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minor improvement
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@ -51,10 +51,9 @@ void CKillMessages::OnRender()
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float StartX = Width*1.5f-10.0f;
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float y = 20.0f;
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for(int i = 0; i < MAX_KILLMSGS; i++)
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for(int i = 1; i <= MAX_KILLMSGS; i++)
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{
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int r = (m_KillmsgCurrent+i+1)%MAX_KILLMSGS;
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int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS;
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if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10)
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continue;
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