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repair the problem that class selector appear when demo playing
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@ -97,10 +97,7 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
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pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
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pThis->Client()->IntraGameTick());
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}
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pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
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}
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else
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{
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if(pThis->m_pClient->m_Snap.m_pGameInfoObj) // && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
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{
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