Merge branch 'master' of github.com:btd/DDRace

This commit is contained in:
btd 2010-11-13 18:31:25 +03:00
commit e3fb77f444
9 changed files with 30 additions and 21 deletions

View file

@ -93,7 +93,9 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
if(m_pPlayer->m_RconFreeze) Freeze(-1); if(m_pPlayer->m_RconFreeze) Freeze(-1);
GameServer()->m_pController->OnCharacterSpawn(this); GameServer()->m_pController->OnCharacterSpawn(this);
if(GetPlayer()->m_IsUsingDDRaceClient) {
Controller->m_Teams.SendTeamsState(GetPlayer()->GetCID());
}
return true; return true;
} }
@ -102,6 +104,7 @@ void CCharacter::Destroy()
{ {
GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0; GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0;
m_Alive = false; m_Alive = false;
CEntity::Destroy();
} }
void CCharacter::SetWeapon(int W) void CCharacter::SetWeapon(int W)
@ -1368,7 +1371,7 @@ void CCharacter::Die(int Killer, int Weapon)
m_pPlayer->m_DieTick = Server()->Tick(); m_pPlayer->m_DieTick = Server()->Tick();
m_Alive = false; m_Alive = false;
GameServer()->m_World.RemoveEntity(this); MarkDestroy();
GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0; GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0;
GameServer()->CreateDeath(m_Pos, m_pPlayer->GetCID()); GameServer()->CreateDeath(m_Pos, m_pPlayer->GetCID());

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@ -24,9 +24,10 @@ CDoor::CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool
void CDoor::Open(int Tick, bool ActivatedTeam[]) void CDoor::Open(int Tick, bool ActivatedTeam[])
{ {
for (int i = 0; i < MAX_CLIENTS; ++i) { for (int i = 0; i < MAX_CLIENTS; ++i) {
if(ActivatedTeam[i]) m_EvalTick[i] = Tick; if(ActivatedTeam[i]) {
m_Opened[i] = ActivatedTeam[i]; m_EvalTick[i] = Tick;
if(ActivatedTeam[i]) Open(i); Open(i);
}
} }
} }
@ -62,7 +63,7 @@ void CDoor::Close(int Team)
void CDoor::Reset() void CDoor::Reset()
{ {
for (int i = 0; i < MAX_CLIENTS; ++i) { for (int i = 0; i < MAX_CLIENTS; ++i) {
m_Opened[i] = false; //m_Opened[i] = false;
Close(i); Close(i);
} }
} }

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@ -36,7 +36,7 @@ bool CPlasma::HitCharacter()
if(Hit->Team() != m_ResponsibleTeam) return false; if(Hit->Team() != m_ResponsibleTeam) return false;
m_Freeze ? Hit->Freeze(Server()->TickSpeed()*3) : Hit->UnFreeze(); m_Freeze ? Hit->Freeze(Server()->TickSpeed()*3) : Hit->UnFreeze();
if(m_Explosive) if(m_Explosive)
GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, Hit->Teams()->TeamMask(m_ResponsibleTeam)); GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, Hit->Teams()->TeamMask(m_ResponsibleTeam));
GameServer()->m_World.DestroyEntity(this); GameServer()->m_World.DestroyEntity(this);
return true; return true;
} }
@ -68,7 +68,7 @@ void CPlasma::Tick()
if(Res) if(Res)
{ {
if(m_Explosive) if(m_Explosive)
GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true); GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, -1);//TODO: Fix mask
Reset(); Reset();
} }

View file

@ -118,7 +118,7 @@ void CProjectile::Tick()
{ {
if(m_Explosive/*??*/ && (!TargetChr || (TargetChr && !m_Freeze))) if(m_Explosive/*??*/ && (!TargetChr || (TargetChr && !m_Freeze)))
{ {
GameServer()->CreateExplosion(ColPos, m_Owner, m_Weapon, m_Owner == -1, GameServer()->CreateExplosion(ColPos, m_Owner, m_Weapon, m_Owner == -1, TargetChr->Team(),
(m_Owner != -1)? TeamMask : -1); (m_Owner != -1)? TeamMask : -1);
GameServer()->CreateSound(ColPos, m_SoundImpact, GameServer()->CreateSound(ColPos, m_SoundImpact,
(m_Owner != -1)? TeamMask : -1); (m_Owner != -1)? TeamMask : -1);

View file

@ -76,6 +76,10 @@ public:
class CGameContext *GameServer() { return GameWorld()->GameServer(); } class CGameContext *GameServer() { return GameWorld()->GameServer(); }
class IServer *Server() { return GameWorld()->Server(); } class IServer *Server() { return GameWorld()->Server(); }
void MarkDestroy() {
m_MarkedForDestroy = true;
}
CEntity *TypeNext() { return m_pNextTypeEntity; } CEntity *TypeNext() { return m_pNextTypeEntity; }
CEntity *TypePrev() { return m_pPrevTypeEntity; } CEntity *TypePrev() { return m_pPrevTypeEntity; }

View file

@ -120,7 +120,7 @@ void CGameContext::CreateHammerHit(vec2 P, int Mask)
} }
void CGameContext::CreateExplosion(vec2 P, int Owner, int Weapon, bool NoDamage, int Mask) void CGameContext::CreateExplosion(vec2 P, int Owner, int Weapon, bool NoDamage, int ActivatedTeam,int Mask)
{ {
// create the event // create the event
NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask); NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask);
@ -150,6 +150,7 @@ void CGameContext::CreateExplosion(vec2 P, int Owner, int Weapon, bool NoDamage,
if((g_Config.m_SvHit||NoDamage) || Owner == apEnts[i]->m_pPlayer->GetCID()) if((g_Config.m_SvHit||NoDamage) || Owner == apEnts[i]->m_pPlayer->GetCID())
{ {
if(Owner != -1 && apEnts[i]->m_Alive && !apEnts[i]->CanCollide(Owner)) continue; if(Owner != -1 && apEnts[i]->m_Alive && !apEnts[i]->CanCollide(Owner)) continue;
if(Owner == -1 && apEnts[i]->m_Alive && apEnts[i]->Team() != ActivatedTeam) continue;
apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon); apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
if(!g_Config.m_SvHit||NoDamage) break; if(!g_Config.m_SvHit||NoDamage) break;
} }

View file

@ -190,7 +190,7 @@ public:
// helper functions // helper functions
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, int Mask=-1); void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, int Mask=-1);
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int Mask=-1); void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int Mask);
void CreateSmoke(vec2 Pos, int Mask=-1); void CreateSmoke(vec2 Pos, int Mask=-1);
void CreateHammerHit(vec2 Pos, int Mask=-1); void CreateHammerHit(vec2 Pos, int Mask=-1);
void CreatePlayerSpawn(vec2 Pos, int Mask=-1); void CreatePlayerSpawn(vec2 Pos, int Mask=-1);

View file

@ -35,8 +35,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team)
CPlayer::~CPlayer() CPlayer::~CPlayer()
{ {
delete Character; if(Character) Character->Destroy();
Character = 0;
} }
void CPlayer::Tick() void CPlayer::Tick()
@ -80,7 +79,7 @@ void CPlayer::Tick()
} }
else else
{ {
delete Character; Character->MarkDestroy();
Character = 0; Character = 0;
} }
} }
@ -179,7 +178,7 @@ void CPlayer::KillCharacter(int Weapon)
if(Character) if(Character)
{ {
Character->Die(m_ClientID, Weapon); Character->Die(m_ClientID, Weapon);
delete Character; //delete Character;
Character = 0; Character = 0;
} }
} }
@ -207,8 +206,8 @@ void CPlayer::SetTeam(int Team)
m_LastActionTick = Server()->Tick(); m_LastActionTick = Server()->Tick();
// we got to wait 0.5 secs before respawning // we got to wait 0.5 secs before respawning
m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); //str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); //GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
//GameServer()->m_pController->OnPlayerInfoChange(GameServer()->m_apPlayers[m_ClientID]); //GameServer()->m_pController->OnPlayerInfoChange(GameServer()->m_apPlayers[m_ClientID]);
} }

View file

@ -89,11 +89,7 @@ bool CGameTeams::SetCharacterTeam(int id, int Team) {
} }
SetForceCharacterTeam(id, Team); SetForceCharacterTeam(id, Team);
dbg_msg1("Teams", "Id = %d Team = %d", id, Team);
if(Character(id) && Character(id)->GetPlayer()->m_IsUsingDDRaceClient) {
SendTeamsState(id);
}
//GameServer()->CreatePlayerSpawn(Character(id)->m_Core.m_Pos, TeamMask()); //GameServer()->CreatePlayerSpawn(Character(id)->m_Core.m_Pos, TeamMask());
return true; return true;
} }
@ -120,6 +116,11 @@ void CGameTeams::SetForceCharacterTeam(int id, int Team) {
if(Team != TEAM_SUPER && m_TeamState[Team] == EMPTY) { if(Team != TEAM_SUPER && m_TeamState[Team] == EMPTY) {
ChangeTeamState(Team, OPEN); ChangeTeamState(Team, OPEN);
} }
dbg_msg1("Teams", "Id = %d Team = %d", id, Team);
if(Character(id) && Character(id)->GetPlayer()->m_IsUsingDDRaceClient) {
SendTeamsState(id);
}
} }
int CGameTeams::Count(int Team) const{ int CGameTeams::Count(int Team) const{