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After initialization: Agressively try to grab window again
Since some users on Windows report window not being initially focussed
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@ -374,6 +374,10 @@ void CGameClient::OnInit()
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m_GameWorld.m_pTuningList = m_aTuningList;
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m_pMapimages->SetTextureScale(g_Config.m_ClTextEntitiesSize);
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// Agressively try to grab window again since some Windows users report
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// window not being focussed after starting client.
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Graphics()->SetWindowGrab(true);
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}
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void CGameClient::OnUpdate()
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