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Add cl_race_ghost_alpha
, add title for ghost settings.
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@ -324,6 +324,7 @@ MACRO_CONFIG_INT(ClRaceShowGhost, cl_race_show_ghost, 1, 0, 1, CFGFLAG_CLIENT |
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MACRO_CONFIG_INT(ClRaceSaveGhost, cl_race_save_ghost, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Save ghost")
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MACRO_CONFIG_INT(ClRaceGhostStrictMap, cl_race_ghost_strict_map, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Strict map checking when loading ghosts")
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MACRO_CONFIG_INT(ClRaceGhostSaveBest, cl_race_ghost_save_best, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Save only ghosts that are better than the previous record.")
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MACRO_CONFIG_INT(ClRaceGhostAlpha, cl_race_ghost_alpha, 40, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Visbility of ghosts (alpha value, 0 invisible, 100 fully visible)")
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MACRO_CONFIG_INT(ClDDRaceScoreBoard, cl_ddrace_scoreboard, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable DDRace Scoreboard")
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MACRO_CONFIG_INT(SvResetPickups, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether the weapons are reset on passing the start tile or not")
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@ -3002,6 +3002,9 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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MainView.HSplitTop(110.0f, &Demo, &MainView);
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Demo.HSplitTop(30.0f, &Label, &Demo);
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UI()->DoLabel(&Label, Localize("Demo"), 20.0f, TEXTALIGN_ML);
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Label.VSplitMid(nullptr, &Label, 20.0f);
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UI()->DoLabel(&Label, Localize("Ghost"), 20.0f, TEXTALIGN_ML);
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Demo.HSplitTop(5.0f, nullptr, &Demo);
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Demo.VSplitMid(&Left, &Right, 20.0f);
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@ -3041,10 +3044,12 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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if(g_Config.m_ClRaceGhost)
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{
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
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Button.VSplitMid(&LeftLeft, &Button);
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if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &LeftLeft))
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{
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g_Config.m_ClRaceShowGhost ^= 1;
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}
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UI()->DoScrollbarOption(&g_Config.m_ClRaceGhostAlpha, &g_Config.m_ClRaceGhostAlpha, &Button, Localize("Opacity"), 0, 100, &CUI::ms_LinearScrollbarScale, 0u, "%");
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
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@ -3052,10 +3057,13 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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g_Config.m_ClRaceSaveGhost ^= 1;
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}
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClRaceGhostSaveBest, Localize("Only save improvements"), g_Config.m_ClRaceGhostSaveBest, &Button))
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if(g_Config.m_ClRaceSaveGhost)
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{
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g_Config.m_ClRaceGhostSaveBest ^= 1;
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClRaceGhostSaveBest, Localize("Only save improvements"), g_Config.m_ClRaceGhostSaveBest, &Button))
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{
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g_Config.m_ClRaceGhostSaveBest ^= 1;
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}
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}
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}
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@ -3085,7 +3093,7 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers == SHOW_OTHERS_ON, &LeftLeft))
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g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ON ? SHOW_OTHERS_ON : SHOW_OTHERS_OFF;
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UI()->DoScrollbarOption(&g_Config.m_ClShowOthersAlpha, &g_Config.m_ClShowOthersAlpha, &Button, Localize("Opacity"), 0, 100);
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UI()->DoScrollbarOption(&g_Config.m_ClShowOthersAlpha, &g_Config.m_ClShowOthersAlpha, &Button, Localize("Opacity"), 0, 100, &CUI::ms_LinearScrollbarScale, 0u, "%");
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GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowOthersAlpha, &Button, Localize("Adjust the opacity of entities belonging to other teams, such as tees and nameplates"));
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@ -283,6 +283,8 @@ void CPlayers::RenderHook(
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bool OtherTeam = m_pClient->IsOtherTeam(ClientID);
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float Alpha = (OtherTeam || ClientID < 0) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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if(ClientID == -2) // ghost
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Alpha = g_Config.m_ClRaceGhostAlpha / 100.0f;
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RenderInfo.m_Size = 64.0f;
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@ -356,6 +358,8 @@ void CPlayers::RenderPlayer(
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bool Local = m_pClient->m_Snap.m_LocalClientID == ClientID;
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bool OtherTeam = m_pClient->IsOtherTeam(ClientID);
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float Alpha = (OtherTeam || ClientID < 0) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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if(ClientID == -2) // ghost
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Alpha = g_Config.m_ClRaceGhostAlpha / 100.0f;
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// set size
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RenderInfo.m_Size = 64.0f;
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