3354: Remove remaining tileset_ occurrence r=def- a=rffontenelle

ddnet#2796 removed tileset_* tools, but CMakeLists.txt still tries to match their filename. This patch removes it as it is not longer needed.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
This commit is contained in:
bors[bot] 2020-11-24 12:30:45 +00:00 committed by GitHub
commit e343585c23
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@ -2079,7 +2079,7 @@ foreach(ABS_T ${TOOLS})
string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}")
set(TOOL_DEPS ${DEPS})
set(TOOL_LIBS ${LIBS})
if(TOOL MATCHES "^(tileset_.*|dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$")
if(TOOL MATCHES "^(dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$")
list(APPEND TOOL_DEPS ${PNGLITE_DEP})
list(APPEND TOOL_LIBS ${PNGLITE_LIBRARIES})
list(APPEND TOOL_INCLUDE_DIRS ${PNGLITE_INCLUDE_DIRS})