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Merge #4584
4584: Fix rescue tee when swapping (fixes #4578) r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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dd9eb0d736
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@ -209,9 +209,12 @@ void CSaveTee::Load(CCharacter *pChr, int Team, bool IsSwap)
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pChr->SetSolo(m_IsSolo);
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pChr->SetSolo(m_IsSolo);
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// Always create a rescue tee at the exact location we loaded from so that
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if(!IsSwap)
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// the old one gets overwritten.
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{
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pChr->SetRescue();
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// Always create a rescue tee at the exact location we loaded from so that
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// the old one gets overwritten.
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pChr->SetRescue();
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}
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}
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}
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char *CSaveTee::GetString(const CSaveTeam *pTeam)
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char *CSaveTee::GetString(const CSaveTeam *pTeam)
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