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Merge pull request #8869 from ChillerDragon/pr_fix_dead_order
Put dead players at the bottom of the scoreboard
This commit is contained in:
commit
e17da385dd
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@ -349,240 +349,247 @@ void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart,
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char aBuf[64];
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int MaxTeamSize = m_pClient->Config()->m_SvMaxTeamSize;
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for(int i = 0; i < MAX_CLIENTS; i++)
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for(int RenderDead = 0; RenderDead < 2; RenderDead++)
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{
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// make sure that we render the correct team
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const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_apInfoByDDTeamScore[i];
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if(!pInfo || pInfo->m_Team != Team)
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continue;
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if(CountRendered++ < CountStart)
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continue;
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int DDTeam = GameClient()->m_Teams.Team(pInfo->m_ClientId);
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int NextDDTeam = 0;
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bool RenderDead = Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_DEAD;
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ColorRGBA TextColor = TextRender()->DefaultTextColor();
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TextColor.a = RenderDead ? 0.5f : 1.0f;
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TextRender()->TextColor(TextColor);
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for(int j = i + 1; j < MAX_CLIENTS; j++)
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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const CNetObj_PlayerInfo *pInfoNext = GameClient()->m_Snap.m_apInfoByDDTeamScore[j];
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if(!pInfoNext || pInfoNext->m_Team != Team)
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// make sure that we render the correct team
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const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_apInfoByDDTeamScore[i];
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if(!pInfo || pInfo->m_Team != Team)
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continue;
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NextDDTeam = GameClient()->m_Teams.Team(pInfoNext->m_ClientId);
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break;
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}
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if(CountRendered++ < CountStart)
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continue;
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if(PrevDDTeam == -1)
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{
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for(int j = i - 1; j >= 0; j--)
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int DDTeam = GameClient()->m_Teams.Team(pInfo->m_ClientId);
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int NextDDTeam = 0;
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bool IsDead = Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_DEAD;
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if(!RenderDead && IsDead)
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continue;
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if(RenderDead && !IsDead)
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continue;
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ColorRGBA TextColor = TextRender()->DefaultTextColor();
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TextColor.a = RenderDead ? 0.5f : 1.0f;
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TextRender()->TextColor(TextColor);
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for(int j = i + 1; j < MAX_CLIENTS; j++)
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{
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const CNetObj_PlayerInfo *pInfoPrev = GameClient()->m_Snap.m_apInfoByDDTeamScore[j];
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if(!pInfoPrev || pInfoPrev->m_Team != Team)
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const CNetObj_PlayerInfo *pInfoNext = GameClient()->m_Snap.m_apInfoByDDTeamScore[j];
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if(!pInfoNext || pInfoNext->m_Team != Team)
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continue;
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PrevDDTeam = GameClient()->m_Teams.Team(pInfoPrev->m_ClientId);
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NextDDTeam = GameClient()->m_Teams.Team(pInfoNext->m_ClientId);
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break;
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}
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}
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CUIRect RowAndSpacing, Row;
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Scoreboard.HSplitTop(LineHeight + Spacing, &RowAndSpacing, &Scoreboard);
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RowAndSpacing.HSplitTop(LineHeight, &Row, nullptr);
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// team background
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if(DDTeam != TEAM_FLOCK)
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{
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const ColorRGBA Color = GameClient()->GetDDTeamColor(DDTeam).WithAlpha(0.5f);
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int TeamRectCorners = 0;
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if(PrevDDTeam != DDTeam)
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if(PrevDDTeam == -1)
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{
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TeamRectCorners |= IGraphics::CORNER_T;
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State.m_TeamStartX = Row.x;
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State.m_TeamStartY = Row.y;
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}
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if(NextDDTeam != DDTeam)
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TeamRectCorners |= IGraphics::CORNER_B;
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RowAndSpacing.Draw(Color, TeamRectCorners, RoundRadius);
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CurrentDDTeamSize++;
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if(NextDDTeam != DDTeam)
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{
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const float TeamFontSize = FontSize / 1.5f;
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if(NumPlayers > 8)
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for(int j = i - 1; j >= 0; j--)
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{
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if(DDTeam == TEAM_SUPER)
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str_copy(aBuf, Localize("Super"));
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else if(CurrentDDTeamSize <= 1)
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str_format(aBuf, sizeof(aBuf), "%d", DDTeam);
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const CNetObj_PlayerInfo *pInfoPrev = GameClient()->m_Snap.m_apInfoByDDTeamScore[j];
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if(!pInfoPrev || pInfoPrev->m_Team != Team)
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continue;
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PrevDDTeam = GameClient()->m_Teams.Team(pInfoPrev->m_ClientId);
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break;
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}
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}
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CUIRect RowAndSpacing, Row;
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Scoreboard.HSplitTop(LineHeight + Spacing, &RowAndSpacing, &Scoreboard);
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RowAndSpacing.HSplitTop(LineHeight, &Row, nullptr);
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// team background
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if(DDTeam != TEAM_FLOCK)
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{
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const ColorRGBA Color = GameClient()->GetDDTeamColor(DDTeam).WithAlpha(0.5f);
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int TeamRectCorners = 0;
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if(PrevDDTeam != DDTeam)
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{
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TeamRectCorners |= IGraphics::CORNER_T;
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State.m_TeamStartX = Row.x;
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State.m_TeamStartY = Row.y;
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}
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if(NextDDTeam != DDTeam)
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TeamRectCorners |= IGraphics::CORNER_B;
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RowAndSpacing.Draw(Color, TeamRectCorners, RoundRadius);
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CurrentDDTeamSize++;
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if(NextDDTeam != DDTeam)
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{
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const float TeamFontSize = FontSize / 1.5f;
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if(NumPlayers > 8)
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{
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if(DDTeam == TEAM_SUPER)
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str_copy(aBuf, Localize("Super"));
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else if(CurrentDDTeamSize <= 1)
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str_format(aBuf, sizeof(aBuf), "%d", DDTeam);
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else
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str_format(aBuf, sizeof(aBuf), Localize("%d\n(%d/%d)", "Team and size"), DDTeam, CurrentDDTeamSize, MaxTeamSize);
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TextRender()->Text(State.m_TeamStartX, maximum(State.m_TeamStartY + Row.h / 2.0f - TeamFontSize, State.m_TeamStartY + 3.0f /* padding top */), TeamFontSize, aBuf);
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}
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else
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str_format(aBuf, sizeof(aBuf), Localize("%d\n(%d/%d)", "Team and size"), DDTeam, CurrentDDTeamSize, MaxTeamSize);
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TextRender()->Text(State.m_TeamStartX, maximum(State.m_TeamStartY + Row.h / 2.0f - TeamFontSize, State.m_TeamStartY + 3.0f /* padding top */), TeamFontSize, aBuf);
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{
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if(DDTeam == TEAM_SUPER)
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str_copy(aBuf, Localize("Super"));
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else if(CurrentDDTeamSize > 1)
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str_format(aBuf, sizeof(aBuf), Localize("Team %d (%d/%d)"), DDTeam, CurrentDDTeamSize, MaxTeamSize);
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else
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str_format(aBuf, sizeof(aBuf), Localize("Team %d"), DDTeam);
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TextRender()->Text(Row.x + Row.w / 2.0f - TextRender()->TextWidth(TeamFontSize, aBuf) / 2.0f + 10.0f, Row.y + Row.h, TeamFontSize, aBuf);
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}
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CurrentDDTeamSize = 0;
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}
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}
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PrevDDTeam = DDTeam;
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// background so it's easy to find the local player or the followed one in spectator mode
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if((!GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_Local) ||
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(GameClient()->m_Snap.m_SpecInfo.m_SpectatorId == SPEC_FREEVIEW && pInfo->m_Local) ||
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(GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientId == GameClient()->m_Snap.m_SpecInfo.m_SpectatorId))
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{
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Row.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, 0.25f), IGraphics::CORNER_ALL, RoundRadius);
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}
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// score
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if(Race7)
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{
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if(pInfo->m_Score == -1)
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{
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aBuf[0] = '\0';
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}
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else
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{
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if(DDTeam == TEAM_SUPER)
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str_copy(aBuf, Localize("Super"));
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else if(CurrentDDTeamSize > 1)
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str_format(aBuf, sizeof(aBuf), Localize("Team %d (%d/%d)"), DDTeam, CurrentDDTeamSize, MaxTeamSize);
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else
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str_format(aBuf, sizeof(aBuf), Localize("Team %d"), DDTeam);
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TextRender()->Text(Row.x + Row.w / 2.0f - TextRender()->TextWidth(TeamFontSize, aBuf) / 2.0f + 10.0f, Row.y + Row.h, TeamFontSize, aBuf);
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// 0.7 uses milliseconds and ddnets str_time wants centiseconds
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// 0.7 servers can also send the amount of precision the client should use
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// we ignore that and always show 3 digit precision
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str_time((int64_t)absolute(pInfo->m_Score / 10), TIME_MINS_CENTISECS, aBuf, sizeof(aBuf));
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}
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CurrentDDTeamSize = 0;
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}
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}
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PrevDDTeam = DDTeam;
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// background so it's easy to find the local player or the followed one in spectator mode
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if((!GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_Local) ||
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(GameClient()->m_Snap.m_SpecInfo.m_SpectatorId == SPEC_FREEVIEW && pInfo->m_Local) ||
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(GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientId == GameClient()->m_Snap.m_SpecInfo.m_SpectatorId))
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{
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Row.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, 0.25f), IGraphics::CORNER_ALL, RoundRadius);
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}
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// score
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if(Race7)
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{
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if(pInfo->m_Score == -1)
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else if(TimeScore)
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{
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aBuf[0] = '\0';
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if(pInfo->m_Score == -9999)
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{
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aBuf[0] = '\0';
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}
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else
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{
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str_time((int64_t)absolute(pInfo->m_Score) * 100, TIME_HOURS, aBuf, sizeof(aBuf));
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}
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}
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else
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{
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// 0.7 uses milliseconds and ddnets str_time wants centiseconds
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// 0.7 servers can also send the amount of precision the client should use
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// we ignore that and always show 3 digit precision
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str_time((int64_t)absolute(pInfo->m_Score / 10), TIME_MINS_CENTISECS, aBuf, sizeof(aBuf));
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str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 99999));
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}
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}
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else if(TimeScore)
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{
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if(pInfo->m_Score == -9999)
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TextRender()->Text(ScoreOffset + ScoreLength - TextRender()->TextWidth(FontSize, aBuf), Row.y + (Row.h - FontSize) / 2.0f, FontSize, aBuf);
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// CTF flag
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if(pGameInfoObj && (pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS) &&
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pGameDataObj && (pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientId || pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId))
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{
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aBuf[0] = '\0';
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Graphics()->BlendNormal();
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Graphics()->TextureSet(pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId ? GameClient()->m_GameSkin.m_SpriteFlagBlue : GameClient()->m_GameSkin.m_SpriteFlagRed);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetSubset(1.0f, 0.0f, 0.0f, 1.0f);
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IGraphics::CQuadItem QuadItem(TeeOffset, Row.y - 5.0f - Spacing / 2.0f, Row.h / 2.0f, Row.h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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const CGameClient::CClientData &ClientData = GameClient()->m_aClients[pInfo->m_ClientId];
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// skin
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if(RenderDead)
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{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(client_data7::g_pData->m_aImages[client_data7::IMAGE_DEADTEE].m_Id);
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Graphics()->QuadsBegin();
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
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{
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ColorRGBA Color = m_pClient->m_Skins7.GetTeamColor(true, 0, m_pClient->m_aClients[pInfo->m_ClientId].m_Team, protocol7::SKINPART_BODY);
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Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
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}
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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IGraphics::CQuadItem QuadItem(TeeOffset, Row.y, TeeInfo.m_Size, TeeInfo.m_Size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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else
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{
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str_time((int64_t)absolute(pInfo->m_Score) * 100, TIME_HOURS, aBuf, sizeof(aBuf));
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CTeeRenderInfo TeeInfo = ClientData.m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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vec2 OffsetToMid;
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CRenderTools::GetRenderTeeOffsetToRenderedTee(CAnimState::GetIdle(), &TeeInfo, OffsetToMid);
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const vec2 TeeRenderPos = vec2(TeeOffset + TeeLength / 2, Row.y + Row.h / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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}
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}
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else
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{
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str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 99999));
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}
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TextRender()->Text(ScoreOffset + ScoreLength - TextRender()->TextWidth(FontSize, aBuf), Row.y + (Row.h - FontSize) / 2.0f, FontSize, aBuf);
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// CTF flag
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if(pGameInfoObj && (pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS) &&
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pGameDataObj && (pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientId || pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId))
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{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId ? GameClient()->m_GameSkin.m_SpriteFlagBlue : GameClient()->m_GameSkin.m_SpriteFlagRed);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetSubset(1.0f, 0.0f, 0.0f, 1.0f);
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IGraphics::CQuadItem QuadItem(TeeOffset, Row.y - 5.0f - Spacing / 2.0f, Row.h / 2.0f, Row.h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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const CGameClient::CClientData &ClientData = GameClient()->m_aClients[pInfo->m_ClientId];
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// skin
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if(RenderDead)
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{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(client_data7::g_pData->m_aImages[client_data7::IMAGE_DEADTEE].m_Id);
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Graphics()->QuadsBegin();
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
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// name
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{
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ColorRGBA Color = m_pClient->m_Skins7.GetTeamColor(true, 0, m_pClient->m_aClients[pInfo->m_ClientId].m_Team, protocol7::SKINPART_BODY);
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Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, NameOffset, Row.y + (Row.h - FontSize) / 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_ELLIPSIS_AT_END);
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Cursor.m_LineWidth = NameLength;
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if(ClientData.m_AuthLevel)
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{
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TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClAuthedPlayerColor)));
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}
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if(g_Config.m_ClShowIds)
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{
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char aClientId[16];
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GameClient()->FormatClientId(pInfo->m_ClientId, aClientId, EClientIdFormat::INDENT_AUTO);
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TextRender()->TextEx(&Cursor, aClientId);
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}
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TextRender()->TextEx(&Cursor, ClientData.m_aName);
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// ready / watching
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if(Client()->IsSixup() && Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_READY)
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{
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TextRender()->TextColor(0.1f, 1.0f, 0.1f, TextColor.a);
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TextRender()->TextEx(&Cursor, "✓");
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}
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}
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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IGraphics::CQuadItem QuadItem(TeeOffset, Row.y, TeeInfo.m_Size, TeeInfo.m_Size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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else
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{
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CTeeRenderInfo TeeInfo = ClientData.m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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vec2 OffsetToMid;
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CRenderTools::GetRenderTeeOffsetToRenderedTee(CAnimState::GetIdle(), &TeeInfo, OffsetToMid);
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const vec2 TeeRenderPos = vec2(TeeOffset + TeeLength / 2, Row.y + Row.h / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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}
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// name
|
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{
|
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, NameOffset, Row.y + (Row.h - FontSize) / 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_ELLIPSIS_AT_END);
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Cursor.m_LineWidth = NameLength;
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if(ClientData.m_AuthLevel)
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// clan
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{
|
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TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClAuthedPlayerColor)));
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if(str_comp(ClientData.m_aClan, GameClient()->m_aClients[GameClient()->m_aLocalIds[g_Config.m_ClDummy]].m_aClan) == 0)
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{
|
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TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClSameClanColor)));
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}
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else
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{
|
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TextRender()->TextColor(TextColor);
|
||||
}
|
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CTextCursor Cursor;
|
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TextRender()->SetCursor(&Cursor, ClanOffset + (ClanLength - minimum(TextRender()->TextWidth(FontSize, ClientData.m_aClan), ClanLength)) / 2.0f, Row.y + (Row.h - FontSize) / 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_ELLIPSIS_AT_END);
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Cursor.m_LineWidth = ClanLength;
|
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TextRender()->TextEx(&Cursor, ClientData.m_aClan);
|
||||
}
|
||||
if(g_Config.m_ClShowIds)
|
||||
{
|
||||
char aClientId[16];
|
||||
GameClient()->FormatClientId(pInfo->m_ClientId, aClientId, EClientIdFormat::INDENT_AUTO);
|
||||
TextRender()->TextEx(&Cursor, aClientId);
|
||||
}
|
||||
TextRender()->TextEx(&Cursor, ClientData.m_aName);
|
||||
|
||||
// ready / watching
|
||||
if(Client()->IsSixup() && Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_READY)
|
||||
{
|
||||
TextRender()->TextColor(0.1f, 1.0f, 0.1f, TextColor.a);
|
||||
TextRender()->TextEx(&Cursor, "✓");
|
||||
}
|
||||
}
|
||||
// country flag
|
||||
GameClient()->m_CountryFlags.Render(ClientData.m_Country, ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f),
|
||||
CountryOffset, Row.y + (Spacing + TeeSizeMod * 5.0f) / 2.0f, CountryLength, Row.h - Spacing - TeeSizeMod * 5.0f);
|
||||
|
||||
// clan
|
||||
{
|
||||
if(str_comp(ClientData.m_aClan, GameClient()->m_aClients[GameClient()->m_aLocalIds[g_Config.m_ClDummy]].m_aClan) == 0)
|
||||
// ping
|
||||
if(g_Config.m_ClEnablePingColor)
|
||||
{
|
||||
TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClSameClanColor)));
|
||||
TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA((300.0f - clamp(pInfo->m_Latency, 0, 300)) / 1000.0f, 1.0f, 0.5f)));
|
||||
}
|
||||
else
|
||||
{
|
||||
TextRender()->TextColor(TextColor);
|
||||
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
||||
}
|
||||
CTextCursor Cursor;
|
||||
TextRender()->SetCursor(&Cursor, ClanOffset + (ClanLength - minimum(TextRender()->TextWidth(FontSize, ClientData.m_aClan), ClanLength)) / 2.0f, Row.y + (Row.h - FontSize) / 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_ELLIPSIS_AT_END);
|
||||
Cursor.m_LineWidth = ClanLength;
|
||||
TextRender()->TextEx(&Cursor, ClientData.m_aClan);
|
||||
}
|
||||
|
||||
// country flag
|
||||
GameClient()->m_CountryFlags.Render(ClientData.m_Country, ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f),
|
||||
CountryOffset, Row.y + (Spacing + TeeSizeMod * 5.0f) / 2.0f, CountryLength, Row.h - Spacing - TeeSizeMod * 5.0f);
|
||||
|
||||
// ping
|
||||
if(g_Config.m_ClEnablePingColor)
|
||||
{
|
||||
TextRender()->TextColor(color_cast<ColorRGBA>(ColorHSLA((300.0f - clamp(pInfo->m_Latency, 0, 300)) / 1000.0f, 1.0f, 0.5f)));
|
||||
}
|
||||
else
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 999));
|
||||
TextRender()->Text(PingOffset + PingLength - TextRender()->TextWidth(FontSize, aBuf), Row.y + (Row.h - FontSize) / 2.0f, FontSize, aBuf);
|
||||
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
||||
}
|
||||
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 999));
|
||||
TextRender()->Text(PingOffset + PingLength - TextRender()->TextWidth(FontSize, aBuf), Row.y + (Row.h - FontSize) / 2.0f, FontSize, aBuf);
|
||||
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
||||
|
||||
if(CountRendered == CountEnd)
|
||||
break;
|
||||
if(CountRendered == CountEnd)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue