diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 9f48b2922..fbca12562 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -52,7 +52,9 @@ bool CHAT::on_input(INPUT_EVENT e) if(mode == MODE_NONE) return false; - if(e.flags&INPFLAG_PRESS && (e.key == KEY_ENTER || e.key == KEY_KP_ENTER)) + if(e.flags&INPFLAG_PRESS && e.key == KEY_ESC) + mode = MODE_NONE; + else if(e.flags&INPFLAG_PRESS && (e.key == KEY_ENTER || e.key == KEY_KP_ENTER)) { if(input.get_string()[0]) gameclient.chat->say(mode == MODE_ALL ? 0 : 1, input.get_string()); diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 05af1c7bf..4a37669e5 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -38,6 +38,10 @@ vec4 MENUS::color_tabbar_inactive_ingame; vec4 MENUS::color_tabbar_active_ingame; +INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS]; +int MENUS::num_inputevents; + + MENUS::MENUS() { popup = POPUP_NONE; @@ -46,6 +50,7 @@ MENUS::MENUS() need_restart = false; menu_active = true; + num_inputevents = 0; } vec4 MENUS::button_color_mul(const void *id) @@ -188,9 +193,9 @@ int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, f } } - for(int i = 0; i < inp_num_events(); i++) + for(int i = 0; i < num_inputevents; i++) { - INPUT_EVENT e = inp_get_event(i); + INPUT_EVENT e = inputevents[i]; char c = e.ch; int k = e.key; @@ -403,15 +408,15 @@ int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key) if(ui_active_item() == id) { - for(int i = 0; i < inp_num_events(); i++) + for(int i = 0; i < num_inputevents; i++) { - INPUT_EVENT e = inp_get_event(i); + INPUT_EVENT e = inputevents[i]; if(e.flags&INPFLAG_PRESS && e.key && e.key != KEY_ESC) { new_key = e.key; ui_set_active_item(0); mouse_released = false; - inp_clear_events(); + num_inputevents = 0; break; } } @@ -955,8 +960,6 @@ bool MENUS::on_mousemove(float x, float y) bool MENUS::on_input(INPUT_EVENT e) { -// if(e.) - // if(e.flags&INPFLAG_PRESS && e.key == KEY_ESC) { menu_active = !menu_active; @@ -964,7 +967,11 @@ bool MENUS::on_input(INPUT_EVENT e) } if(menu_active) + { + if(num_inputevents < MAX_INPUTEVENTS) + inputevents[num_inputevents++] = e; return true; + } return false; } @@ -1002,7 +1009,7 @@ void MENUS::on_render() if(!menu_active) return; - + // update colors vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); @@ -1059,4 +1066,5 @@ void MENUS::on_render() gfx_text_ex(&cursor, buf, -1); } + num_inputevents = 0; } diff --git a/src/game/client/components/menus.hpp b/src/game/client/components/menus.hpp index 4d45c65ad..6caaa479f 100644 --- a/src/game/client/components/menus.hpp +++ b/src/game/client/components/menus.hpp @@ -60,6 +60,11 @@ class MENUS : public COMPONENT int active_page; bool menu_active; vec2 mouse_pos; + + // TODO: this is a bit ugly but.. well.. yeah + enum { MAX_INPUTEVENTS = 32 }; + static INPUT_EVENT inputevents[MAX_INPUTEVENTS]; + static int num_inputevents; // for graphic settings bool need_restart; diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index a209eef8a..a88e7d3c9 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -102,9 +102,9 @@ void GAMECLIENT::on_init() // build the input stack input.add(console); + input.add(chat); // chat has higher prio due to tha you can quit it by pressing esc input.add(motd); // for pressing esc to remove it input.add(menus); - input.add(chat); input.add(&emoticon); input.add(controls); input.add(binds);