4584: Fix rescue tee when swapping (fixes #4578) r=Jupeyy a=def-

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
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bors[bot] 2022-01-15 18:39:31 +00:00 committed by GitHub
commit dd9eb0d736
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@ -209,9 +209,12 @@ void CSaveTee::Load(CCharacter *pChr, int Team, bool IsSwap)
pChr->SetSolo(m_IsSolo); pChr->SetSolo(m_IsSolo);
// Always create a rescue tee at the exact location we loaded from so that if(!IsSwap)
// the old one gets overwritten. {
pChr->SetRescue(); // Always create a rescue tee at the exact location we loaded from so that
// the old one gets overwritten.
pChr->SetRescue();
}
} }
char *CSaveTee::GetString(const CSaveTeam *pTeam) char *CSaveTee::GetString(const CSaveTeam *pTeam)