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Merge #3790
3790: Fix crash on test servers (fixes #3789) r=heinrich5991 a=def- Thanks to Cøke for report ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -873,7 +873,7 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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return;
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return;
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bool Locked = TeamLocked(Team) && Weapon != WEAPON_GAME;
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bool Locked = TeamLocked(Team) && Weapon != WEAPON_GAME;
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if(g_Config.m_SvTeam == 3)
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if(g_Config.m_SvTeam == 3 && Team != TEAM_SUPER)
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{
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{
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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ResetRoundState(Team);
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ResetRoundState(Team);
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