pLayers; }
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const CTile *GameLayer() const { return m_pTiles; }
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const CTeleTile *TeleLayer() const { return m_pTele; }
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const CSpeedupTile *SpeedupLayer() const { return m_pSpeedup; }
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const CTile *FrontLayer() const { return m_pFront; }
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const CSwitchTile *SwitchLayer() const { return m_pSwitch; }
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const CTuneTile *TuneLayer() const { return m_pTune; }
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int m_HighestSwitchNumber;
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/**
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@ -137,10 +149,18 @@ public:
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const std::vector<vec2> &TeleOthers(int Number) { return m_TeleOthers[Number]; }
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private:
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class CTile *m_pTiles;
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CLayers *m_pLayers;
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int m_Width;
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int m_Height;
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class CLayers *m_pLayers;
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CTile *m_pTiles;
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CTeleTile *m_pTele;
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CSpeedupTile *m_pSpeedup;
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CTile *m_pFront;
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CSwitchTile *m_pSwitch;
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CTuneTile *m_pTune;
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CDoorTile *m_pDoor;
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// TILE_TELEIN
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std::map<int, std::vector<vec2>> m_TeleIns;
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@ -150,13 +170,6 @@ private:
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std::map<int, std::vector<vec2>> m_TeleCheckOuts;
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// TILE_TELEINEVIL, TILE_TELECHECK, TILE_TELECHECKIN, TILE_TELECHECKINEVIL
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std::map<int, std::vector<vec2>> m_TeleOthers;
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class CTeleTile *m_pTele;
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class CSpeedupTile *m_pSpeedup;
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class CTile *m_pFront;
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class CSwitchTile *m_pSwitch;
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class CTuneTile *m_pTune;
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class CDoorTile *m_pDoor;
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};
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void ThroughOffset(vec2 Pos0, vec2 Pos1, int *pOffsetX, int *pOffsetY);
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