From db627976e5235e2db6412ebb3f05ae753099a3fd Mon Sep 17 00:00:00 2001 From: ChillerDragon Date: Sat, 20 Apr 2024 09:53:58 +0800 Subject: [PATCH] Fix reckoning typo in comment --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index df272e6a7..c062279c3 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -878,7 +878,7 @@ void CCharacter::TickDeferred() m_ReckoningCore.Write(&Predicted); m_Core.Write(&Current); - // only allow dead reackoning for a top of 3 seconds + // only allow dead reckoning for a top of 3 seconds if(m_Core.m_Reset || m_ReckoningTick + Server()->TickSpeed() * 3 < Server()->Tick() || mem_comp(&Predicted, &Current, sizeof(CNetObj_Character)) != 0) { m_ReckoningTick = Server()->Tick();