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Merge pull request #8864 from ChillerDragon/pr_gt_descs
Use same descriptions for game tile actions as the button
This commit is contained in:
commit
d9b031c887
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@ -22,7 +22,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesHookable,
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GameTilesHookable,
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"Game tiles: Hookable",
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"Game tiles: Hookable",
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@ -30,7 +30,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesDeath,
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GameTilesDeath,
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"Game tiles: Death",
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"Game tiles: Death",
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@ -38,7 +38,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesUnhookable,
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GameTilesUnhookable,
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"Game tiles: Unhookable",
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"Game tiles: Unhookable",
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@ -46,7 +46,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesHookthrough,
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GameTilesHookthrough,
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"Game tiles: Hookthrough",
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"Game tiles: Hookthrough",
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@ -54,7 +54,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesFreeze,
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GameTilesFreeze,
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"Game tiles: Freeze",
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"Game tiles: Freeze",
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@ -62,7 +62,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesUnfreeze,
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GameTilesUnfreeze,
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"Game tiles: Unfreeze",
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"Game tiles: Unfreeze",
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@ -70,7 +70,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesDeepFreeze,
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GameTilesDeepFreeze,
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"Game tiles: Deep Freeze",
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"Game tiles: Deep Freeze",
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@ -78,7 +78,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesDeepUnfreeze,
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GameTilesDeepUnfreeze,
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"Game tiles: Deep Unfreeze",
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"Game tiles: Deep Unfreeze",
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@ -86,7 +86,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesBlueCheckTele,
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GameTilesBlueCheckTele,
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"Game tiles: Blue Check Tele",
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"Game tiles: Blue Check Tele",
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@ -94,7 +94,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesRedCheckTele,
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GameTilesRedCheckTele,
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"Game tiles: Red Check Tele",
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"Game tiles: Red Check Tele",
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@ -102,7 +102,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesLiveFreeze,
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GameTilesLiveFreeze,
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"Game tiles: Live Freeze",
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"Game tiles: Live Freeze",
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@ -110,7 +110,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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GameTilesLiveUnfreeze,
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GameTilesLiveUnfreeze,
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"Game tiles: Live Unfreeze",
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"Game tiles: Live Unfreeze",
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@ -118,7 +118,7 @@ REGISTER_QUICK_ACTION(
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[&]() -> bool { return !CanFillGameTiles(); },
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[&]() -> bool { return !CanFillGameTiles(); },
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ALWAYS_FALSE,
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ALWAYS_FALSE,
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DEFAULT_BTN,
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DEFAULT_BTN,
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"")
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"Constructs game tiles from this layer")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group")
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AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group")
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REGISTER_QUICK_ACTION(
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REGISTER_QUICK_ACTION(
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