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Merge #3354
3354: Remove remaining tileset_ occurrence r=def- a=rffontenelle ddnet#2796 removed tileset_* tools, but CMakeLists.txt still tries to match their filename. This patch removes it as it is not longer needed. ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
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@ -2079,7 +2079,7 @@ foreach(ABS_T ${TOOLS})
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string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}")
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set(TOOL_DEPS ${DEPS})
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set(TOOL_LIBS ${LIBS})
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if(TOOL MATCHES "^(tileset_.*|dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$")
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if(TOOL MATCHES "^(dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$")
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list(APPEND TOOL_DEPS ${PNGLITE_DEP})
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list(APPEND TOOL_LIBS ${PNGLITE_LIBRARIES})
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list(APPEND TOOL_INCLUDE_DIRS ${PNGLITE_INCLUDE_DIRS})
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