mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
Adjusted spectator bottom-right box, broadcast network back-end, options to disable/mute it
This commit is contained in:
parent
af49073f55
commit
dc449f84e5
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@ -242,6 +242,10 @@ Messages = [
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NetMessage("Sv_Motd", [
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NetMessage("Sv_Motd", [
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NetString("m_pMessage"),
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NetString("m_pMessage"),
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]),
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]),
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NetMessage("Sv_Broadcast", [
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NetString("m_pMessage"),
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]),
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NetMessage("Sv_Chat", [
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NetMessage("Sv_Chat", [
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NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
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NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
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@ -24,6 +24,8 @@ MACRO_CONFIG_INT(ClAutoDemoMax, cl_auto_demo_max, 10, 0, 1000, CFGFLAG_SAVE|CFGF
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MACRO_CONFIG_INT(ClAutoScreenshot, cl_auto_screenshot, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Automatically take game over screenshot")
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MACRO_CONFIG_INT(ClAutoScreenshot, cl_auto_screenshot, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Automatically take game over screenshot")
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MACRO_CONFIG_INT(ClAutoScreenshotMax, cl_auto_screenshot_max, 10, 0, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Maximum number of automatically created screenshots (0 = no limit)")
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MACRO_CONFIG_INT(ClAutoScreenshotMax, cl_auto_screenshot_max, 10, 0, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Maximum number of automatically created screenshots (0 = no limit)")
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MACRO_CONFIG_INT(ClShowServerBroadcast, cl_show_server_broadcast, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show server broadcast")
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MACRO_CONFIG_STR(BrFilterString, br_filter_string, 25, "", CFGFLAG_SAVE|CFGFLAG_CLIENT, "Server browser filtering string")
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MACRO_CONFIG_STR(BrFilterString, br_filter_string, 25, "", CFGFLAG_SAVE|CFGFLAG_CLIENT, "Server browser filtering string")
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MACRO_CONFIG_INT(BrSort, br_sort, 0, 0, 256, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(BrSort, br_sort, 0, 0, 256, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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@ -44,9 +44,11 @@ inline bool IsCharANum(char c)
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void CHud::OnMessage(int MsgType, void* pRawMsg)
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void CHud::OnMessage(int MsgType, void* pRawMsg)
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{
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{
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if(MsgType == NETMSGTYPE_SV_CHAT)
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// process server broadcast message
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if(MsgType == NETMSGTYPE_SV_BROADCAST && g_Config.m_ClShowServerBroadcast &&
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!m_pClient->m_MuteServerBroadcast)
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{
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{
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CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
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CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg;
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// new broadcast message
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// new broadcast message
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int MsgLen = str_length(pMsg->m_pMessage);
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int MsgLen = str_length(pMsg->m_pMessage);
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@ -674,7 +676,8 @@ void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
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void CHud::RenderSpectatorHud()
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void CHud::RenderSpectatorHud()
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{
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{
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// draw the box
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// draw the box
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CUIRect Rect = {m_Width-180.0f, m_Height-15.0f, 180.0f, 15.0f};
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const float Width = m_Width * 0.25f - 2.0f;
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CUIRect Rect = {m_Width-Width, m_Height-15.0f, Width, 15.0f};
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RenderTools()->DrawUIRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.4f), CUI::CORNER_TL, 5.0f);
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RenderTools()->DrawUIRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.4f), CUI::CORNER_TL, 5.0f);
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// draw the text
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// draw the text
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@ -685,7 +688,7 @@ void CHud::RenderSpectatorHud()
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char aBuf[128];
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char aBuf[128];
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CTextCursor Cursor;
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, m_Width-174.0f, m_Height-13.0f, 8.0f, TEXTFLAG_RENDER);
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TextRender()->SetCursor(&Cursor, m_Width-Width+6.0f, m_Height-13.0f, 8.0f, TEXTFLAG_RENDER);
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str_format(aBuf, sizeof(aBuf), "%s: ", Localize("Spectate"));
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str_format(aBuf, sizeof(aBuf), "%s: ", Localize("Spectate"));
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TextRender()->TextEx(&Cursor, aBuf, -1);
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TextRender()->TextEx(&Cursor, aBuf, -1);
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@ -777,6 +780,9 @@ inline bool IsCharWhitespace(char c)
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void CHud::RenderBroadcast()
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void CHud::RenderBroadcast()
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{
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{
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if(!g_Config.m_ClShowServerBroadcast || m_pClient->m_MuteServerBroadcast)
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return;
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const float DisplayDuration = 10.0f;
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const float DisplayDuration = 10.0f;
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const float DisplayStartFade = 9.0f;
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const float DisplayStartFade = 9.0f;
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const float DeltaTime = Client()->LocalTime() - m_BroadcastReceivedTime;
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const float DeltaTime = Client()->LocalTime() - m_BroadcastReceivedTime;
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@ -791,9 +797,6 @@ void CHud::RenderBroadcast()
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const float Fade = 1.0f - max(0.0f, (DeltaTime - DisplayStartFade) / (DisplayDuration - DisplayStartFade));
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const float Fade = 1.0f - max(0.0f, (DeltaTime - DisplayStartFade) / (DisplayDuration - DisplayStartFade));
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CUIRect ScreenRect = {0, 0, m_Width, m_Height};
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CUIRect ScreenRect = {0, 0, m_Width, m_Height};
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const bool IsSpecMode = m_pClient->m_Snap.m_SpecInfo.m_Active;
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if(IsSpecMode)
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ScreenRect.y -= 20.0f;
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CUIRect BcView = ScreenRect;
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CUIRect BcView = ScreenRect;
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BcView.x += m_Width * 0.25f;
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BcView.x += m_Width * 0.25f;
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@ -804,13 +807,12 @@ void CHud::RenderBroadcast()
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float FontSize = 11.0f;
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float FontSize = 11.0f;
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vec4 ColorTop(0, 0, 0, 0);
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vec4 ColorTop(0, 0, 0, 0);
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vec4 ColorBot(0, 0, 0, (IsSpecMode ? 0.2f : 0.4f) * Fade);
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vec4 ColorBot(0, 0, 0, 0.4f * Fade);
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CUIRect BgRect;
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CUIRect BgRect;
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BcView.HSplitBottom(10.0f, 0, &BgRect);
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BcView.HSplitBottom(10.0f, 0, &BgRect);
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RenderTools()->DrawUIRect4(&BgRect, ColorTop, ColorTop,
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RenderTools()->DrawUIRect4(&BgRect, ColorTop, ColorTop,
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ColorBot, ColorBot, IsSpecMode ? CUI::CORNER_B:0,
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ColorBot, ColorBot, 0, 0);
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IsSpecMode ? 2.0f:0);
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// server broadcast line
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// server broadcast line
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CUIRect TitleRect;
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CUIRect TitleRect;
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@ -11,11 +11,11 @@ class CHud : public CComponent
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float m_AverageFPS;
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float m_AverageFPS;
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int64 m_WarmupHideTick;
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int64 m_WarmupHideTick;
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// broadcast
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// server broadcast
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typedef unsigned char u8;
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typedef unsigned char u8;
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struct CBcColor
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struct CBcColor
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{
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{
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u8 m_R,m_G,m_B;
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u8 m_R, m_G, m_B;
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int m_CharPos;
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int m_CharPos;
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};
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};
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@ -363,6 +363,17 @@ void CMenus::RenderServerInfo(CUIRect MainView)
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ServerBrowser()->AddFavorite(&CurrentServerInfo);
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ServerBrowser()->AddFavorite(&CurrentServerInfo);
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}
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}
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{
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CUIRect Button;
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ServerInfo.HSplitBottom(20.0f, &ServerInfo, &Button);
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static int s_MuteBroadcast = 0;
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if(DoButton_CheckBox(&s_MuteBroadcast, Localize("Mute broadcast"),
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m_pClient->m_MuteServerBroadcast, &Button))
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{
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m_pClient->m_MuteServerBroadcast ^= 1;
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}
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}
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// gameinfo
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// gameinfo
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GameInfo.VSplitLeft(1.0f, 0, &GameInfo);
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GameInfo.VSplitLeft(1.0f, 0, &GameInfo);
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RenderTools()->DrawUIRect(&GameInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f);
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RenderTools()->DrawUIRect(&GameInfo, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f);
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@ -249,7 +249,7 @@ void CGameClient::OnInit()
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m_UI.SetGraphics(Graphics(), TextRender());
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m_UI.SetGraphics(Graphics(), TextRender());
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m_RenderTools.m_pGraphics = Graphics();
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m_RenderTools.m_pGraphics = Graphics();
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m_RenderTools.m_pUI = UI();
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m_RenderTools.m_pUI = UI();
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int64 Start = time_get();
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int64 Start = time_get();
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// set the language
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// set the language
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@ -369,6 +369,7 @@ void CGameClient::OnReset()
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m_DemoSpecMode = SPEC_FREEVIEW;
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m_DemoSpecMode = SPEC_FREEVIEW;
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m_DemoSpecID = -1;
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m_DemoSpecID = -1;
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m_Tuning = CTuningParams();
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m_Tuning = CTuningParams();
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m_MuteServerBroadcast = false;
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}
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}
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@ -633,7 +634,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
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if(m_LocalClientID != -1 && !pMsg->m_Silent)
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if(m_LocalClientID != -1 && !pMsg->m_Silent)
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{
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{
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DoEnterMessage(pMsg->m_pName, pMsg->m_ClientID, pMsg->m_Team);
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DoEnterMessage(pMsg->m_pName, pMsg->m_ClientID, pMsg->m_Team);
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if(m_pDemoRecorder->IsRecording())
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if(m_pDemoRecorder->IsRecording())
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{
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{
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CNetMsg_De_ClientEnter Msg;
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CNetMsg_De_ClientEnter Msg;
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@ -746,7 +747,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
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if(pMsg->m_Silent == 0)
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if(pMsg->m_Silent == 0)
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{
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{
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DoTeamChangeMessage(m_aClients[pMsg->m_ClientID].m_aName, pMsg->m_ClientID, pMsg->m_Team);
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DoTeamChangeMessage(m_aClients[pMsg->m_ClientID].m_aName, pMsg->m_ClientID, pMsg->m_Team);
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}
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}
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}
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}
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else if(MsgId == NETMSGTYPE_SV_READYTOENTER)
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else if(MsgId == NETMSGTYPE_SV_READYTOENTER)
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{
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{
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@ -983,7 +984,7 @@ void CGameClient::OnNewSnapshot()
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m_ServerMode = SERVERMODE_PURE;
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m_ServerMode = SERVERMODE_PURE;
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}
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}
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}
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}
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// network items
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// network items
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if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
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if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
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{
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{
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@ -1018,7 +1019,7 @@ void CGameClient::OnNewSnapshot()
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// clamp ammo count for non ninja weapon
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// clamp ammo count for non ninja weapon
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if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Weapon != WEAPON_NINJA)
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if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Weapon != WEAPON_NINJA)
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m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount = clamp(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount, 0, 10);
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m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount = clamp(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount, 0, 10);
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if(pOld)
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if(pOld)
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{
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{
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m_Snap.m_aCharacters[Item.m_ID].m_Active = true;
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m_Snap.m_aCharacters[Item.m_ID].m_Active = true;
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@ -1199,7 +1200,7 @@ void CGameClient::OnDemoRecSnap()
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CNetObj_De_GameInfo *pGameInfo = static_cast<CNetObj_De_GameInfo *>(Client()->SnapNewItem(NETOBJTYPE_DE_GAMEINFO, 0, sizeof(CNetObj_De_GameInfo)));
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CNetObj_De_GameInfo *pGameInfo = static_cast<CNetObj_De_GameInfo *>(Client()->SnapNewItem(NETOBJTYPE_DE_GAMEINFO, 0, sizeof(CNetObj_De_GameInfo)));
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if(!pGameInfo)
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if(!pGameInfo)
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return;
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return;
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pGameInfo->m_GameFlags = m_GameInfo.m_GameFlags;
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pGameInfo->m_GameFlags = m_GameInfo.m_GameFlags;
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pGameInfo->m_ScoreLimit = m_GameInfo.m_ScoreLimit;
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pGameInfo->m_ScoreLimit = m_GameInfo.m_ScoreLimit;
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pGameInfo->m_TimeLimit = m_GameInfo.m_TimeLimit;
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pGameInfo->m_TimeLimit = m_GameInfo.m_TimeLimit;
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@ -87,7 +87,7 @@ public:
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const char *NetobjFailedOn() { return m_NetObjHandler.FailedObjOn(); };
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const char *NetobjFailedOn() { return m_NetObjHandler.FailedObjOn(); };
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int NetobjNumFailures() { return m_NetObjHandler.NumObjFailures(); };
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int NetobjNumFailures() { return m_NetObjHandler.NumObjFailures(); };
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const char *NetmsgFailedOn() { return m_NetObjHandler.FailedMsgOn(); };
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const char *NetmsgFailedOn() { return m_NetObjHandler.FailedMsgOn(); };
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bool m_SuppressEvents;
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bool m_SuppressEvents;
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// TODO: move this
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// TODO: move this
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@ -129,7 +129,7 @@ public:
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const CNetObj_GameDataTeam *m_pGameDataTeam;
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const CNetObj_GameDataTeam *m_pGameDataTeam;
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const CNetObj_GameDataFlag *m_pGameDataFlag;
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const CNetObj_GameDataFlag *m_pGameDataFlag;
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int m_GameDataFlagSnapID;
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int m_GameDataFlagSnapID;
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int m_NotReadyCount;
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int m_NotReadyCount;
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int m_AliveCount[NUM_TEAMS];
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int m_AliveCount[NUM_TEAMS];
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@ -194,6 +194,7 @@ public:
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CClientData m_aClients[MAX_CLIENTS];
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CClientData m_aClients[MAX_CLIENTS];
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int m_LocalClientID;
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int m_LocalClientID;
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int m_TeamCooldownTick;
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int m_TeamCooldownTick;
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bool m_MuteServerBroadcast;
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struct CGameInfo
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struct CGameInfo
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{
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{
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@ -241,6 +241,13 @@ void CGameContext::SendChat(int ChatterClientID, int Mode, int To, const char *p
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}
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}
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}
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}
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void CGameContext::SendBroadcast(const char* pText, int ClientID)
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{
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CNetMsg_Sv_Broadcast Msg;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
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}
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void CGameContext::SendEmoticon(int ClientID, int Emoticon)
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void CGameContext::SendEmoticon(int ClientID, int Emoticon)
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{
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{
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CNetMsg_Sv_Emoticon Msg;
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CNetMsg_Sv_Emoticon Msg;
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@ -1094,6 +1101,12 @@ void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData)
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pSelf->SendChat(-1, CHAT_ALL, -1, pResult->GetString(0));
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pSelf->SendChat(-1, CHAT_ALL, -1, pResult->GetString(0));
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}
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}
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void CGameContext::ConBroadcast(IConsole::IResult* pResult, void* pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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pSelf->SendBroadcast(pResult->GetString(0), -1);
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}
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void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -1381,6 +1394,7 @@ void CGameContext::OnConsoleInit()
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Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
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Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
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Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
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Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
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Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
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Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
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Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
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Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
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Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
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Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
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Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
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Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
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Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
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@ -49,6 +49,7 @@ class CGameContext : public IGameServer
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static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
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static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
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static void ConRestart(IConsole::IResult *pResult, void *pUserData);
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static void ConRestart(IConsole::IResult *pResult, void *pUserData);
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static void ConSay(IConsole::IResult *pResult, void *pUserData);
|
static void ConSay(IConsole::IResult *pResult, void *pUserData);
|
||||||
|
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
|
||||||
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
|
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
|
||||||
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
|
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
|
||||||
static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData);
|
static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData);
|
||||||
|
@ -132,6 +133,7 @@ public:
|
||||||
|
|
||||||
// network
|
// network
|
||||||
void SendChat(int ChatterClientID, int Mode, int To, const char *pText);
|
void SendChat(int ChatterClientID, int Mode, int To, const char *pText);
|
||||||
|
void SendBroadcast(const char *pText, int ClientID);
|
||||||
void SendEmoticon(int ClientID, int Emoticon);
|
void SendEmoticon(int ClientID, int Emoticon);
|
||||||
void SendWeaponPickup(int ClientID, int Weapon);
|
void SendWeaponPickup(int ClientID, int Weapon);
|
||||||
void SendMotd(int ClientID);
|
void SendMotd(int ClientID);
|
||||||
|
|
Loading…
Reference in a new issue