add condition for animations

This commit is contained in:
Andrii 2020-05-17 04:39:23 +03:00 committed by heinrich5991
parent b24f12cec8
commit df6e7ef454

View file

@ -1049,438 +1049,444 @@ void CEditor::DoToolbar(CUIRect ToolBar)
TB_Top.HSplitBottom(2.5f, &TB_Top, 0);
TB_Bottom.HSplitTop(2.5f, 0, &TB_Bottom);
if(m_Dialog == DIALOG_NONE)
// top line buttons
{
// ctrl+o or ctrl+l to open
if((Input()->KeyPress(KEY_O) || Input()->KeyPress(KEY_L)) && ctrlPressed)
if(m_Dialog == DIALOG_NONE)
{
if(shiftPressed)
// ctrl+o or ctrl+l to open
if((Input()->KeyPress(KEY_O) || Input()->KeyPress(KEY_L)) && ctrlPressed)
{
if(HasUnsavedData())
if(shiftPressed)
{
if(!m_PopupEventWasActivated)
if(HasUnsavedData())
{
m_PopupEventType = POPEVENT_LOADCURRENT;
m_PopupEventActivated = true;
if(!m_PopupEventWasActivated)
{
m_PopupEventType = POPEVENT_LOADCURRENT;
m_PopupEventActivated = true;
}
}
else
{
LoadCurrentMap();
}
}
else
{
LoadCurrentMap();
}
}
else
{
if(HasUnsavedData())
{
if(!m_PopupEventWasActivated)
if(HasUnsavedData())
{
m_PopupEventType = POPEVENT_LOAD;
m_PopupEventActivated = true;
if(!m_PopupEventWasActivated)
{
m_PopupEventType = POPEVENT_LOAD;
m_PopupEventActivated = true;
}
}
else
{
InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", CallbackOpenMap, this);
}
}
else
{
InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", CallbackOpenMap, this);
}
}
}
// ctrl+s to save
if(Input()->KeyPress(KEY_S) && ctrlPressed)
{
if(m_aFileName[0] && m_ValidSaveFilename)
// ctrl+s to save
if(Input()->KeyPress(KEY_S) && ctrlPressed)
{
if(!m_PopupEventWasActivated)
if(m_aFileName[0] && m_ValidSaveFilename)
{
str_copy(m_aFileSaveName, m_aFileName, sizeof(m_aFileSaveName));
CallbackSaveMap(m_aFileSaveName, IStorage::TYPE_SAVE, this);
if(!m_PopupEventWasActivated)
{
str_copy(m_aFileSaveName, m_aFileName, sizeof(m_aFileSaveName));
CallbackSaveMap(m_aFileSaveName, IStorage::TYPE_SAVE, this);
}
}
else
InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, this);
}
else
// ctrl+shift+s to save as
if(Input()->KeyPress(KEY_S) && ctrlPressed && shiftPressed)
InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, this);
// ctrl+shift+alt+s to save as
if(Input()->KeyPress(KEY_S) && ctrlPressed && shiftPressed && altPressed)
InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveCopyMap, this);
}
// ctrl+shift+s to save as
if(Input()->KeyPress(KEY_S) && ctrlPressed && shiftPressed)
InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, this);
// ctrl+shift+alt+s to save as
if(Input()->KeyPress(KEY_S) && ctrlPressed && shiftPressed && altPressed)
InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveCopyMap, this);
}
// detail button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_HqButton = 0;
if(DoButton_Editor(&s_HqButton, "HD", m_ShowDetail, &Button, 0, "[ctrl+h] Toggle High Detail") ||
(Input()->KeyPress(KEY_H) && ctrlPressed))
{
m_ShowDetail = !m_ShowDetail;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// animation button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_AnimateButton = 0;
if(DoButton_Editor(&s_AnimateButton, "Anim", m_Animate, &Button, 0, "[ctrl+m] Toggle animation") ||
(Input()->KeyPress(KEY_M) && ctrlPressed))
{
m_AnimateStart = time_get();
m_Animate = !m_Animate;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// proof button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_ProofButton = 0;
if(DoButton_Editor(&s_ProofButton, "Proof", m_ProofBorders, &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.") ||
(Input()->KeyPress(KEY_P) && ctrlPressed))
{
m_ProofBorders = !m_ProofBorders;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// grid button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_GridButton = 0;
if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "[ctrl+g] Toggle Grid") ||
(Input()->KeyPress(KEY_G) && ctrlPressed))
{
m_GridActive = !m_GridActive;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// tile info button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_TileInfoButton = 0;
if(DoButton_Editor(&s_TileInfoButton, "Info", m_ShowTileInfo, &Button, 0, "[ctrl+i] Show tile information") ||
(Input()->KeyPress(KEY_I) && ctrlPressed))
{
m_ShowTileInfo = !m_ShowTileInfo;
m_ShowEnvelopePreview = 0;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// allow place unused tiles button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_AllowPlaceUnusedTilesButton = 0;
if(DoButton_Editor(&s_AllowPlaceUnusedTilesButton, "Unused", m_AllowPlaceUnusedTiles, &Button, 0, "[ctrl+u] Allow placing unused tiles") ||
(Input()->KeyPress(KEY_U) && ctrlPressed))
{
m_AllowPlaceUnusedTiles = !m_AllowPlaceUnusedTiles;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_ColorBrushButton = 0;
if(DoButton_Editor(&s_ColorBrushButton, "Color", m_BrushColorEnabled, &Button, 0, "Toggle brush coloring"))
{
m_BrushColorEnabled = !m_BrushColorEnabled;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
TB_Top.VSplitLeft(45.0f, &Button, &TB_Top);
if(DoButton_Editor(&Button, "Entities", 0, &Button, 0, "Choose game layer entities image for different gametypes")) {
m_SelectEntitiesFiles.clear();
Storage()->ListDirectory(IStorage::TYPE_ALL, "editor/entities", EntitiesListdirCallback, this);
std::sort(m_SelectEntitiesFiles.begin(), m_SelectEntitiesFiles.end());
static int s_EntitiesPopupID = 0;
UiInvokePopupMenu(&s_EntitiesPopupID, 0, Button.x, Button.y+18.0f,
250, m_SelectEntitiesFiles.size()*14 + 10, PopupEntities);
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// zoom group
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_ZoomOutButton = 0;
if(DoButton_Ex(&s_ZoomOutButton, "ZO", 0, &Button, 0, "[NumPad-] Zoom out", CUI::CORNER_L))
m_ZoomLevel += 50;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_ZoomNormalButton = 0;
if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, "[NumPad*] Zoom to normal and remove editor offset", 0))
{
m_EditorOffsetX = 0;
m_EditorOffsetY = 0;
m_ZoomLevel = 100;
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_ZoomInButton = 0;
if(DoButton_Ex(&s_ZoomInButton, "ZI", 0, &Button, 0, "[NumPad+] Zoom in", CUI::CORNER_R))
m_ZoomLevel -= 50;
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// animation speed
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimFasterButton = 0;
if(DoButton_Ex(&s_AnimFasterButton, "A+", 0, &Button, 0, "Increase animation speed", CUI::CORNER_L))
m_AnimateSpeed += 0.5f;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimNormalButton = 0;
if(DoButton_Ex(&s_AnimNormalButton, "1", 0, &Button, 0, "Normal animation speed", 0))
m_AnimateSpeed = 1.0f;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimSlowerButton = 0;
if(DoButton_Ex(&s_AnimSlowerButton, "A-", 0, &Button, 0, "Decrease animation speed", CUI::CORNER_R))
{
if(m_AnimateSpeed > 0.5f)
m_AnimateSpeed -= 0.5f;
}
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
// brush manipulation
{
int Enabled = m_Brush.IsEmpty() ? -1 : 0;
// flip buttons
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_FlipXButton = 0;
if(DoButton_Ex(&s_FlipXButton, "X/X", Enabled, &Button, 0, "[N] Flip brush horizontal", CUI::CORNER_L) || (Input()->KeyPress(KEY_N) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
// detail button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_HqButton = 0;
if(DoButton_Editor(&s_HqButton, "HD", m_ShowDetail, &Button, 0, "[ctrl+h] Toggle High Detail") ||
(Input()->KeyPress(KEY_H) && ctrlPressed))
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushFlipX();
m_ShowDetail = !m_ShowDetail;
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_FlipyButton = 0;
if(DoButton_Ex(&s_FlipyButton, "Y/Y", Enabled, &Button, 0, "[M] Flip brush vertical", CUI::CORNER_R) || (Input()->KeyPress(KEY_M) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// animation button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_AnimateButton = 0;
if(DoButton_Editor(&s_AnimateButton, "Anim", m_Animate, &Button, 0, "[ctrl+m] Toggle animation") ||
(Input()->KeyPress(KEY_M) && ctrlPressed))
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushFlipY();
m_AnimateStart = time_get();
m_Animate = !m_Animate;
}
// rotate buttons
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// proof button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_ProofButton = 0;
if(DoButton_Editor(&s_ProofButton, "Proof", m_ProofBorders, &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.") ||
(Input()->KeyPress(KEY_P) && ctrlPressed))
{
m_ProofBorders = !m_ProofBorders;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// grid button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_GridButton = 0;
if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "[ctrl+g] Toggle Grid") ||
(Input()->KeyPress(KEY_G) && ctrlPressed))
{
m_GridActive = !m_GridActive;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// tile info button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_TileInfoButton = 0;
if(DoButton_Editor(&s_TileInfoButton, "Info", m_ShowTileInfo, &Button, 0, "[ctrl+i] Show tile information") ||
(Input()->KeyPress(KEY_I) && ctrlPressed))
{
m_ShowTileInfo = !m_ShowTileInfo;
m_ShowEnvelopePreview = 0;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// allow place unused tiles button
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_AllowPlaceUnusedTilesButton = 0;
if(DoButton_Editor(&s_AllowPlaceUnusedTilesButton, "Unused", m_AllowPlaceUnusedTiles, &Button, 0, "[ctrl+u] Allow placing unused tiles") ||
(Input()->KeyPress(KEY_U) && ctrlPressed))
{
m_AllowPlaceUnusedTiles = !m_AllowPlaceUnusedTiles;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
static int s_ColorBrushButton = 0;
if(DoButton_Editor(&s_ColorBrushButton, "Color", m_BrushColorEnabled, &Button, 0, "Toggle brush coloring"))
{
m_BrushColorEnabled = !m_BrushColorEnabled;
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
TB_Top.VSplitLeft(45.0f, &Button, &TB_Top);
if(DoButton_Editor(&Button, "Entities", 0, &Button, 0, "Choose game layer entities image for different gametypes")) {
m_SelectEntitiesFiles.clear();
Storage()->ListDirectory(IStorage::TYPE_ALL, "editor/entities", EntitiesListdirCallback, this);
std::sort(m_SelectEntitiesFiles.begin(), m_SelectEntitiesFiles.end());
static int s_EntitiesPopupID = 0;
UiInvokePopupMenu(&s_EntitiesPopupID, 0, Button.x, Button.y+18.0f,
250, m_SelectEntitiesFiles.size()*14 + 10, PopupEntities);
}
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// zoom group
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_ZoomOutButton = 0;
if(DoButton_Ex(&s_ZoomOutButton, "ZO", 0, &Button, 0, "[NumPad-] Zoom out", CUI::CORNER_L))
m_ZoomLevel += 50;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_RotationAmount = 90;
bool TileLayer = false;
// check for tile layers in brush selection
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
if(m_Brush.m_lLayers[i]->m_Type == LAYERTYPE_TILES)
static int s_ZoomNormalButton = 0;
if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, "[NumPad*] Zoom to normal and remove editor offset", 0))
{
m_EditorOffsetX = 0;
m_EditorOffsetY = 0;
m_ZoomLevel = 100;
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_ZoomInButton = 0;
if(DoButton_Ex(&s_ZoomInButton, "ZI", 0, &Button, 0, "[NumPad+] Zoom in", CUI::CORNER_R))
m_ZoomLevel -= 50;
TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
// brush manipulation
{
int Enabled = m_Brush.IsEmpty() ? -1 : 0;
// flip buttons
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_FlipXButton = 0;
if(DoButton_Ex(&s_FlipXButton, "X/X", Enabled, &Button, 0, "[N] Flip brush horizontal", CUI::CORNER_L) || (Input()->KeyPress(KEY_N) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
{
TileLayer = true;
s_RotationAmount = maximum(90, (s_RotationAmount/90)*90);
break;
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushFlipX();
}
s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer ? 90 : 1, 359, TileLayer ? 90 : 1, TileLayer ? 10.0f : 2.0f, "Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.", true);
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_CcwButton = 0;
if(DoButton_Ex(&s_CcwButton, "CCW", Enabled, &Button, 0, "[R] Rotates the brush counter clockwise", CUI::CORNER_L) || (Input()->KeyPress(KEY_R) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
{
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_FlipyButton = 0;
if(DoButton_Ex(&s_FlipyButton, "Y/Y", Enabled, &Button, 0, "[M] Flip brush vertical", CUI::CORNER_R) || (Input()->KeyPress(KEY_M) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushFlipY();
}
// rotate buttons
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_RotationAmount = 90;
bool TileLayer = false;
// check for tile layers in brush selection
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushRotate(-s_RotationAmount/360.0f*pi*2);
if(m_Brush.m_lLayers[i]->m_Type == LAYERTYPE_TILES)
{
TileLayer = true;
s_RotationAmount = maximum(90, (s_RotationAmount/90)*90);
break;
}
s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer ? 90 : 1, 359, TileLayer ? 90 : 1, TileLayer ? 10.0f : 2.0f, "Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.", true);
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_CcwButton = 0;
if(DoButton_Ex(&s_CcwButton, "CCW", Enabled, &Button, 0, "[R] Rotates the brush counter clockwise", CUI::CORNER_L) || (Input()->KeyPress(KEY_R) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushRotate(-s_RotationAmount/360.0f*pi*2);
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_CwButton = 0;
if(DoButton_Ex(&s_CwButton, "CW", Enabled, &Button, 0, "[T] Rotates the brush clockwise", CUI::CORNER_R) || (Input()->KeyPress(KEY_T) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushRotate(s_RotationAmount/360.0f*pi*2);
}
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_CwButton = 0;
if(DoButton_Ex(&s_CwButton, "CW", Enabled, &Button, 0, "[T] Rotates the brush clockwise", CUI::CORNER_R) || (Input()->KeyPress(KEY_T) && m_Dialog == DIALOG_NONE && m_EditBoxActive == 0))
// animation speed
if(m_Animate)
{
for(int i = 0; i < m_Brush.m_lLayers.size(); i++)
m_Brush.m_lLayers[i]->BrushRotate(s_RotationAmount/360.0f*pi*2);
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimFasterButton = 0;
if(DoButton_Ex(&s_AnimFasterButton, "A+", 0, &Button, 0, "Increase animation speed", CUI::CORNER_L))
m_AnimateSpeed += 0.5f;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimNormalButton = 0;
if(DoButton_Ex(&s_AnimNormalButton, "1", 0, &Button, 0, "Normal animation speed", 0))
m_AnimateSpeed = 1.0f;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_AnimSlowerButton = 0;
if(DoButton_Ex(&s_AnimSlowerButton, "A-", 0, &Button, 0, "Decrease animation speed", CUI::CORNER_R))
{
if(m_AnimateSpeed > 0.5f)
m_AnimateSpeed -= 0.5f;
}
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
}
// grid zoom
if(m_GridActive)
{
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_GridIncreaseButton = 0;
if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L))
{
if(m_GridFactor > 1)
m_GridFactor--;
}
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_GridNormalButton = 0;
if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0))
m_GridFactor = 1;
TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
static int s_GridDecreaseButton = 0;
if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R))
{
if(m_GridFactor < 15)
m_GridFactor++;
}
TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
}
}
// refocus button
// Bottom line buttons
{
TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
static int s_RefocusButton = 0;
if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY ? 0 : -1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
// refocus button
{
m_WorldOffsetX = 0;
m_WorldOffsetY = 0;
TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
static int s_RefocusButton = 0;
if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY ? 0 : -1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
{
m_WorldOffsetX = 0;
m_WorldOffsetY = 0;
}
TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
}
TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
}
// tile manipulation
{
static int s_BorderBut = 0;
CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
// tile manipulation
{
static int s_BorderBut = 0;
CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
// no border for tele layer, speedup, front and switch
if(pT && (pT->m_Tele || pT->m_Speedup || pT->m_Switch || pT->m_Front || pT->m_Tune))
pT = 0;
// no border for tele layer, speedup, front and switch
if(pT && (pT->m_Tele || pT->m_Speedup || pT->m_Switch || pT->m_Front || pT->m_Tune))
pT = 0;
if(pT)
if(pT)
{
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
if(DoButton_Ex(&s_BorderBut, "Border", 0, &Button, 0, "Adds border tiles", CUI::CORNER_ALL))
{
DoMapBorder();
}
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
}
// do tele/tune/switch/speedup button
{
int (*pPopupFunc)(CEditor *peditor, CUIRect View, void *pContext) = NULL;
const char *aButtonName = 0;
float Height = 0.0f;
CLayerTiles *pS = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
if(pS)
{
if(pS == m_Map.m_pSwitchLayer)
{
aButtonName = "Switch";
pPopupFunc = PopupSwitch;
Height = 36;
}
else if(pS == m_Map.m_pSpeedupLayer)
{
aButtonName = "Speedup";
pPopupFunc = PopupSpeedup;
Height = 53;
}
else if(pS == m_Map.m_pTuneLayer)
{
aButtonName = "Tune";
pPopupFunc = PopupTune;
Height = 23;
}
else if(pS == m_Map.m_pTeleLayer)
{
aButtonName = "Tele";
pPopupFunc = PopupTele;
Height = 23;
}
if(aButtonName != 0)
{
static char aBuf[64];
str_format(aBuf, sizeof(aBuf), "[ctrl+a] %s", aButtonName);
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
static int s_ModifierButton = 0;
if(DoButton_Ex(&s_ModifierButton, aButtonName, 0, &Button, 0, aBuf, CUI::CORNER_ALL)
|| (ctrlPressed && Input()->KeyPress(KEY_A)))
{
static int s_ModifierPopupID = 0;
if(!UiPopupExists(&s_ModifierPopupID))
{
UiInvokePopupMenu(&s_ModifierPopupID, 0, Button.x, Button.y + Button.h, 120, Height, pPopupFunc);
}
}
TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
}
}
}
}
// do add quad/sound button
CLayer *pLayer = GetSelectedLayer(0);
if(pLayer && (pLayer->m_Type == LAYERTYPE_QUADS || pLayer->m_Type == LAYERTYPE_SOUNDS))
{
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
if(DoButton_Ex(&s_BorderBut, "Border", 0, &Button, 0, "Adds border tiles", CUI::CORNER_ALL))
bool invoked = false;
static int s_AddItemButton = 0;
if(pLayer->m_Type == LAYERTYPE_QUADS)
{
DoMapBorder();
invoked = DoButton_Editor(&s_AddItemButton, "Add Quad", 0, &Button, 0, "[ctrl+q] Add a new quad") ||
(Input()->KeyPress(KEY_Q) && ctrlPressed);
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
invoked = DoButton_Editor(&s_AddItemButton, "Add Sound", 0, &Button, 0, "[ctrl+q] Add a new sound source") ||
(Input()->KeyPress(KEY_Q) && ctrlPressed);
}
if(invoked)
{
CLayerGroup *pGroup = GetSelectedGroup();
float Mapping[4];
pGroup->Mapping(Mapping);
int x = Mapping[0] + (Mapping[2]-Mapping[0]) / 2;
int y = Mapping[1] + (Mapping[3]-Mapping[1]) / 2;
if(Input()->KeyPress(KEY_Q) && ctrlPressed)
{
x += UI()->MouseWorldX() - (m_WorldOffsetX*pGroup->m_ParallaxX/100) - pGroup->m_OffsetX;
y += UI()->MouseWorldY() - (m_WorldOffsetY*pGroup->m_ParallaxY/100) - pGroup->m_OffsetY;
}
if(pLayer->m_Type == LAYERTYPE_QUADS)
{
CLayerQuads *pQuadLayer = (CLayerQuads *)pLayer;
int Width = 64;
int Height = 64;
if(pQuadLayer->m_Image >= 0)
{
Width = m_Map.m_lImages[pQuadLayer->m_Image]->m_Width;
Height = m_Map.m_lImages[pQuadLayer->m_Image]->m_Height;
}
pQuadLayer->NewQuad(x, y, Width, Height);
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
CLayerSounds *pSoundLayer = (CLayerSounds *)pLayer;
pSoundLayer->NewSource(x, y);
}
}
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
}
// do tele/tune/switch/speedup button
// Brush draw mode button
{
int (*pPopupFunc)(CEditor *peditor, CUIRect View, void *pContext) = NULL;
const char *aButtonName = 0;
float Height = 0.0f;
CLayerTiles *pS = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
if(pS)
{
if(pS == m_Map.m_pSwitchLayer)
{
aButtonName = "Switch";
pPopupFunc = PopupSwitch;
Height = 36;
}
else if(pS == m_Map.m_pSpeedupLayer)
{
aButtonName = "Speedup";
pPopupFunc = PopupSpeedup;
Height = 53;
}
else if(pS == m_Map.m_pTuneLayer)
{
aButtonName = "Tune";
pPopupFunc = PopupTune;
Height = 23;
}
else if(pS == m_Map.m_pTeleLayer)
{
aButtonName = "Tele";
pPopupFunc = PopupTele;
Height = 23;
}
if(aButtonName != 0)
{
static char aBuf[64];
str_format(aBuf, sizeof(aBuf), "[ctrl+a] %s", aButtonName);
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
static int s_ModifierButton = 0;
if(DoButton_Ex(&s_ModifierButton, aButtonName, 0, &Button, 0, aBuf, CUI::CORNER_ALL)
|| (ctrlPressed && Input()->KeyPress(KEY_A)))
{
static int s_ModifierPopupID = 0;
if(!UiPopupExists(&s_ModifierPopupID))
{
UiInvokePopupMenu(&s_ModifierPopupID, 0, Button.x, Button.y + Button.h, 120, Height, pPopupFunc);
}
}
TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
}
}
TB_Bottom.VSplitLeft(65.0f, &Button, &TB_Bottom);
static int s_BrushDrawModeButton = 0;
if(DoButton_Editor(&s_BrushDrawModeButton, "Destructive", m_BrushDrawDestructive, &Button, 0, "[ctrl+d] Toggle brush draw mode") ||
(Input()->KeyPress(KEY_D) && ctrlPressed))
m_BrushDrawDestructive = !m_BrushDrawDestructive;
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
}
}
// grid zoom
if(m_GridActive)
{
TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
static int s_GridIncreaseButton = 0;
if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L))
{
if(m_GridFactor > 1)
m_GridFactor--;
}
TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
static int s_GridNormalButton = 0;
if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0))
m_GridFactor = 1;
TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
static int s_GridDecreaseButton = 0;
if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R))
{
if(m_GridFactor < 15)
m_GridFactor++;
}
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
}
// do add quad/sound button
CLayer *pLayer = GetSelectedLayer(0);
if(pLayer && (pLayer->m_Type == LAYERTYPE_QUADS || pLayer->m_Type == LAYERTYPE_SOUNDS))
{
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
bool invoked = false;
static int s_AddItemButton = 0;
if(pLayer->m_Type == LAYERTYPE_QUADS)
{
invoked = DoButton_Editor(&s_AddItemButton, "Add Quad", 0, &Button, 0, "[ctrl+q] Add a new quad") ||
(Input()->KeyPress(KEY_Q) && ctrlPressed);
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
invoked = DoButton_Editor(&s_AddItemButton, "Add Sound", 0, &Button, 0, "[ctrl+q] Add a new sound source") ||
(Input()->KeyPress(KEY_Q) && ctrlPressed);
}
if(invoked)
{
CLayerGroup *pGroup = GetSelectedGroup();
float Mapping[4];
pGroup->Mapping(Mapping);
int x = Mapping[0] + (Mapping[2]-Mapping[0]) / 2;
int y = Mapping[1] + (Mapping[3]-Mapping[1]) / 2;
if(Input()->KeyPress(KEY_Q) && ctrlPressed)
{
x += UI()->MouseWorldX() - (m_WorldOffsetX*pGroup->m_ParallaxX/100) - pGroup->m_OffsetX;
y += UI()->MouseWorldY() - (m_WorldOffsetY*pGroup->m_ParallaxY/100) - pGroup->m_OffsetY;
}
if(pLayer->m_Type == LAYERTYPE_QUADS)
{
CLayerQuads *pQuadLayer = (CLayerQuads *)pLayer;
int Width = 64;
int Height = 64;
if(pQuadLayer->m_Image >= 0)
{
Width = m_Map.m_lImages[pQuadLayer->m_Image]->m_Width;
Height = m_Map.m_lImages[pQuadLayer->m_Image]->m_Height;
}
pQuadLayer->NewQuad(x, y, Width, Height);
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
CLayerSounds *pSoundLayer = (CLayerSounds *)pLayer;
pSoundLayer->NewSource(x, y);
}
}
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
}
// Brush draw mode button
{
TB_Bottom.VSplitLeft(65.0f, &Button, &TB_Bottom);
static int s_BrushDrawModeButton = 0;
if(DoButton_Editor(&s_BrushDrawModeButton, "Destructive", m_BrushDrawDestructive, &Button, 0, "[ctrl+d] Toggle brush draw mode") ||
(Input()->KeyPress(KEY_D) && ctrlPressed))
m_BrushDrawDestructive = !m_BrushDrawDestructive;
}
}
static void Rotate(const CPoint *pCenter, CPoint *pPoint, float Rotation)