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add hsv color picker for editor
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d46f067b74
commit
e17d0597c2
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@ -56,4 +56,60 @@ inline vec4 HexToRgba(int hex)
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return c;
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}
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/*
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Function: HsvToRgb
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Converts Hsv to Rgb
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*/
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inline vec3 HsvToRgb(vec3 hsv)
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{
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int h = int(hsv.x * 6.0f);
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float f = hsv.x * 6.0f - h;
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float p = hsv.z * (1.0f - hsv.y);
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float q = hsv.z * (1.0f - hsv.y * f);
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float t = hsv.z * (1.0f - hsv.y * (1.0f - f));
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vec3 rgb = vec3(0.0f, 0.0f, 0.0f);
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switch(h % 6)
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{
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case 0:
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rgb.r = hsv.z;
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rgb.g = t;
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rgb.b = p;
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break;
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case 1:
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rgb.r = q;
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rgb.g = hsv.z;
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rgb.b = p;
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break;
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case 2:
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rgb.r = p;
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rgb.g = hsv.z;
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rgb.b = t;
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break;
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case 3:
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rgb.r = p;
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rgb.g = q;
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rgb.b = hsv.z;
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break;
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case 4:
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rgb.r = t;
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rgb.g = p;
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rgb.b = hsv.z;
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break;
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case 5:
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rgb.r = hsv.z;
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rgb.g = p;
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rgb.b = q;
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break;
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}
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return rgb;
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}
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#endif
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@ -2402,6 +2402,14 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
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static int s_aShift[] = {24, 16, 8, 0};
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int NewColor = 0;
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// extra space
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CUIRect ColorBox, ColorSlots;
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pToolBox->HSplitTop(3.0f*13.0f, &Slot, pToolBox);
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Slot.VSplitMid(&ColorBox, &ColorSlots);
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ColorBox.HMargin(1.0f, &ColorBox);
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ColorBox.VMargin(6.0f, &ColorBox);
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for(int c = 0; c < 4; c++)
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{
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int v = (pProps[i].m_Value >> s_aShift[c])&0xff;
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@ -2409,12 +2417,27 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
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if(c != 3)
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{
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pToolBox->HSplitTop(13.0f, &Slot, pToolBox);
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Slot.VSplitMid(0, &Shifter);
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ColorSlots.HSplitTop(13.0f, &Shifter, &ColorSlots);
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Shifter.HMargin(1.0f, &Shifter);
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}
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}
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// color picker
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vec4 Color = vec4(
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((pProps[i].m_Value >> s_aShift[0])&0xff)/255.0f,
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((pProps[i].m_Value >> s_aShift[1])&0xff)/255.0f,
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((pProps[i].m_Value >> s_aShift[2])&0xff)/255.0f,
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1.0f);
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static int s_ColorPicker, s_ColorPickerID;
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RenderTools()->DrawUIRect(&ColorBox, Color, 0, 0.0f);
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if(DoButton_Editor_Common(&s_ColorPicker, 0x0, 0, &ColorBox, 0, 0x0))
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{
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// TODO: BeaR:
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UiInvokePopupMenu(&s_ColorPickerID, 0, UI()->MouseX(), UI()->MouseY(), 180, 150, PopupColorPicker);
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}
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if(NewColor != pProps[i].m_Value)
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{
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*pNewVal = NewColor;
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@ -587,6 +587,7 @@ public:
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m_SelectedEnvelopePoint = -1;
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m_SelectedColor = vec4(0,0,0,0);
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m_SelectedPickerColor = vec3(1,0,0);
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ms_pUiGotContext = 0;
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}
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@ -729,6 +730,7 @@ public:
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int m_SelectedImage;
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vec4 m_SelectedColor;
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vec3 m_SelectedPickerColor;
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IGraphics::CTextureHandle m_CheckerTexture;
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IGraphics::CTextureHandle m_BackgroundTexture;
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@ -782,9 +784,9 @@ public:
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static int PopupImage(CEditor *pEditor, CUIRect View);
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static int PopupMenuFile(CEditor *pEditor, CUIRect View);
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static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
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static int PopupSelectDoodadRuleSet(CEditor *pEditor, CUIRect View);
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static int PopupDoodadAutoMap(CEditor *pEditor, CUIRect View);
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static int PopupColorPicker(CEditor *pEditor, CUIRect View);
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static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
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static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
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@ -1,6 +1,7 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/color.h>
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#include <base/tl/array.h>
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#include <engine/console.h>
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@ -1030,3 +1031,107 @@ bool CEditor::PopupAutoMapProceedOrder()
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return false;
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}
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int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View)
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{
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CUIRect SVPicker, HuePicker;
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View.VSplitRight(20.0f, &SVPicker, &HuePicker);
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HuePicker.VSplitLeft(4.0f, 0x0, &HuePicker);
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pEditor->Graphics()->TextureClear();
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pEditor->Graphics()->QuadsBegin();
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// base: white - hue
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vec3 hsv = pEditor->m_SelectedPickerColor;
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IGraphics::CColorVertex ColorArray[4];
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vec3 c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
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ColorArray[0] = IGraphics::CColorVertex(0, c.r, c.g, c.b, 1.0f);
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c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
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ColorArray[1] = IGraphics::CColorVertex(1, c.r, c.g, c.b, 1.0f);
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c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f));
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ColorArray[2] = IGraphics::CColorVertex(2, c.r, c.g, c.b, 1.0f);
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c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f));
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ColorArray[3] = IGraphics::CColorVertex(3, c.r, c.g, c.b, 1.0f);
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pEditor->Graphics()->SetColorVertex(ColorArray, 4);
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IGraphics::CQuadItem QuadItem(SVPicker.x, SVPicker.y, SVPicker.w, SVPicker.h);
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pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
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// base: transparent - black
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ColorArray[0] = IGraphics::CColorVertex(0, 0.0f, 0.0f, 0.0f, 0.0f);
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ColorArray[1] = IGraphics::CColorVertex(1, 0.0f, 0.0f, 0.0f, 0.0f);
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ColorArray[2] = IGraphics::CColorVertex(2, 0.0f, 0.0f, 0.0f, 1.0f);
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ColorArray[3] = IGraphics::CColorVertex(3, 0.0f, 0.0f, 0.0f, 1.0f);
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pEditor->Graphics()->SetColorVertex(ColorArray, 4);
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pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
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pEditor->Graphics()->QuadsEnd();
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// marker
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vec2 Marker = vec2(hsv.y*pEditor->UI()->Scale(), (1.0f - hsv.z)*pEditor->UI()->Scale()) * vec2(SVPicker.w, SVPicker.h);
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pEditor->Graphics()->QuadsBegin();
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pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
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IGraphics::CQuadItem aMarker[2];
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aMarker[0] = IGraphics::CQuadItem(SVPicker.x+Marker.x, SVPicker.y+Marker.y - 5.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize(), 11.0f*pEditor->UI()->PixelSize());
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aMarker[1] = IGraphics::CQuadItem(SVPicker.x+Marker.x - 5.0f*pEditor->UI()->PixelSize(), SVPicker.y+Marker.y, 11.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize());
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pEditor->Graphics()->QuadsDrawTL(aMarker, 2);
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pEditor->Graphics()->QuadsEnd();
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// logic
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float X, Y;
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static int ms_SVPicker = 0;
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if(pEditor->UI()->DoPickerLogic(&ms_SVPicker, &SVPicker, &X, &Y))
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{
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hsv.y = X/SVPicker.w;
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hsv.z = 1.0f - Y/SVPicker.h;
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}
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// hue slider
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static const float s_aColorIndices[7][3] = {
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{1.0f, 0.0f, 0.0f}, // red
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{1.0f, 0.0f, 1.0f}, // magenta
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{0.0f, 0.0f, 1.0f}, // blue
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{0.0f, 1.0f, 1.0f}, // cyan
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{0.0f, 1.0f, 0.0f}, // green
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{1.0f, 1.0f, 0.0f}, // yellow
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{1.0f, 0.0f, 0.0f} // red
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};
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pEditor->Graphics()->QuadsBegin();
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vec4 ColorTop, ColorBottom;
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float Offset = HuePicker.h/6.0f;
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for(int j = 0; j < 6; j++)
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{
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ColorTop = vec4(s_aColorIndices[j][0], s_aColorIndices[j][1], s_aColorIndices[j][2], 1.0f);
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ColorBottom = vec4(s_aColorIndices[j+1][0], s_aColorIndices[j+1][1], s_aColorIndices[j+1][2], 1.0f);
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ColorArray[0] = IGraphics::CColorVertex(0, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
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ColorArray[1] = IGraphics::CColorVertex(1, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a);
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ColorArray[2] = IGraphics::CColorVertex(2, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
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ColorArray[3] = IGraphics::CColorVertex(3, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a);
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pEditor->Graphics()->SetColorVertex(ColorArray, 4);
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IGraphics::CQuadItem QuadItem(HuePicker.x, HuePicker.y+Offset*j, HuePicker.w, Offset);
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pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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// marker
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pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f);
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IGraphics::CQuadItem QuadItemMarker(HuePicker.x, HuePicker.y + (1.0f - hsv.x) * HuePicker.h * pEditor->UI()->Scale(), HuePicker.w, pEditor->UI()->PixelSize());
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pEditor->Graphics()->QuadsDrawTL(&QuadItemMarker, 1);
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pEditor->Graphics()->QuadsEnd();
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static int ms_HuePicker = 0;
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if(pEditor->UI()->DoPickerLogic(&ms_HuePicker, &HuePicker, &X, &Y))
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{
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hsv.x = 1.0f - Y/HuePicker.h;
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}
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pEditor->m_SelectedPickerColor = hsv;
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return 0;
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}
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