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Scale angles using MousePos with zoom
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parent
45ab8e911a
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@ -139,7 +139,7 @@ void CPlayers::RenderHookCollLine(
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if(Local && (!m_pClient->m_Snap.m_SpecInfo.m_Active || m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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{
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// just use the direct input if it's the local player we are rendering
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Angle = angle(m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy]);
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Angle = angle(m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy] * m_pClient->m_Camera.m_Zoom);
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}
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else
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{
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@ -169,7 +169,9 @@ void CPlayers::RenderHookCollLine(
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if(Local && (!m_pClient->m_Snap.m_SpecInfo.m_Active || m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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{
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ExDirection = normalize(vec2((int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].x, (int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].y));
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ExDirection = normalize(
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vec2((int)((int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].x * m_pClient->m_Camera.m_Zoom),
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(int)((int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].y * m_pClient->m_Camera.m_Zoom)));
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// fix direction if mouse is exactly in the center
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if(!(int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].x && !(int)m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy].y)
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@ -390,7 +392,7 @@ void CPlayers::RenderPlayer(
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if(Local && (!m_pClient->m_Snap.m_SpecInfo.m_Active || m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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{
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// just use the direct input if it's the local player we are rendering
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Angle = angle(m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy]);
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Angle = angle(m_pClient->m_Controls.m_aMousePos[g_Config.m_ClDummy] * m_pClient->m_Camera.m_Zoom);
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}
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else
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{
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