Merge pull request #8864 from ChillerDragon/pr_gt_descs

Use same descriptions for game tile actions as the button
This commit is contained in:
Dennis Felsing 2024-09-01 09:21:09 +00:00 committed by GitHub
commit d9b031c887
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GPG key ID: B5690EEEBB952194

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@ -22,7 +22,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesHookable,
"Game tiles: Hookable",
@ -30,7 +30,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesDeath,
"Game tiles: Death",
@ -38,7 +38,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesUnhookable,
"Game tiles: Unhookable",
@ -46,7 +46,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesHookthrough,
"Game tiles: Hookthrough",
@ -54,7 +54,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesFreeze,
"Game tiles: Freeze",
@ -62,7 +62,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesUnfreeze,
"Game tiles: Unfreeze",
@ -70,7 +70,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesDeepFreeze,
"Game tiles: Deep Freeze",
@ -78,7 +78,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesDeepUnfreeze,
"Game tiles: Deep Unfreeze",
@ -86,7 +86,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesBlueCheckTele,
"Game tiles: Blue Check Tele",
@ -94,7 +94,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesRedCheckTele,
"Game tiles: Red Check Tele",
@ -102,7 +102,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesLiveFreeze,
"Game tiles: Live Freeze",
@ -110,7 +110,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
GameTilesLiveUnfreeze,
"Game tiles: Live Unfreeze",
@ -118,7 +118,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"")
"Constructs game tiles from this layer")
REGISTER_QUICK_ACTION(
AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group")
REGISTER_QUICK_ACTION(