diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp index cc9b810b2..eabe5352d 100644 --- a/src/game/client/menu.cpp +++ b/src/game/client/menu.cpp @@ -943,12 +943,13 @@ void modmenu_init() input::enable_char_cache(); input::enable_key_cache(); + // TODO: should be removed current_font->font_texture = gfx_load_texture("data/big_font.png"); - background_texture = gfx_load_texture("data/gui_bg.png"); gui_tileset_texture = gfx_load_texture("data/gui/gui_widgets.png"); teewars_banner_texture = gfx_load_texture("data/gui_logo.png"); + // TODO: should be removed music_menu = snd_load_wav("data/audio/Music_Menu.wav"); } @@ -970,7 +971,7 @@ int modmenu_render(void *ptr) netaddr4 *server_address = (netaddr4 *)ptr; // handle mouse movement - float mx, my, mwx, mwy; + float mx, my; { int rx, ry; inp_mouse_relative(&rx, &ry); @@ -984,8 +985,6 @@ int modmenu_render(void *ptr) // update the ui mx = (mouse_x/(float)gfx_screenwidth())*800.0f; my = (mouse_y/(float)gfx_screenheight())*600.0f; - mwx = mx*3.0f; // adjust to zoom and offset - mwy = mx*3.0f; // adjust to zoom and offset int buttons = 0; if(inp_key_pressed(input::mouse_1)) buttons |= 1; @@ -999,6 +998,7 @@ int modmenu_render(void *ptr) int r = menu_render(server_address); // render butt ugly mouse cursor + // TODO: render nice cursor gfx_texture_set(-1); gfx_quads_begin(); gfx_quads_setcolor(0,0,0,1);