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Fix Renderingbug:
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
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@ -99,9 +99,10 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENV
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}
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}
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bool Opaque = false;
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bool Opaque = false;
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/* TODO: Analyze quadtexture
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if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f))
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if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f))
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Opaque = true;
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Opaque = true;
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*/
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if(Opaque && !(RenderFlags&LAYERRENDERFLAG_OPAQUE))
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if(Opaque && !(RenderFlags&LAYERRENDERFLAG_OPAQUE))
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continue;
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continue;
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if(!Opaque && !(RenderFlags&LAYERRENDERFLAG_TRANSPARENT))
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if(!Opaque && !(RenderFlags&LAYERRENDERFLAG_TRANSPARENT))
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@ -236,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
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unsigned char Flags = pTiles[c].m_Flags;
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unsigned char Flags = pTiles[c].m_Flags;
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bool Render = false;
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bool Render = false;
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if(Flags&TILEFLAG_OPAQUE)
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if(Flags&TILEFLAG_OPAQUE && Color.a*a > 250/255.0f)
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{
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{
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if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
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if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
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Render = true;
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Render = true;
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@ -27,7 +27,10 @@ void CLayerQuads::Render()
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if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
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if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
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Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
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Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
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m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
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Graphics()->BlendNone();
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m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE, m_pEditor->EnvelopeEval, m_pEditor);
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Graphics()->BlendNormal();
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m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
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}
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}
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CQuad *CLayerQuads::NewQuad()
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CQuad *CLayerQuads::NewQuad()
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@ -64,7 +64,11 @@ void CLayerTiles::Render()
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m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
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m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
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Graphics()->TextureSet(m_TexID);
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Graphics()->TextureSet(m_TexID);
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vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
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vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
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m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT,
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Graphics()->BlendNone();
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m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE,
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m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
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Graphics()->BlendNormal();
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m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_TRANSPARENT,
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m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
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m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
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}
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}
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